ArchiverModule.cs 8.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using log4net;
  32. using NDesk.Options;
  33. using Nini.Config;
  34. using Mono.Addins;
  35. using OpenSim.Framework;
  36. using OpenSim.Framework.Console;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. namespace OpenSim.Region.CoreModules.World.Archiver
  40. {
  41. /// <summary>
  42. /// This module loads and saves OpenSimulator region archives
  43. /// </summary>
  44. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ArchiverModule")]
  45. public class ArchiverModule : INonSharedRegionModule, IRegionArchiverModule
  46. {
  47. private static readonly ILog m_log =
  48. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  49. public Scene Scene { get; private set; }
  50. public IRegionCombinerModule RegionCombinerModule { get; private set; }
  51. /// <value>
  52. /// The file used to load and save an opensimulator archive if no filename has been specified
  53. /// </value>
  54. protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
  55. public string Name
  56. {
  57. get { return "RegionArchiverModule"; }
  58. }
  59. public Type ReplaceableInterface
  60. {
  61. get { return null; }
  62. }
  63. public void Initialise(IConfigSource source)
  64. {
  65. //m_log.Debug("[ARCHIVER] Initialising");
  66. }
  67. public void AddRegion(Scene scene)
  68. {
  69. Scene = scene;
  70. Scene.RegisterModuleInterface<IRegionArchiverModule>(this);
  71. //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName);
  72. }
  73. public void RegionLoaded(Scene scene)
  74. {
  75. RegionCombinerModule = scene.RequestModuleInterface<IRegionCombinerModule>();
  76. }
  77. public void RemoveRegion(Scene scene)
  78. {
  79. }
  80. public void Close()
  81. {
  82. }
  83. /// <summary>
  84. /// Load a whole region from an opensimulator archive.
  85. /// </summary>
  86. /// <param name="cmdparams"></param>
  87. public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
  88. {
  89. bool mergeOar = false;
  90. bool skipAssets = false;
  91. OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; });
  92. options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; });
  93. // Send a message to the region ready module
  94. /* bluewall* Disable this for the time being
  95. IRegionReadyModule rready = m_scene.RequestModuleInterface<IRegionReadyModule>();
  96. if (rready != null)
  97. {
  98. rready.OarLoadingAlert("load");
  99. }
  100. */
  101. List<string> mainParams = options.Parse(cmdparams);
  102. // m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar);
  103. //
  104. // foreach (string param in mainParams)
  105. // m_log.DebugFormat("GOT PARAM [{0}]", param);
  106. if (mainParams.Count > 2)
  107. {
  108. DearchiveRegion(mainParams[2], mergeOar, skipAssets, Guid.Empty);
  109. }
  110. else
  111. {
  112. DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, skipAssets, Guid.Empty);
  113. }
  114. }
  115. /// <summary>
  116. /// Save a region to a file, including all the assets needed to restore it.
  117. /// </summary>
  118. /// <param name="cmdparams"></param>
  119. public void HandleSaveOarConsoleCommand(string module, string[] cmdparams)
  120. {
  121. Dictionary<string, object> options = new Dictionary<string, object>();
  122. OptionSet ops = new OptionSet();
  123. // legacy argument [obsolete]
  124. ops.Add("p|profile=", delegate(string v) { Console.WriteLine("\n WARNING: -profile option is obsolete and it will not work. Use -home instead.\n"); });
  125. // preferred
  126. ops.Add("h|home=", delegate(string v) { options["home"] = v; });
  127. ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
  128. ops.Add("publish", v => options["wipe-owners"] = v != null);
  129. ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; });
  130. ops.Add("all", delegate(string v) { options["all"] = v != null; });
  131. List<string> mainParams = ops.Parse(cmdparams);
  132. string path;
  133. if (mainParams.Count > 2)
  134. path = mainParams[2];
  135. else
  136. path = DEFAULT_OAR_BACKUP_FILENAME;
  137. // Not doing this right now as this causes some problems with auto-backup systems. Maybe a force flag is
  138. // needed
  139. // if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path))
  140. // return;
  141. ArchiveRegion(path, options);
  142. }
  143. public void ArchiveRegion(string savePath, Dictionary<string, object> options)
  144. {
  145. ArchiveRegion(savePath, Guid.Empty, options);
  146. }
  147. public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options)
  148. {
  149. m_log.InfoFormat(
  150. "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
  151. new ArchiveWriteRequest(Scene, savePath, requestId).ArchiveRegion(options);
  152. }
  153. public void ArchiveRegion(Stream saveStream)
  154. {
  155. ArchiveRegion(saveStream, Guid.Empty);
  156. }
  157. public void ArchiveRegion(Stream saveStream, Guid requestId)
  158. {
  159. ArchiveRegion(saveStream, requestId, new Dictionary<string, object>());
  160. }
  161. public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
  162. {
  163. new ArchiveWriteRequest(Scene, saveStream, requestId).ArchiveRegion(options);
  164. }
  165. public void DearchiveRegion(string loadPath)
  166. {
  167. DearchiveRegion(loadPath, false, false, Guid.Empty);
  168. }
  169. public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId)
  170. {
  171. m_log.InfoFormat(
  172. "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
  173. new ArchiveReadRequest(Scene, loadPath, merge, skipAssets, requestId).DearchiveRegion();
  174. }
  175. public void DearchiveRegion(Stream loadStream)
  176. {
  177. DearchiveRegion(loadStream, false, false, Guid.Empty);
  178. }
  179. public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId)
  180. {
  181. new ArchiveReadRequest(Scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
  182. }
  183. }
  184. }