OpenSimDefaults.ini 90 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
  11. ConsoleHistoryFileEnabled = true
  12. ; Log file location. This can be set to a simple file path
  13. ; LogFile = OpenSim.log
  14. ; The history file can be just a filename (relative to OpenSim's bin/ directory
  15. ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
  16. ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
  17. ; How many lines of command history should we keep? (default is 100)
  18. ConsoleHistoryFileLines = 100
  19. ; Time stamp commands in history file (default false)
  20. ; ConsoleHistoryTimeStamp = false
  21. ; Set this to true if you want to log crashes to disk
  22. ; this can be useful when submitting bug reports.
  23. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  24. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  25. ; You will need to capture these native stack traces by recording the session log itself.
  26. save_crashes = false
  27. ; Directory to save crashes to if above is enabled
  28. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  29. crash_dir = "crashes"
  30. ; Place to create a PID file
  31. ; PIDFile = "/tmp/OpenSim.exe.pid"
  32. ; Console commands run at startup
  33. startup_console_commands_file = "startup_commands.txt"
  34. ; Console commands run on shutdown
  35. shutdown_console_commands_file = "shutdown_commands.txt"
  36. ; Console commands run every 20 minutes
  37. ; timer_Script = "filename"
  38. ; timer_Script time interval (default 20 min)
  39. ; The time is 60 per minute
  40. ; timer_Interval = 1200
  41. ; ##
  42. ; ## SYSTEM
  43. ; ##
  44. ; Sets the method that OpenSim will use to fire asynchronous
  45. ; events. Valid values are ,
  46. ; QueueUserWorkItem, SmartThreadPool, and Thread.
  47. async_call_method = SmartThreadPool
  48. ; Max threads to allocate on the FireAndForget thread pool
  49. ; when running with the SmartThreadPool option above
  50. MaxPoolThreads = 300
  51. ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently.
  52. ; This improves performance in regions with large numbers of connections (in the hundreds).
  53. JobEngineEnabled = true
  54. ; Plugin Registry Location
  55. ; Set path to directory for plugin registry. Information about the
  56. ; registered repositories and installed plugins will be stored here.
  57. ; The OpenSim.exe process must have R/W access to the location.
  58. RegistryLocation = "."
  59. ; Used by region module addins. You can set this to outside bin, so that addin
  60. ; configurations will survive updates. The OpenSim.exe process must have R/W access
  61. ; to the location.
  62. ConfigDirectory = "."
  63. ; ##
  64. ; ## CLIENTS
  65. ; ##
  66. ; Set this to the DLL containing the client stack to use.
  67. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  68. ; ##
  69. ; ## REGIONS
  70. ; ##
  71. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  72. ; Defaults to "filesystem" if this setting isn't present
  73. region_info_source = "filesystem"
  74. ; region_info_source = "web"
  75. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  76. ; Defaults to bin/Regions in your OpenSimulator installation directory
  77. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  78. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  79. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  80. ; except that everything is also enclosed in a <Regions> tag.
  81. ; regionload_webserver_url = "http://example.com/regions.xml"
  82. ;; Allow the simulator to start up if there are no region configuration available
  83. ;; from the selected region_info_source.
  84. allow_regionless = false
  85. ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
  86. see_into_region = true
  87. ;; use legacy math for sittarget offset "correction"
  88. ;; set this option to false to use improved math more compatibility with SL.
  89. ;; keep it true if you have many old objects with sits set by scripts.
  90. ;; the offset in question is added to the SitTarget to find the sitting avatar position.
  91. ;; acording to its size, etc.
  92. ; LegacySitOffsets = true
  93. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  94. ; Increasing this number will increase memory usage.
  95. MaxPrimUndos = 20
  96. ; Minimum size for non-physical prims.This can be overridden in the region config file (as
  97. ; NonPhysicalPrimMin!).
  98. ; NonPhysicalPrimMin = 0.001
  99. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
  100. NonPhysicalPrimMax = 256
  101. ; Minimum size where a prim can be physical. This can be overridden in the region config file.
  102. ; PhysicalPrimMin = 0.01
  103. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
  104. PhysicalPrimMax = 64
  105. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  106. ; This can be overridden in the region config file.
  107. ClampPrimSize = false
  108. ; If a prim is loaded from an external source, clamp it to Z = 0 if Z is negative.
  109. ClampNegativeZ = false
  110. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  111. ; This can be overridden in the region config file.
  112. LinksetPrims = 0
  113. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  114. ; This only applies when crossing to a region running in a different simulator.
  115. ; For crossings where the regions are on the same simulator the script is always kept running.
  116. AllowScriptCrossing = true
  117. ; Allow compiled script binary code to cross region boundaries.
  118. ; If you set this to "true", any region that can teleport to you can
  119. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  120. ; YOU HAVE BEEN WARNED!!!
  121. TrustBinaries = false
  122. ; the default view range. Viewers override this ( no major effect still )
  123. ;DefaultDrawDistance = 255.0
  124. ; limit the maximum view range ( no effect still (does limit MaxRegionsViewDistance) )
  125. ;MaxDrawDistance = 512
  126. ; the maximum distance to tell a viewer to connect to a neighbour region, so it can be seen
  127. ; (it is limited by MaxDrawDistance above)
  128. ; less than 256 shows immediate neighbours; 256 to 511 also second imediate neighbours etc
  129. ; more than 511m can cause viewers problems specially in case of dense regions.
  130. ; curretly this distance is from current region borders.
  131. ; Warning: if relevant regions have different setting you may notice strange
  132. ; effects due to that asymmetry
  133. ; *****
  134. ;MaxRegionsViewDistance = 255
  135. ; If you have only one region in an instance, or to avoid the many bugs
  136. ; that you can trigger in modules by restarting a region, set this to
  137. ; true to make the entire instance exit instead of restarting the region.
  138. ; This is meant to be used on systems where some external system like
  139. ; Monit will restart any instance that exits, thereby making the shutdown
  140. ; into a restart.
  141. InworldRestartShutsDown = false
  142. ; Use of normalized 55FPS statistics
  143. ; Opensim does not have a frame rate control like other simulators.
  144. ; Most parameters that control timing can be configurable region by region.
  145. ; To achieve closer compatibility with values expected by viewers, scripts and users
  146. ; some parameters are converted to a equivalent per frame value.
  147. ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate.
  148. ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
  149. ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
  150. ; Normalized55FPS = true
  151. ; Main Frame time
  152. ; This defines the rate of several simulation events.
  153. ; Default value should meet most needs.
  154. ; It can be reduced to improve the simulation of moving objects, with possible increase of cpu and network loads.
  155. ; It should not be less than the physics engine step time.
  156. ; Being a integer multiple of it may reduce some jitter in reported physics FPS.
  157. ; changing this value, you need to change some of the following *EveryNFrames so their actions timing remains the same
  158. FrameTime = 0.0909
  159. ; The values below represent the percentage of the target frame time that,
  160. ; when underrun, should trigger yellow or red in the lag meter.
  161. ; Less than 60% of FPS is amber by default, less then 40% is red.
  162. ; These values are advisory. Viewers may choose to not use them but it is
  163. ; encouraged that they do.
  164. ; FrameTimeWarnPercent = 60
  165. ; FrameTimeCritPercent = 40
  166. ; Send scheduled updates to objects in the scene
  167. ; This must be a whole number
  168. UpdateObjectsEveryNFrames = 1
  169. ; Send position/velocity, etc. updates to agents in the scene
  170. ; This must be a whole number
  171. UpdateAgentsEveryNFrames = 1
  172. ; Apply pending forces from physics calculations to an entity.
  173. ; This must be a whole number
  174. UpdateEntityMovementEveryNFrames = 1
  175. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  176. ; This must be a whole number
  177. UpdateCoarseLocationsEveryNFrames = 50
  178. ; Physics simulation execution or syncronization, acording to engine. Should be 1
  179. ; This must be a whole number
  180. UpdatePhysicsEveryNFrames = 1
  181. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  182. ; This must be a whole number
  183. UpdateEventsEveryNFrames = 1
  184. ; Send terrain updates to viewers
  185. ; This must be a whole number
  186. UpdateTerrainEveryNFrames = 50
  187. ; Persitently store any objects which meet the PRIM STORAGE criteria
  188. ; This must be a whole number
  189. UpdateStorageEveryNFrames = 200
  190. ; Clean up temp on rez objects.
