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LOParcel.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Framework;
  28. using OpenSim.Region.Framework.Interfaces;
  29. using OpenSim.Region.Framework.Scenes;
  30. namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
  31. {
  32. class LOParcel : System.MarshalByRefObject, IParcel
  33. {
  34. private readonly Scene m_scene;
  35. private readonly int m_parcelID;
  36. public LOParcel(Scene m_scene, int m_parcelID)
  37. {
  38. this.m_scene = m_scene;
  39. this.m_parcelID = m_parcelID;
  40. }
  41. private ILandObject GetLO()
  42. {
  43. return m_scene.LandChannel.GetLandObject(m_parcelID);
  44. }
  45. public string Name
  46. {
  47. get { return GetLO().LandData.Name; }
  48. set { GetLO().LandData.Name = value; }
  49. }
  50. public string Description
  51. {
  52. get { return GetLO().LandData.Description; }
  53. set { GetLO().LandData.Description = value; }
  54. }
  55. public ISocialEntity Owner
  56. {
  57. get { throw new System.NotImplementedException(); }
  58. set { throw new System.NotImplementedException(); }
  59. }
  60. public bool[,] Bitmap
  61. {
  62. get { return GetLO().LandBitmap; }
  63. }
  64. }
  65. }