123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.IO;
- using System.Net;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Serialization;
- using OpenSim.Services.Interfaces;
- using OpenSim.Services.Connectors.Simulation;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteSimulationConnectorModule")]
- public class RemoteSimulationConnectorModule : ISharedRegionModule, ISimulationService
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private bool initialized = false;
- protected bool m_enabled = false;
- protected Scene m_aScene;
- // RemoteSimulationConnector does not care about local regions; it delegates that to the Local module
- protected LocalSimulationConnectorModule m_localBackend;
- protected SimulationServiceConnector m_remoteConnector;
- protected bool m_safemode;
- protected IPAddress m_thisIP;
- #region Region Module interface
- public virtual void Initialise(IConfigSource configSource)
- {
- IConfig moduleConfig = configSource.Configs["Modules"];
- if (moduleConfig != null)
- {
- string name = moduleConfig.GetString("SimulationServices", "");
- if (name == Name)
- {
- m_localBackend = new LocalSimulationConnectorModule();
- m_localBackend.InitialiseService(configSource);
- m_remoteConnector = new SimulationServiceConnector();
- m_enabled = true;
- m_log.Info("[REMOTE SIMULATION CONNECTOR]: Remote simulation enabled.");
- }
- }
- }
- public virtual void PostInitialise()
- {
- }
- public virtual void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- if (!m_enabled)
- return;
- if (!initialized)
- {
- InitOnce(scene);
- initialized = true;
- }
- InitEach(scene);
- }
- public void RemoveRegion(Scene scene)
- {
- if (m_enabled)
- {
- m_localBackend.RemoveScene(scene);
- scene.UnregisterModuleInterface<ISimulationService>(this);
- }
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_enabled)
- return;
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public virtual string Name
- {
- get { return "RemoteSimulationConnectorModule"; }
- }
- protected virtual void InitEach(Scene scene)
- {
- m_localBackend.Init(scene);
- scene.RegisterModuleInterface<ISimulationService>(this);
- }
- protected virtual void InitOnce(Scene scene)
- {
- m_aScene = scene;
- //m_regionClient = new RegionToRegionClient(m_aScene, m_hyperlinkService);
- m_thisIP = Util.GetHostFromDNS(scene.RegionInfo.ExternalHostName);
- }
- #endregion
- #region IInterregionComms
- public IScene GetScene(UUID regionId)
- {
- return m_localBackend.GetScene(regionId);
- }
- public ISimulationService GetInnerService()
- {
- return m_localBackend;
- }
- /**
- * Agent-related communications
- */
- public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
- {
- if (destination == null)
- {
- reason = "Given destination was null";
- m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent was given a null destination");
- return false;
- }
- // Try local first
- if (m_localBackend.CreateAgent(destination, aCircuit, teleportFlags, out reason))
- return true;
- // else do the remote thing
- if (!m_localBackend.IsLocalRegion(destination.RegionID))
- {
- return m_remoteConnector.CreateAgent(destination, aCircuit, teleportFlags, out reason);
- }
- return false;
- }
- public bool UpdateAgent(GridRegion destination, AgentData cAgentData)
- {
- if (destination == null)
- return false;
- // Try local first
- if (m_localBackend.IsLocalRegion(destination.RegionID))
- return m_localBackend.UpdateAgent(destination, cAgentData);
- return m_remoteConnector.UpdateAgent(destination, cAgentData);
- }
- public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
- {
- if (destination == null)
- return false;
- // Try local first
- if (m_localBackend.IsLocalRegion(destination.RegionID))
- return m_localBackend.UpdateAgent(destination, cAgentData);
- return m_remoteConnector.UpdateAgent(destination, cAgentData);
- }
- public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
- {
- reason = "Communications failure";
- version = "Unknown";
- if (destination == null)
- return false;
- // Try local first
- if (m_localBackend.QueryAccess(destination, id, position, out version, out reason))
- return true;
- // else do the remote thing
- if (!m_localBackend.IsLocalRegion(destination.RegionID))
- return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason);
- return false;
- }
- public bool ReleaseAgent(UUID origin, UUID id, string uri)
- {
- // Try local first
- if (m_localBackend.ReleaseAgent(origin, id, uri))
- return true;
- // else do the remote thing
- if (!m_localBackend.IsLocalRegion(origin))
- return m_remoteConnector.ReleaseAgent(origin, id, uri);
- return false;
- }
- public bool CloseAgent(GridRegion destination, UUID id, string auth_token)
- {
- if (destination == null)
- return false;
- // Try local first
- if (m_localBackend.CloseAgent(destination, id, auth_token))
- return true;
- // else do the remote thing
- if (!m_localBackend.IsLocalRegion(destination.RegionID))
- return m_remoteConnector.CloseAgent(destination, id, auth_token);
-
- return false;
- }
- /**
- * Object-related communications
- */
- public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
- {
- if (destination == null)
- return false;
- // Try local first
- if (m_localBackend.CreateObject(destination, newPosition, sog, isLocalCall))
- {
- //m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded");
- return true;
- }
- // else do the remote thing
- if (!m_localBackend.IsLocalRegion(destination.RegionID))
- return m_remoteConnector.CreateObject(destination, newPosition, sog, isLocalCall);
- return false;
- }
- #endregion /* IInterregionComms */
- }
- }
|