  191. ; This must be a whole number
  192. UpdateTempCleaningEveryNSeconds = 180
  193. ; ##
  194. ; ## PRIM STORAGE
  195. ; ##
  196. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  197. ; prevent frequently changing objects from heavily loading the region data store.
  198. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  199. ;
  200. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  201. MinimumTimeBeforePersistenceConsidered = 60
  202. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  203. MaximumTimeBeforePersistenceConsidered = 600
  204. ; ##
  205. ; ## PHYSICS
  206. ; ##
  207. ; If true then prims can be collided with by avatars, other prims, etc.
  208. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  209. ; Also, no prims are subject to physics.
  210. collidable_prim = true
  211. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  212. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  213. physical_prim = true
  214. ; Select a mesher here.
  215. ;
  216. ; Meshmerizer properly handles complex prims by using triangle meshes.
  217. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  218. ;
  219. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  220. ; Usually this is only a box
  221. meshing = Meshmerizer
  222. ;meshing = ZeroMesher
  223. ; Path to decoded sculpty maps
  224. ; Defaults to "j2kDecodeCache
  225. ;DecodedSculptMapPath = "j2kDecodeCache"
  226. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  227. ; to true will store decoded sculpt maps in a special folder in your bin
  228. ; folder, which can reduce startup times by reducing asset requests. Some
  229. ; versions of mono dont work well when reading the cache files, so set this
  230. ; to false if you have compatibility problems.
  231. ;CacheSculptMaps = true
  232. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
  233. ;; BulletSim supports varregions.
  234. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
  235. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
  236. ;; basicphysics effectively does not model physics at all, making all objects phantom.
  237. ;; Default is BulletSim
  238. physics = BulletSim
  239. ;physics = modified_BulletX
  240. ;physics = OpenDynamicsEngine
  241. ;physics = basicphysics
  242. ;physics = POS
  243. ; ##
  244. ; ## SCRIPT ENGINE
  245. ; ##
  246. ;; Default script engine to use. Currently, we only have XEngine
  247. DefaultScriptEngine = "XEngine"
  248. ; Http proxy setting for llHTTPRequest and dynamic texture loading, if
  249. ; required
  250. ; HttpProxy = "http://proxy.com:8080"
  251. ; If you're using HttpProxy, then you can set HttpProxyExceptions to a
  252. ; list of regular expressions for URLs that you don't want to go through
  253. ; the proxy.
  254. ; For example, servers inside your firewall.
  255. ; Separate patterns with a ';'
  256. ; HttpProxyExceptions = ".mydomain.com;localhost"
  257. ; ##
  258. ; ## EMAIL MODULE
  259. ; ##
  260. ;; The email module requires some configuration. It needs an SMTP
  261. ;; server to send mail through.
  262. ;emailmodule = DefaultEmailModule
  263. ; ##
  264. ; ## ANIMATIONS
  265. ; ##
  266. ; If enabled, enableFlySlow will change the primary fly state to
  267. ; FLYSLOW, and the "always run" state will be the regular fly.
  268. enableflyslow = false
  269. ; PreJump is an additional animation state, but it probably
  270. ; won't look right until the physics engine supports it
  271. ; (i.e delays takeoff for a moment)
  272. ; #
  273. ; # statistics
  274. ; #
  275. ; Simulator statistics are output to the console periodically at debug level INFO.
  276. ; Setting this to zero disables this output.
  277. ; LogShowStatsSeconds = 3600
  278. ; Simulator Stats URI
  279. ; Enable JSON simulator data by setting a URI name (case sensitive)
  280. ; Returns regular sim stats (SimFPS, ...)
  281. Stats_URI = "jsonSimStats"
  282. ; Simulator StatsManager URI
  283. ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
  284. ; specify category, container and stat to fetch. If not selected, returns all of that type.
  285. ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
  286. ; ManagedStatsRemoteFetchURI = "ManagedStats"
  287. ; Make OpenSim start all regions woth logins disabled. They will need
  288. ; to be enabled from the console if this is set
  289. ; StartDisabled = false
  290. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  291. ; OpenJPEG if false
  292. ; UseCSJ2K = true
  293. ; Use "Trash" folder for items deleted from the scene
  294. ; When set to True (the default) items deleted from the scene will be
  295. ; stored in the user's trash or lost and found folder. When set to
  296. ; False items will be removed from the scene permanently
  297. UseTrashOnDelete = True
  298. ; #
  299. ; # Logging
  300. ; #
  301. ; Force logging when the thread pool approaches an overload condition
  302. ; Provides useful data for post-mortem analysis even in a production
  303. ; system with reduced logging
  304. LogOverloads = True
  305. ; #
  306. ; # Telehubs
  307. ; #
  308. ; SpawnPointRouting adjusts the landing for incoming avatars.
  309. ; "closest" will place the avatar at the SpawnPoint located in the closest
  310. ; available spot to the destination (typically map click/landmark).
  311. ; "random" will place the avatar on a randomly selected spawnpoint;
  312. ; "sequence" will place the avatar on the next sequential SpawnPoint
  313. ; SpawnPointRouting = closest
  314. ; TelehubAllowLandmark allows users with landmarks to override telehub
  315. ; routing and land at the landmark coordinates when set to true
  316. ; default is false
  317. ; TelehubAllowLandmark = false
  318. ; #
  319. ; # SSL certificates validation options
  320. ; #
  321. ; SSL certificate validation options
  322. ; you can allow selfsigned certificates or no official CA with next option set to true
  323. ; NoVerifyCertChain = true
  324. ; you can also bypass the hostname or domain verification
  325. ; NoVerifyCertHostname = true
  326. ; having both options true does provide encryption but with low security
  327. ; set both true if you don't care to use SSL, they are needed to contact regions or grids that do use it.
  328. [Map]
  329. ; Map tile options.
  330. ; If true, then maptiles are generated using the MapImageModule below.
  331. ; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
  332. ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
  333. ; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
  334. ;GenerateMaptiles = true
  335. ;WorldMapModule = "WorldMap"
  336. ; The module to use in order to generate map images.
  337. ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
  338. ; generate better images.
  339. ;MapImageModule = "MapImageModule"
  340. ; World map blacklist timeout in seconds
  341. ;BlacklistTimeout = 600
  342. ; Refresh (in seconds) the map tile periodically
  343. ;MaptileRefresh = 0
  344. ; If not generating maptiles, use this static texture asset ID
  345. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  346. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  347. ; objects, so you can turn it off here if you'd like.
  348. DrawPrimOnMapTile = true
  349. ; Use terrain texture for maptiles if true, use shaded green if false
  350. TextureOnMapTile = true
  351. ; Texture prims
  352. TexturePrims = true
  353. ; Only texture prims that have a diagonal size greater than this number
  354. TexturePrimSize = 48
  355. ; Attempt to render meshes and sculpties on the map
  356. RenderMeshes = false
  357. [Permissions]
  358. ; ##
  359. ; ## PERMISSIONS
  360. ; ##
  361. ; Permission modules to use, separated by comma.
  362. ; Possible modules are DefaultPermissionsModule, PrimLimitsModule
  363. ;permissionmodules = "DefaultPermissionsModule"
  364. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  365. ; any item, etc. This may not yet be implemented uniformally.
  366. ; If set to true, then all permissions checks are carried out
  367. ; Default is true
  368. serverside_object_permissions = true
  369. ; This allows some control over permissions
  370. ; please note that this still doesn't duplicate SL, and is not intended to
  371. ; This allows grid users with a UserLevel of 200 or more to assume god
  372. ; powers in the regions in this simulator.
  373. allow_grid_gods = false
  374. ; Allow region owners to assume god powers in their regions
  375. ;region_owner_is_god = true
  376. ; Allow region managers to assume god powers in regions they manage
  377. ;region_manager_is_god = false
  378. ; God mode should be turned on in the viewer whenever
  379. ; the user has god rights somewhere. They may choose
  380. ; to turn it off again, though.
