OdePlugin.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Runtime.InteropServices;
  31. using System.Threading;
  32. using System.IO;
  33. using System.Diagnostics;
  34. using log4net;
  35. using Nini.Config;
  36. using Ode.NET;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.Physics.Manager;
  39. using OpenMetaverse;
  40. namespace OpenSim.Region.Physics.OdePlugin
  41. {
  42. /// <summary>
  43. /// ODE plugin
  44. /// </summary>
  45. public class OdePlugin : IPhysicsPlugin
  46. {
  47. // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  48. private OdeScene m_scene;
  49. public bool Init()
  50. {
  51. return true;
  52. }
  53. public PhysicsScene GetScene(String sceneIdentifier)
  54. {
  55. if (m_scene == null)
  56. {
  57. // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
  58. // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
  59. // will find it already loaded later on.
  60. //
  61. // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
  62. // controlled in Ode.NET.dll.config
  63. if (Util.IsWindows())
  64. Util.LoadArchSpecificWindowsDll("ode.dll");
  65. // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
  66. // http://opensimulator.org/mantis/view.php?id=2750).
  67. d.InitODE();
  68. m_scene = new OdeScene(GetName(), sceneIdentifier);
  69. }
  70. return m_scene;
  71. }
  72. public string GetName()
  73. {
  74. return ("OpenDynamicsEngine");
  75. }
  76. public void Dispose()
  77. {
  78. }
  79. }
  80. }