IHypergridServices.cs 4.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Net;
  29. using System.Collections.Generic;
  30. using OpenSim.Framework;
  31. using OpenMetaverse;
  32. namespace OpenSim.Services.Interfaces
  33. {
  34. public interface IGatekeeperService
  35. {
  36. bool LinkRegion(string regionDescriptor, out UUID regionID, out ulong regionHandle, out string externalName, out string imageURL, out string reason);
  37. GridRegion GetHyperlinkRegion(UUID regionID);
  38. bool LoginAgent(AgentCircuitData aCircuit, GridRegion destination, out string reason);
  39. }
  40. /// <summary>
  41. /// HG1.5 only
  42. /// </summary>
  43. public interface IUserAgentService
  44. {
  45. bool LoginAgentToGrid(AgentCircuitData agent, GridRegion gatekeeper, GridRegion finalDestination, bool fromLogin, out string reason);
  46. void LogoutAgent(UUID userID, UUID sessionID);
  47. GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt);
  48. Dictionary<string, object> GetServerURLs(UUID userID);
  49. Dictionary<string,object> GetUserInfo(UUID userID);
  50. string LocateUser(UUID userID);
  51. // Tries to get the universal user identifier for the targetUserId
  52. // on behalf of the userID
  53. string GetUUI(UUID userID, UUID targetUserID);
  54. UUID GetUUID(String first, String last);
  55. // Returns the local friends online
  56. [Obsolete]
  57. List<UUID> StatusNotification(List<string> friends, UUID userID, bool online);
  58. bool IsAgentComingHome(UUID sessionID, string thisGridExternalName);
  59. bool VerifyAgent(UUID sessionID, string token);
  60. bool VerifyClient(UUID sessionID, string reportedIP);
  61. }
  62. public interface IInstantMessage
  63. {
  64. bool IncomingInstantMessage(GridInstantMessage im);
  65. bool OutgoingInstantMessage(GridInstantMessage im, string url, bool foreigner);
  66. }
  67. public interface IFriendsSimConnector
  68. {
  69. bool StatusNotify(UUID userID, UUID friendID, bool online);
  70. bool LocalFriendshipOffered(UUID toID, GridInstantMessage im);
  71. bool LocalFriendshipApproved(UUID userID, string userName, UUID friendID);
  72. }
  73. public interface IHGFriendsService
  74. {
  75. int GetFriendPerms(UUID userID, UUID friendID);
  76. bool NewFriendship(FriendInfo finfo, bool verified);
  77. bool DeleteFriendship(FriendInfo finfo, string secret);
  78. bool FriendshipOffered(UUID from, string fromName, UUID to, string message);
  79. bool ValidateFriendshipOffered(UUID fromID, UUID toID);
  80. // Returns the local friends online
  81. List<UUID> StatusNotification(List<string> friends, UUID userID, bool online);
  82. }
  83. public interface IInstantMessageSimConnector
  84. {
  85. bool SendInstantMessage(GridInstantMessage im);
  86. }
  87. }