  381. automatic_gods = false
  382. ; The user can execute any and all god functions, as
  383. ; permitted by the viewer UI, without actually "godding
  384. ; up". This is the default state in 0.8.2.
  385. implicit_gods = true
  386. ; Control user types that are allowed to create new scripts
  387. ; Only enforced if serviceside_object_permissions is true
  388. ;
  389. ; Current possible values are
  390. ; all - anyone can create scripts (subject to normal permissions)
  391. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  392. ; Default value is all
  393. ; allowed_script_creators = all
  394. ; Control user types that are allowed to edit (save) scripts
  395. ; Only enforced if serviceside_object_permissions is true
  396. ;
  397. ; Current possible values are
  398. ; all - anyone can edit scripts (subject to normal permissions)
  399. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  400. ; Default value is all
  401. ; allowed_script_editors = all
  402. ; Provides a simple control for land owners to give build rights to specific avatars
  403. ; in publicly accessible parcels that disallow object creation in general.
  404. ; Owners specific avatars by adding them to the Access List of the parcel
  405. ; without having to use the Groups feature
  406. ; Disabled by default
  407. ; simple_build_permissions = False
  408. ; Minimum user level required to upload assets
  409. ;LevelUpload = 0
  410. [RegionReady]
  411. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  412. enabled = true
  413. ; Channel on which to signal region readiness through a message
  414. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  415. ; - the first field indicating whether this is an initial server startup
  416. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  417. ; - the third field is a number indicating how many scripts failed to compile
  418. ; - "oar error" if supplied, provides the error message from the OAR load
  419. channel_notify = -800
  420. ; - disallow logins while scripts are loading
  421. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  422. login_disable = true
  423. ; - send an alert as json to a service
  424. ; alert_uri = "http://myappserver.net/my_handler/"
  425. [EstateManagement]
  426. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  427. ; Default is true
  428. AllowRegionRestartFromClient = true
  429. [UserProfiles]
  430. ;# {ProfileURL} {} {Set url to UserProfilesService} {}
  431. ;; Set the value of the url to your UserProfilesService
  432. ;; If un-set / "" the module is disabled
  433. ;; If the ProfileURL is not set, then very BASIC
  434. ;; profile support will be configured. If the ProfileURL is set to a
  435. ;; valid URL, then full profile support will be configured. The URL
  436. ;; points to your grid's Robust user profiles service
  437. ;;
  438. ; ProfileURL = http://127.0.0.1:9000
  439. ;; set this to false to prevent your users to be sent to unknown
  440. ;; web sites by other users on their profiles
  441. ; AllowUserProfileWebURLs = true
  442. [SMTP]
  443. enabled = false
  444. ;enabled = true
  445. ;internal_object_host = lsl.opensim.local
  446. ;host_domain_header_from = 127.0.0.1
  447. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  448. ;SMTP_SERVER_PORT = 25
  449. ;SMTP_SERVER_LOGIN = foo
  450. ;SMTP_SERVER_PASSWORD = bar
  451. [Network]
  452. ConsoleUser = "Test"
  453. ConsolePass = "secret"
  454. http_listener_port = 9000
  455. console_port = 0
  456. ; ssl config: Experimental!
  457. http_listener_ssl = false ; if set to true main server is replaced by a ssl one
  458. http_listener_sslport = 9001 ; Use this port for SSL connections
  459. ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
  460. ; this will change is future
  461. http_listener_cn = "myRegionsExternalHostName"
  462. ; if the cert doesnt have a oficial CA or is selfsigned viewers option NoVerifySSLCert need to be set true
  463. http_listener_cert_path = "mycert.p12" ; path for the cert file that is valid for the ExternalHostName
  464. http_listener_cert_pass = "mycertpass" ; the cert passwork
  465. ; addicional HTTPS for "Out of band" management applications such as the remote
  466. ; admin module or scripts
  467. ;
  468. ; Create https_listener = "True" will create a listener on the port
  469. ; specified. Provide the path to your server certificate along with it's
  470. ; password
  471. ; https_listener = False
  472. ; Set our listener to this port
  473. ; https_port = 0
  474. ; Path to X509 certificate, can be the same as main or another
  475. ; cert_path = "path/to/cert.p12"
  476. ; Password for cert
  477. ; cert_pass = "password"
  478. ; Maximum bytes allowed for HTTP_BODY_MAXLENGTH.
  479. ; By default, llHTTPRequest limits the response body to 2048 bytes.
  480. ; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
  481. ; of HttpBodyMaxLenMAX bytes.
  482. ; HttpBodyMaxLenMAX=16384
  483. ; Hostname to use in llRequestURL/llRequestSecureURL
  484. ; must be a valid hostname for the ssl cert.
  485. ; if not defined - llRequestURL/llRequestSecureURL are disabled
  486. ; ExternalHostNameForLSL=127.0.0.1
  487. ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
  488. ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses
  489. ; This stops users making HTTP calls to machines in the simulator's local network.
  490. ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example
  491. ; If you override OutboundDisallowForUserScripts directly you need to be very careful.
  492. ;
  493. ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by |
  494. ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32)
  495. ; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003)
  496. ; If an address if given without a port number then port 80 is assumed.
  497. OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32
  498. ;
  499. ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini
  500. ;
  501. ; OutboundDisallowForUserScripts = 0.0.0.0/0
  502. ;
  503. ; You can also disable the blacklist entirely with an empty entry
  504. ;
  505. ; OutboundDisallowForUserScripts = ""
  506. ; What is reported as the "X-Secondlife-Shard"
  507. ; Defaults to the user server url if not set
  508. ; The old default is "OpenSim", set here for compatibility
  509. shard = "OpenSim"
  510. ; What is reported as the "User-Agent" when using llHTTPRequest
  511. ; Defaults to not sent if not set here. See the notes section in the wiki at
  512. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  513. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  514. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  515. ; OpenSim can send multiple simultaneous requests for services such as asset
  516. ; retrieval. However, some versions of mono appear to hang when there are too
  517. ; many simultaneous requests, default is 30 and is currently applied only to assets
  518. ;MaxRequestConcurrency = 30
  519. [AccessControl]
  520. ; Viewer-based access control. |-separated list of allowed viewers.
  521. ; AllowedClients = ""
  522. ; Viewer-based access control. |-separated list of denied viewers.
  523. ; No restrictions by default.
  524. ; DeniedClients = ""
  525. [ClientStack.LindenUDP]
  526. ; The client socket receive buffer size determines how many
  527. ; incoming requests we can process; the default on .NET is 8192
  528. ; which is about 2 4k-sized UDP datagrams. On mono this is
  529. ; whatever the underlying operating system has as default; for
  530. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  531. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  532. ; do "sysctl net.core.rmem_default" to find out what your system
  533. ; uses a default socket receive buffer size.
  534. ;
  535. ; client_socket_rcvbuf_size allows you to specify the receive
  536. ; buffer size LLUDPServer should use. NOTE: this will be limited
  537. ; by the system's settings for the maximum client receive buffer
  538. ; size (on linux systems you can set that with "sysctl -w
  539. ; net.core.rmem_max=X")
  540. ;
  541. ;client_socket_rcvbuf_size = 8388608
  542. ; Maximum outbound bytes per second for a single scene. This can be used to
  543. ; throttle total outbound UDP traffic for a simulator. The default value is
  544. ; 0, meaning no throttling at the scene level. The example given here is
  545. ; 20 megabits
  546. ;
  547. ;scene_throttle_max_bps = 2500000
  548. ; Maximum bytes per second to send to any single client. This will override
  549. ; the user's viewer preference settings. The default value is 0, meaning no
  550. ; aggregate throttling on clients (only per-category throttling). The
  551. ; example given here is 1.5 megabits
  552. ;
  553. ;client_throttle_max_bps = 187500
  554. ; Minimum bytes per second to send to any single client as a result of
  555. ; adaptive throttling. Viewer preferences set to a lower number will
  556. ; override the settin. The example given here ensures that adaptive
  557. ; throttling will never decrease per client bandwidth below 256 kbps.
  558. ;
  559. ;adaptive_throttle_min_bps = 32000
  560. ; Adaptive throttling attempts to limit network overload when multiple
  561. ; clients login by starting each connection more slowly. Disabled by
  562. ; default
  563. ;
  564. enable_adaptive_throttles = false
  565. ; Per-client bytes per second rates for the various throttle categories.
  566. ; These are default values that will be overridden by clients. These
  567. ; defaults are approximately equivalent to the throttles set by the Imprudence
  568. ; viewer when maximum bandwidth is set to 350kbps
  569. ;resend_default = 6625
  570. ;land_default = 9125
  571. ;wind_default = 1750
  572. ;cloud_default = 1750
  573. ;task_default = 18500
  574. ;texture_default = 18500
  575. ;asset_default = 10500
  576. ; Configures how ObjectUpdates are aggregated. These numbers
  577. ; do not literally mean how many updates will be put in each
  578. ; packet that goes over the wire, as packets are
  579. ; automatically split on a 1400 byte boundary. These control
  580. ; the balance between responsiveness of interest list updates
  581. ; and total throughput. Higher numbers will ensure more full-
  582. ; sized packets and faster sending of data, but more delay in
  583. ; updating interest lists
  584. ;
  585. ;PrimUpdatesPerCallback = 100
  586. ; TextureSendLimit determines how many packets will be put on
  587. ; the outgoing queue each cycle. Like the settings above, this
  588. ; is a balance between responsiveness to priority updates and
  589. ; total throughput. Higher numbers will give a better
  590. ; throughput at the cost of reduced responsiveness to client
  591. ; priority changes or transfer aborts
  592. ;
  593. ;TextureSendLimit = 20
  594. ; CannibalizeTextureRate allows bandwidth to be moved from the
  595. ; UDP texture throttle to the task throttle. Since most viewers
  596. ; use HTTP textures, this provides a means of using what is largely
  597. ; unused bandwidth in the total throttle. The value is the proportion
  598. ; of the texture rate to move to the task queue. It must be between
  599. ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
  600. ; bandwidth is grabbed)
  601. ;
  602. ; CannibalizeTextureRate = 0.5
  603. ; Quash and remove any light properties from attachments not on the
  604. ; hands. This allows flashlights and lanterns to function, but kills
  605. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  606. ; will also be affected.
  607. ;
  608. ;DisableFacelights = false
  609. ; The time to wait before disconecting an unresponsive client.
  610. ; The time is in seconds. The default is one minute
  611. ;
  612. ;AckTimeout = 60
  613. ; The time to wait before disconecting an unresponsive paused client.
  614. ; A client can be paused when the file selection dialog is open during file upload.
  615. ; This gives extra time to find files via the dialog but will still disconnect if
  616. ; the client crashes or loses its network connection
  617. ; The time is in seconds. The default is five minutes.
  618. ;
  619. ;PausedAckTimeout = 300
  620. [ClientStack.LindenCaps]
  621. ;; Long list of capabilities taken from
  622. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  623. ;; Not all are supported by OpenSim. The ones supported are
  624. ;; set to localhost. These defaults can be overwritten
  625. ;; in OpenSim.ini
  626. ;;
  627. Cap_AttachmentResources = ""
  628. Cap_ChatSessionRequest = ""
  629. Cap_CopyInventoryFromNotecard = "localhost"
  630. Cap_DispatchRegionInfo = ""
  631. Cap_EstateChangeInfo = ""
  632. Cap_EnvironmentSettings = "localhost"
  633. Cap_EventQueueGet = "localhost"
  634. Cap_FetchInventory = ""
  635. Cap_ObjectMedia = "localhost"
  636. Cap_ObjectMediaNavigate = "localhost"
  637. Cap_FetchLib = ""
  638. Cap_FetchLibDescendents = ""
  639. Cap_GetDisplayNames = "localhost"
  640. Cap_GetTexture = "localhost"
  641. Cap_GetMesh = "localhost"
  642. Cap_GetObjectCost = ""
  643. Cap_GetObjectPhysicsData = ""
  644. Cap_GroupProposalBallot = ""
  645. Cap_GroupMemberData = "localhost"
  646. Cap_HomeLocation = "localhost"
  647. Cap_LandResources = ""
  648. Cap_MapLayer = "localhost"
  649. Cap_MapLayerGod = "localhost"
  650. Cap_NewFileAgentInventory = "localhost"
  651. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  652. Cap_ObjectAdd = "localhost"
  653. Cap_ParcelPropertiesUpdate = "localhost"
  654. Cap_ParcelMediaURLFilterList = ""
  655. Cap_ParcelNavigateMedia = ""
  656. Cap_ParcelVoiceInfoRequest = ""
  657. Cap_ProductInfoRequest = ""
  658. Cap_ProvisionVoiceAccountRequest = ""
  659. Cap_RemoteParcelRequest = "localhost"
  660. Cap_RequestTextureDownload = ""
  661. Cap_SearchStatRequest = ""
  662. Cap_SearchStatTracking = ""
  663. Cap_SendPostcard = ""
  664. Cap_SendUserReport = ""
  665. Cap_SendUserReportWithScreenshot = ""
  666. Cap_ServerReleaseNotes = ""
  667. Cap_SimConsole = ""
  668. Cap_SimulatorFeatures = ""
  669. Cap_SetDisplayName = ""
  670. Cap_StartGroupProposal = ""
  671. Cap_TextureStats = ""
  672. Cap_UntrustedSimulatorMessage = ""
  673. Cap_UpdateAgentInformation = ""
  674. Cap_UpdateAgentLanguage = ""
  675. Cap_UpdateGestureAgentInventory = ""
  676. Cap_UpdateNotecardAgentInventory = "localhost"
  677. Cap_UpdateScriptAgent = "localhost"
  678. Cap_UpdateGestureTaskInventory = ""
  679. Cap_UpdateNotecardTaskInventory = "localhost"
  680. Cap_UpdateScriptTask = "localhost"
  681. Cap_UploadBakedTexture = "localhost"
  682. Cap_UploadObjectAsset = "localhost"
  683. Cap_ViewerStartAuction = ""
  684. Cap_ViewerStats = ""
  685. ; Capabilities for fetching inventory over HTTP rather than UDP
  686. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  687. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  688. Cap_WebFetchInventoryDescendents = ""
  689. Cap_FetchInventoryDescendents2 = "localhost"
  690. Cap_FetchInventory2 = "localhost"
  691. ; Capability for searching for people
  692. Cap_AvatarPickerSearch = "localhost"
  693. [Chat]
  694. ; Controls whether the chat module is enabled. Default is true.
  695. enabled = true
  696. ; Distance in meters that whispers should travel. Default is 10m
  697. whisper_distance = 10
  698. ; Distance in meters that ordinary chat should travel. Default is 20m
  699. say_distance = 20
  700. ; Distance in meters that shouts should travel. Default is 100m
  701. shout_distance = 100
  702. [EntityTransfer]
  703. ; The maximum distance in regions that an agent is allowed to teleport
  704. ; along the x or y axis. This is set to 65535 because current viewers
  705. ; can't handle teleports that are greater than this distance
  706. ; Setting to 0 will allow teleports of any distance
  707. ;
  708. max_distance = 65535
  709. ; Allow avatars to cross into and out of the region.
  710. AllowAvatarCrossing = true
  711. ; This disables border transfers for objects. When true, objects can be placed outside
  712. ; the region's border without being transferred to another simulator.
  713. DisableObjectTransfer = false
  714. ; Minimum user level required for HyperGrid teleports
  715. LevelHGTeleport = 0
  716. ; Determine whether the cancel button is shown at all during teleports.
  717. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  718. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  719. DisableInterRegionTeleportCancellation = false
  720. ;; This option exists to control the behavior of teleporting gods into places that have landing points
  721. ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
  722. ;; avatars with god permissions; SL lets gods land wherever they want.
  723. LandingPointBehavior = LandingPointBehavior_OS
  724. [Messaging]
  725. ; Control which region module is used for instant messaging.
  726. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  727. InstantMessageModule = InstantMessageModule
  728. ; MessageTransferModule = MessageTransferModule
  729. ; OfflineMessageModule = OfflineMessageModule
  730. ; OfflineMessageURL = http://yourserver/Offline.php
  731. ; MuteListModule = MuteListModule
  732. ; MuteListURL = http://yourserver/Mute.php
  733. ; Control whether group messages are forwarded to offline users. Default is true.
  734. ; ForwardOfflineGroupMessages = true
  735. [Inventory]
  736. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  737. ; There are still some issues with coalescence, including the fact that rotation is not restored
  738. ; and some assets may be missing from archive files.
  739. CoalesceMultipleObjectsToInventory = true
  740. [Appearance]
  741. ; Persist avatar baked textures
  742. ; Persisting baked textures can speed up login and region border
  743. ; crossings especially with large numbers of users, though it
  744. ; will store potentially large numbers of textures in your asset
  745. ; database
  746. PersistBakedTextures = false
  747. ; Control the delay before appearance is sent to other avatars and
  748. ; saved in the avatar service. Attempts to limit the impact caused
  749. ; by the very chatty dialog that sets appearance when an avatar
  750. ; logs in or teleports into a region; values are in seconds
  751. DelayBeforeAppearanceSave = 5
  752. DelayBeforeAppearanceSend = 2
  753. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  754. ; This may help with some situations where avatars are persistently grey, though it will not help
  755. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  756. ResendAppearanceUpdates = false
  757. ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
  758. ; on every login
  759. ReuseTextures = false
  760. [Attachments]
  761. ; Controls whether avatar attachments are enabled.
  762. ; Defaults to true - only set to false for debugging purposes
  763. Enabled = true
  764. [Mesh]
  765. ; enable / disable mesh asset uploads
  766. ; mesh asset must conform to standard mesh format, with OpenSim extensions
  767. ; default is true
  768. AllowMeshUpload = true
  769. ; Minimum user level required to upload meshes
  770. ;LevelUpload = 0
  771. ; support meshes on physics
  772. ;UseMeshiesPhysicsMesh = true
  773. ;support convex shape type on normal prims
  774. ; (ubOde only)
  775. ;ConvexPrims = true
  776. ;support convex shape type on sculpts
  777. ; (ubOde only)
  778. ;ConvexSculpts = true
  779. ; mesh cache settings:
  780. ; (ubOde only)
  781. ; do cache (keep true)
  782. ;MeshFileCache = true
  783. ; cache folder name relative to bin/ or absolute path
  784. ;MeshFileCachePath = MeshCache
  785. ;MeshFileCacheDoExpire = true
  786. ;MeshFileCacheExpireHours = 48
  787. [Textures]
  788. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  789. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  790. ; (e.g. images pulled from an external HTTP address).
  791. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  792. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  793. ; Hence, currently considered experimental.
  794. ; Default is false.
  795. ReuseDynamicTextures = false
  796. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  797. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  798. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  799. ; This setting only has an affect is ReuseDynamicTextures = true
  800. ; Default is false
  801. ReuseDynamicLowDataTextures = false
  802. [ODEPhysicsSettings]
  803. ; ##
  804. ; ## Physics stats settings ( most ignored by ubOde )
  805. ;
  806. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  807. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  808. collect_stats = false
  809. ; ##
  810. ; ## Physics logging settings - logfiles are saved to *.DIF files
  811. ; ##
  812. ; default is false
  813. ;physics_logging = true
  814. ;; every n simulation iterations, the physics snapshot file is updated
  815. ;physics_logging_interval = 50
  816. ;; append to existing physics logfile, or overwrite existing logfiles?
  817. ;physics_logging_append_existing_logfile = true
  818. ;##
  819. ;## World Settings
  820. ;##
  821. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  822. world_gravityx = 0
  823. world_gravityy = 0
  824. world_gravityz = -9.8
  825. ; Terminal velocity of a falling avatar
  826. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  827. ; Max value is 255, min value is 0
  828. avatar_terminal_velocity = 54
  829. ; World Step size.
  830. ; with legacy ODE this value needs to be close to 0.02s
  831. ; with ubOde this value can be reduced to improve simulation quality with the cost of higher cpu load
  832. ; you will need to test acording to you needs
  833. ; choosing a value that is a integer sub multiple of FrameRate reduces some jitter on reported physics FPS
  834. world_stepsize = 0.01818
  835. ; number of iterations of constrains solver, higher should improve results
  836. ; up to a point where acumulated math errors eliminate the improvement
  837. ; more steps may increase CPU load. No real gain in changing
  838. world_solver_iterations = 10
  839. ;Spaces level settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  840. ; defines spaces partition cells min and max sizes == 2^value
  841. world_hashspace_level_low = -5
  842. world_hashSpace_level_high = 12
  843. meters_in_small_space = 29.9
  844. ; ##
  845. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  846. ; ##
  847. ; surface layer around geometries other geometries can sink into before generating a contact
  848. world_contact_surface_layer = 0.001
  849. ; Filtering collisions helps keep things stable physics wise, but sometimes
  850. ; it can be overzealous. If you notice bouncing, chances are it's that.
  851. filter_collisions = false
  852. ; Non Moving Terrain Contact (avatar isn't moving)
  853. nm_terraincontact_friction = 255.0
  854. nm_terraincontact_bounce = 0.1
  855. nm_terraincontact_erp = 0.1025
  856. ; Moving Terrain Contact (avatar is moving)
  857. m_terraincontact_friction = 75.0
  858. m_terraincontact_bounce = 0.05
  859. m_terrainContact_erp = 0.05025
  860. ; Moving Avatar to object Contact
  861. m_avatarobjectcontact_friction = 75.0
  862. m_avatarobjectcontact_bounce = 0.1
  863. ; Object to Object Contact and Non-Moving Avatar to object
  864. objectcontact_friction = 250.0
  865. objectcontact_bounce = 0.2
  866. ; ##
  867. ; ## Avatar Control
  868. ; ##
  869. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  870. ; desired velocity
  871. ; See http://en.wikipedia.org/wiki/PID_controller
  872. av_pid_derivative = 2200.0
  873. av_pid_proportional = 900.0
  874. ;girth of the avatar. Adds radius to the height also
  875. av_capsule_radius = 0.37
  876. ; Max force permissible to use to keep the avatar standing up straight
  877. av_capsule_standup_tensor = 550000
  878. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  879. ; or straight up-and-down (=false; better and more consistent physics behavior)
  880. av_capsule_tilted = false
  881. ; used to calculate mass of avatar.
  882. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  883. ; av_density * AVvolume;
  884. av_density = 80
  885. ; use this value to cut 52% of the height the sim gives us
  886. ; Currently unused
  887. ; av_height_fudge_factor = 0.52
  888. ; Movement. Smaller is faster.
  889. ; speed of movement with Always Run off
  890. av_movement_divisor_walk = 1.3
  891. ; speed of movement with Always Run on
  892. av_movement_divisor_run = 0.8
  893. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  894. minimum_ground_flight_offset = 3.0
  895. ; Plant avatar. This reduces the effect of physical contacts with the avatar.
  896. ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
  897. ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
  898. ; will lock the avatar in place
  899. av_planted = false
  900. ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
  901. av_av_collisions_off = false
  902. ; ##
  903. ; ## Object options
  904. ; ##
  905. ; used in the mass calculation.
  906. geometry_default_density = 10.000006836
  907. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  908. body_frames_auto_disable = 20
  909. ; used to control llMove2Target
  910. body_pid_derivative = 35
  911. body_pid_gain = 25
  912. ; maximum number of contact points to generate per collision
  913. contacts_per_collision = 80
  914. ; start throttling the object updates if object comes in contact with 3 or more other objects
  915. geom_contactpoints_start_throttling = 3
  916. ; send 1 update for every x updates below when throttled
  917. geom_updates_before_throttled_update = 15
  918. ; Maximum mass an object can be before it is clamped
  919. maximum_mass_object = 10000.01
  920. ; ##
  921. ; ## Sculpted Prim settings
  922. ; ##
  923. ; Do we want to mesh sculpted prim to collide like they look?
  924. mesh_sculpted_prim = true
  925. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  926. mesh_lod = 32
  927. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  928. mesh_physical_lod = 16
  929. ; ##
  930. ; ## additional meshing options
  931. ; ##
  932. ; Physics needs to create internal meshs (or convert the object meshs or scultps)
  933. ; for all prims except simple boxes and spheres.
  934. ; collisions of small objects againts larger ones can have a increased CPU load cost
  935. ; so this are represented by a simple BOX
  936. ; if all their scale dimensions are lower or equal to this option. Default is 0.1m
  937. ; (ubOde only)
  938. ; MinSizeToMeshmerize = 0.1
  939. [BulletSim]
  940. ; All the BulletSim parameters can be displayed with the console command
  941. ; "physics get all" and all are defined in the source file
  942. ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
  943. ; There are two bullet physics libraries, bulletunmanaged is the default and is a
  944. ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
  945. ; but the c++ one is much faster.
  946. BulletEngine = "bulletunmanaged"
  947. ; BulletEngine = "bulletxna"
  948. ; BulletSim can run on its own thread independent of the simulator's heartbeat
  949. ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
  950. UseSeparatePhysicsThread = false
  951. ; Terrain implementation can use either Bullet's heightField or BulletSim can build
  952. ; a mesh. 0=heightField, 1=mesh
  953. TerrainImplementation = 0
  954. ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
  955. ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
  956. ; magnifications use lots of memory.
  957. TerrainMeshMagnification = 2
  958. ; Should avatars collide with each other?
  959. AvatarToAvatarCollisionsByDefault = true
  960. ; Avatar physics height adjustments.
  961. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
  962. AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
  963. AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
  964. AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
  965. ; Avatar walk-up-stairs parameters
  966. ; If an avatar collides with an object 'close to its feet', the avatar will be
  967. ; moved/pushed up do simulate stepping up.
  968. ;AvatarStepHeight = 0.6 ; The height, below which is considered a step collision.
  969. ;AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step
  970. ;AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees.
  971. ;AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen
  972. ;AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor
  973. ;AvatarStepUpCorrectionFactor = 0.8 ; Avatar is displaced up the collision height times this factor
  974. ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
  975. ; Terminal velocity of a falling avatar
  976. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  977. ; negative for a downward speed.
  978. AvatarTerminalVelocity = -54
  979. ; Default linkset implmentation
  980. ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
  981. ; builds a compound shape from the children shapes to create a single physical
  982. ; shape. 'Compound' uses a lot less CPU time.
  983. LinkImplementation = 1 ; 0=constraint, 1=compound
  984. ; If 'true', offset a linkset's origin based on mass of linkset parts.
  985. LinksetOffsetCenterOfMass = false
  986. ; If 'true', turn scuplties into meshes
  987. MeshSculptedPrim = true
  988. ; If 'true', force simple prims (box and sphere) to be meshed
  989. ; If 'false', the Bullet native special case shape is used for square rectangles
  990. ; and even dimensioned spheres.
  991. ForceSimplePrimMeshing = false
  992. ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
  993. ; Happens often in sculpties. If turned off, there will be some doorways
  994. ; that cannot be walked through.
  995. ShouldRemoveZeroWidthTriangles = true
  996. ; If 'true', use convex hull definition in mesh asset if present.
  997. ShouldUseAssetHulls = true
  998. ; If there are thousands of physical objects, these maximums should be increased.
  999. MaxCollisionsPerFrame = 2048
  1000. MaxUpdatesPerFrame = 8192
  1001. ; Detailed physics debug logging. Very verbose.
  1002. PhysicsLoggingEnabled = False
  1003. PhysicsLoggingDir = "."
  1004. VehicleLoggingEnabled = False
  1005. [RemoteAdmin]
  1006. enabled = false
  1007. ; Set this to a nonzero value to have remote admin use a different port
  1008. port = 0
  1009. ; Set this to the ip address that you want the admin server to bind to
  1010. bind_ip_address = "0.0.0.0"
  1011. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  1012. access_password = unknown
  1013. ; List the IP addresses allowed to call RemoteAdmin
  1014. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  1015. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  1016. ; access_ip_addresses =
  1017. ; set this variable to true if you want the create_region XmlRpc
  1018. ; call to unconditionally enable voice on all parcels for a newly
  1019. ; created region [default: false]
  1020. create_region_enable_voice = false
  1021. ; set this variable to false if you want the create_region XmlRpc
  1022. ; call to create all regions as private per default (can be
  1023. ; overridden in the XmlRpc call) [default: true]
  1024. create_region_public = false
  1025. ; the create_region XmlRpc call uses region_file_template to generate
  1026. ; the file name of newly create regions (if they are created
  1027. ; persistent). the parameter available are:
  1028. ; {0} - X location
  1029. ; {1} - Y location
  1030. ; {2} - region UUID
  1031. ; {3} - region port
  1032. ; {4} - region name with " ", ":", "/" mapped to "_"
  1033. region_file_template = "{0}x{1}-{2}.ini"
  1034. ; we can limit the number of regions that XmlRpcCreateRegion will
  1035. ; allow by setting this to a positive, non-0 number: as long as the
  1036. ; number of regions is below region_limits, XmlRpcCreateRegion will
  1037. ; succeed. setting region_limit to 0 disables the check.
  1038. ; default is 0
  1039. ;region_limit = 0
  1040. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  1041. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  1042. ; if this parameter is not specified but enabled = true, all methods will be available
  1043. enabled_methods = all
  1044. ; specify the default appearance for an avatar created through the remote admin interface
  1045. ; This will only take effect is the file specified by the default_appearance setting below exists
  1046. ;default_male = Default Male
  1047. ;default_female = Default Female
  1048. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  1049. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  1050. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  1051. ;copy_folders = false
  1052. ; path to default appearance XML file that specifies the look of the default avatars
  1053. ;default_appearance = default_appearance.xml
  1054. ; RestPlugins are not currently operational.
  1055. ;[RestPlugins]
  1056. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  1057. ; ; REST Region or REST Asset and Inventory Plugins
  1058. ; enabled = false
  1059. ; god_key = SECRET
  1060. ; prefix = /admin
  1061. ;[RestRegionPlugin]
  1062. ; ; Change this to true to enable the REST Region Plugin
  1063. ; enabled = false
  1064. ;[RestHandler]
  1065. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  1066. ; enabled = false
  1067. ; authenticate = true
  1068. ; secured = true
  1069. ; extended-escape = true
  1070. ; realm = OpenSim REST
  1071. ; dump-asset = false
  1072. ; path-fill = true
  1073. ; dump-line-size = 32
  1074. ; flush-on-error = true
  1075. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  1076. ; also, not good error detection when it fails
  1077. [IRC]
  1078. enabled = false; you need to set this to true otherwise it won't connect
  1079. ;server = name.of.irc.server.on.the.net
  1080. ;; user password - only use this if the server requires one
  1081. ;password = mypass
  1082. ;nick = OpenSimBotNameProbablyMakeThisShorter
  1083. ;channel = #the_irc_channel_you_want_to_connect_to
  1084. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  1085. ;port = 6667
  1086. ;; channel to listen for configuration commands
  1087. ;commands_enabled = false
  1088. ;command_channel = 2777
  1089. ;report_clients = true
  1090. ;; relay private chat connections
  1091. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  1092. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  1093. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  1094. ;; relay_chat = false: IRC bridge will not relay normal chat
  1095. ;; access_password -- simple security device
  1096. ;;
  1097. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  1098. ;;
  1099. ;; relay_private_channels = false
  1100. ;; relay_chat = true
  1101. ;;
  1102. ;; to relay chat only to/from private in-world channels:
  1103. ;;
  1104. ;; relay_chat = false
  1105. ;; relay_private_channels = true
  1106. ;; relay_private_channel_in = 2226
  1107. ;; relay_private_channel_out = 2225
  1108. ;;
  1109. ;; in this example, all chat coming in from IRC will be send out via
  1110. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  1111. ;; be relayed to the IRC channel.
  1112. ;;
  1113. ;relay_private_channels = false
  1114. ;relay_private_channel_in = 2226
  1115. ;relay_private_channel_out = 2225
  1116. ;relay_chat = true
  1117. ;access_password = foobar
  1118. ;;fallback_region = name of "default" region
  1119. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  1120. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  1121. ;;for <bot>:<user in region> :<message>
  1122. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  1123. ;;for <bot>:<message> - <user of region> :
  1124. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  1125. ;;for <bot>:<message> - from <user> :
  1126. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  1127. ;; exclude_list allows you to stop the IRC connector from announcing the
  1128. ;;arrival and departure of certain users. For example: admins, bots.
  1129. ;exclude_list=User 1,User 2,User 3
  1130. ;;Shows modal alertbox for entering agent on IRC enabled regions
  1131. ;;
  1132. ;; Enable Alert, default = false
  1133. ;alert_show = false
  1134. ;;
  1135. ;; Show IRC serverinfo, default = true
  1136. ;alert_show_serverinfo = true
  1137. ;;
  1138. ;alert_msg_pre = "This region is linked to Irc."
  1139. ;alert_msg_post = "Everything you say in public chat can be listened."
  1140. ; The following settings control the progression of daytime
  1141. ; in the Sim. The defaults are the same as the commented out settings
  1142. [Sun]
  1143. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  1144. ;day_length = 4
  1145. ; Year length in days
  1146. ;year_length = 60
  1147. ; Day to Night Ratio
  1148. ;day_night_offset = 0.45
  1149. ; send a Sun update every update_interval # of frames. A lower number will
  1150. ; make for smoother sun transition at the cost of network
  1151. ;update_interval = 100
  1152. [Wind]
  1153. ; Enables the wind module. Default is true
  1154. enabled = true
  1155. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  1156. wind_update_rate = 150
  1157. ; The Default Wind Plugin to load
  1158. wind_plugin = SimpleRandomWind
  1159. ; These settings are specific to the ConfigurableWind plugin
  1160. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  1161. ; avg_strength = 5.0
  1162. ; avg_direction = 0.0
  1163. ; var_strength = 0.0
  1164. ; var_direction = 0.0
  1165. ; rate_change = 1.0
  1166. ; This setting is specific to the SimpleRandomWind plugin
  1167. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  1168. strength = 1.0
  1169. [Cloud]
  1170. ; Enable this to generate classic particle clouds above the sim.
  1171. ; default is disabled - turn it on here
  1172. enabled = false
  1173. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  1174. density = 0.5
  1175. ; update interval for the cloud cover data returned by llCloud().
  1176. ; default is 1000
  1177. cloud_update_rate = 1000
  1178. [LightShare]
  1179. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  1180. ; It has no ill effect on viewers which do not support server-side windlight settings.
  1181. enable_windlight = false
  1182. [Trees]
  1183. ; enable the trees module. default true
  1184. enabled = true
  1185. ; active_trees allows module to change its trees in time.
  1186. ; some will be deleted, others created and rest may grow
  1187. ; default is false. You can change it with console command tree active true | false later
  1188. active_trees = false
  1189. ; the trees change execution time rate (in ms)
  1190. update_rate = 1000
  1191. ; allow the trees to grow.
  1192. ; DANGER
  1193. ; this option causes high network use on the order of
  1194. ; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second
  1195. allowGrow = false
  1196. [VectorRender]
  1197. ; the font to use for rendering text (default: Arial)
  1198. ; font_name = "Arial"
  1199. [LL-Functions]
  1200. ; Set the following to true to allow administrator owned scripts to execute console commands
  1201. ; currently unused
  1202. ; AllowosConsoleCommand=false
  1203. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  1204. ; If false then gods cannot execute these functions either.
  1205. AllowGodFunctions = false
  1206. ; Restrict the email address used by llEmail to the address associated with the avatars user account?
  1207. ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
  1208. ; If false then email may be sent to any valid email address.
  1209. RestrictEmail = false
  1210. ; Maximum number of llListen events we allow over the entire region.
  1211. ; Set this to 0 to have no limit imposed
  1212. max_listens_per_region = 1000
  1213. ; Maximum number of llListen events we allow per script
  1214. ; Set this to 0 to have no limit imposed.
  1215. max_listens_per_script = 64
  1216. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  1217. max_external_urls_per_simulator = 100
  1218. ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes.
  1219. ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate.
  1220. UseSimpleBoxesInGetBoundingBox = false
  1221. ; Add a third vector with stats when returning results from llGetBoundingBox.
  1222. ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered.
  1223. AddStatsInGetBoundingBox = false
  1224. ; Avatar bounding box, lower X value, constant part, when standing
  1225. LowerAvatarBoundingBoxStandingXconst = -0.275
  1226. ; Avatar bounding box, upper X value, constant part, when standing
  1227. UpperAvatarBoundingBoxStandingXconst = 0.275
  1228. ; Avatar bounding box, lower Y value, constant part, when standing
  1229. LowerAvatarBoundingBoxStandingYconst = -0.35
  1230. ; Avatar bounding box, upper Y value, constant part, when standing
  1231. UpperAvatarBoundingBoxStandingYconst = 0.35
  1232. ; Avatar bounding box, lower Z value, constant part, when standing
  1233. LowerAvatarBoundingBoxStandingZconst = -0.1
  1234. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing
  1235. LowerAvatarBoundingBoxStandingZcoeff = -0.5
  1236. ; Avatar bounding box, upper Z value, constant part, when standing
  1237. UpperAvatarBoundingBoxStandingZconst = 0.1
  1238. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing
  1239. UpperAvatarBoundingBoxStandingZcoeff = 0.5
  1240. ; Avatar bounding box, lower X value, constant part, when groundsitting
  1241. LowerAvatarBoundingBoxGroundsittingXconst = -0.3875
  1242. ; Avatar bounding box, upper X value, constant part, when groundsitting
  1243. UpperAvatarBoundingBoxGroundsittingXconst = 0.3875
  1244. ; Avatar bounding box, lower Y value, constant part, when groundsitting
  1245. LowerAvatarBoundingBoxGroundsittingYconst = -0.5
  1246. ; Avatar bounding box, upper Y value, constant part, when groundsitting
  1247. UpperAvatarBoundingBoxGroundsittingYconst = 0.5
  1248. ; Avatar bounding box, lower Z value, constant part, when groundsitting
  1249. LowerAvatarBoundingBoxGroundsittingZconst = -0.05
  1250. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting
  1251. LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375
  1252. ; Avatar bounding box, upper Z value, constant part, when groundsitting
  1253. UpperAvatarBoundingBoxGroundsittingZconst = 0.5
  1254. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting
  1255. UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0
  1256. ; Avatar bounding box, lower X value, constant part, when sitting
  1257. LowerAvatarBoundingBoxSittingXconst = -0.5875
  1258. ; Avatar bounding box, upper X value, constant part, when sitting
  1259. UpperAvatarBoundingBoxSittingXconst = 0.1875
  1260. ; Avatar bounding box, lower Y value, constant part, when sitting
  1261. LowerAvatarBoundingBoxSittingYconst = -0.35
  1262. ; Avatar bounding box, upper Y value, constant part, when sitting
  1263. UpperAvatarBoundingBoxSittingYconst = 0.35
  1264. ; Avatar bounding box, lower Z value, constant part, when sitting
  1265. LowerAvatarBoundingBoxSittingZconst = -0.35
  1266. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting
  1267. LowerAvatarBoundingBoxSittingZcoeff = -0.375
  1268. ; Avatar bounding box, upper Z value, constant part, when sitting
  1269. UpperAvatarBoundingBoxSittingZconst = -0.25
  1270. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting
  1271. UpperAvatarBoundingBoxSittingZcoeff = 0.25
  1272. ; Safety coefficient for max bounding box from prim size box X coordinate
  1273. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1274. PrimBoundingBoxSafetyCoefficientX = 2.414214
  1275. ; Safety coefficient for max bounding box from prim size box Y coordinate
  1276. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1277. PrimBoundingBoxSafetyCoefficientY = 2.414214
  1278. ; Safety coefficient for max bounding box from prim size box Z coordinate
  1279. ; Worst case is twisted tube, 0.5+sqrt(1.25)
  1280. PrimBoundingBoxSafetyCoefficientZ = 1.618034
  1281. ; Use llCastRay V3 if true.
  1282. ; Implements llCastRay similar but not identical to Second Life.
  1283. ; See http://wiki.secondlife.com/wiki/LlCastRay .
  1284. ; NEW
  1285. ; Meshes prims for good accuracy in ray hit detection,
  1286. ; handling basic and tortured prims, sculpts and meshes.
  1287. ; Uses ellipsoid, correctly sized avatar capsules.
  1288. ; Handles complex terrain, multi-prim objects and seated avatars.
  1289. ; Implements throttling and the status codes
  1290. ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
  1291. ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
  1292. ; WARNING
  1293. ; Can be faster on some servers and scenes, but slower on others,
  1294. ; compared to previous version of llCastRay in OpenSimulator.
  1295. ; Is in most cases considerably slower than llCastRay in Second Life.
  1296. ; Generates geometry meshes and can therefore use much system resources.
  1297. UseLlCastRayV3 = false
  1298. ; Accepted calculation precision error in calculations in llCastRay V3
  1299. FloatToleranceInLlCastRay = 0.00001
  1300. ; Accepted distance difference between duplicate hits in llCastRay V3
  1301. FloatTolerance2InLlCastRay = 0.001
  1302. ; Detail level when rendering prims in llCastRay V3
  1303. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1304. PrimDetailLevelInLlCastRay = 1
  1305. ; Detail level when rendering sculpts in llCastRay V3
  1306. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1307. SculptDetailLevelInLlCastRay = 1
  1308. ; Detail level when rendering meshes in llCastRay V3
  1309. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1310. MeshDetailLevelInLlCastRay = 3
  1311. ; Detail level when rendering avatar capsules in llCastRay V3
  1312. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1313. AvatarDetailLevelInLlCastRay = 1
  1314. ; Maximum number of returned hits from llCastRay V3
  1315. MaxHitsInLlCastRay = 16
  1316. ; Maximum number of returned hits per prim from llCastRay V3
  1317. MaxHitsPerPrimInLlCastRay = 16
  1318. ; Maximum number of returned hits per object from llCastRay V3
  1319. MaxHitsPerObjectInLlCastRay = 16
  1320. ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true
  1321. DetectExitHitsInLlCastRay = false
  1322. ; Detect attachments in llCastRay V3 if true
  1323. DoAttachmentsInLlCastRay = false
  1324. ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3
  1325. ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this
  1326. ThrottleTimeInMsInLlCastRay = 200
  1327. ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3
  1328. AvailableTimeInMsPerRegionInLlCastRay = 40
  1329. ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3
  1330. AvailableTimeInMsPerAvatarInLlCastRay = 10
  1331. ; Required available time in ms left to perform a new llCastRay in llCastRay V3
  1332. RequiredAvailableTimeInMsInLlCastRay = 2
  1333. ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions
  1334. MaximumAvailableTimeInMsInLlCastRay = 40
  1335. ; Use cached meshes in llCastRay V3 if true
  1336. ; Improves performance but uses more memory
  1337. UseMeshCacheInLlCastRay = true
  1338. [DataSnapshot]
  1339. ; The following set of configs pertains to search.
  1340. ; Set index_sims to true to enable search engines to index your searchable data
  1341. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1342. ; default is false
  1343. index_sims = false
  1344. ; The variable data_exposure controls what the regions expose:
  1345. ; minimum: exposes only things explicitly marked for search
  1346. ; all: exposes everything
  1347. data_exposure = minimum
  1348. ; If search is on, change this to your grid name; will be ignored for standalones
  1349. gridname = "OSGrid"
  1350. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1351. ; Later, you may want to increase this to 3600 (1 hour) or more
  1352. default_snapshot_period = 1200
  1353. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1354. snapshot_cache_directory = "DataSnapshot"
  1355. ; Uncomment if you want to index your data with this and/or other search providers. One entry per
  1356. ; data service
  1357. ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
  1358. [Economy]
  1359. ; the economy module in use
  1360. ; default is the provided BetaGridLikeMoneyModule
  1361. ; - This module is for demonstration only -
  1362. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1363. ; There is no intention to implement anything further in core OpenSimulator.
  1364. ; This functionality has to be provided by third party modules.
  1365. ; To use other modules you need to override this setting on OpenSim.ini Economy (or startup) section
  1366. ; economymodule = BetaGridLikeMoneyModule
  1367. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  1368. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1369. ; There is no intention to implement anything further in core OpenSimulator.
  1370. ; This functionality has to be provided by third party modules.
  1371. ;; Enables selling things for $0. Default is true.
  1372. ; SellEnabled = true
  1373. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1374. ;PriceUpload = 0
  1375. ;; Money Unit fee to create groups. Default is 0.
  1376. ;PriceGroupCreate = 0
  1377. ; We don't really know what the rest of these values do. These get sent to the client
  1378. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1379. ;ObjectCount = 0
  1380. ;PriceEnergyUnit = 0
  1381. ;PriceObjectClaim = 0
  1382. ;PricePublicObjectDecay = 0
  1383. ;PricePublicObjectDelete = 0
  1384. ;PriceParcelClaim = 0
  1385. ;PriceParcelClaimFactor = 1
  1386. ;PriceRentLight = 0
  1387. ;TeleportMinPrice = 0
  1388. ;TeleportPriceExponent = 2
  1389. ;EnergyEfficiency = 1
  1390. ;PriceObjectRent = 0
  1391. ;PriceObjectScaleFactor = 10
  1392. ;PriceParcelRent = 0
  1393. [XEngine]
  1394. ; Enable this engine in this OpenSim instance
  1395. Enabled = true
  1396. ; How many threads to keep alive even if nothing is happening
  1397. MinThreads = 2
  1398. ; How many threads to start at maximum load
  1399. MaxThreads = 100
  1400. ; Time a thread must be idle (in seconds) before it dies
  1401. IdleTimeout = 60
  1402. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1403. Priority = "BelowNormal"
  1404. ; Maximum number of events to queue for a script (excluding timers)
  1405. MaxScriptEventQueue = 300
  1406. ; Stack size per thread created
  1407. ThreadStackSize = 262144
  1408. ; Set this to true to load each script into a separate
  1409. ; AppDomain. Setting this to false will load all script assemblies into the
  1410. ; current AppDomain, which will reduce the per-script overhead but deleted scripts stay inactive using memory
  1411. ; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited.
  1412. ; at this time some mono versions seem to have problems with the true option
  1413. ; so default is now false until a fix is found
  1414. ; AppDomainLoading = false
  1415. ; Controls whether previously compiled scripts DLLs are deleted on sim restart.
  1416. ; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled.
  1417. ; It should be true on first run after updating opensim binary version
  1418. ; after first run you can change to false.
  1419. ; You can also set it to false and delete the script DLLs by hand
  1420. ; This does not delete cached scripts state.
  1421. ; DeleteScriptsOnStartup = true
  1422. ; CompactMemOnLoad
  1423. ; forces calls to memory garbage collector before loading each script DLL during region startup.
  1424. ; Peak memory usage is reduced and region starts with a more compacted memory allocation.
  1425. ; But this costs a lot of time, so region load will take a lot longer.
  1426. ; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true)
  1427. ; CompactMemOnLoad = false
  1428. ; Controls whether scripts are stopped by aborting their threads externally (abort)
  1429. ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
  1430. ; co-op will be more stable as aborting threads can cause instability.
  1431. ; abort was the default option in OpenSimulator 0.8 and before.
  1432. ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary.
  1433. ; However, the setting change will not take affect until the next time you restart the simulator.
  1434. ; Setting changes will not affect state information stored for scripts.
  1435. ScriptStopStrategy = co-op
  1436. ; Rate to poll for asynchronous command replies (ms)
  1437. ; currently unused
  1438. ;AsyncLLCommandLoopms = 50
  1439. ; Save the source of all compiled scripts
  1440. WriteScriptSourceToDebugFile = false
  1441. ; Compile debug info (line numbers) into the script assemblies
  1442. CompileWithDebugInformation = true
  1443. ; Allow the user of mod* functions. This allows a script to pass messages
  1444. ; to a region module via the modSendCommand() function
  1445. ; Default is false
  1446. AllowMODFunctions = false
  1447. ; Allow the use of os* functions (some are dangerous)
  1448. AllowOSFunctions = false
  1449. ; Allow the user of LightShare functions
  1450. AllowLightShareFunctions = false
  1451. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1452. OSFunctionThreatLevel = VeryLow
  1453. ; OS Functions enable/disable
  1454. ; For each function, you can add one line, as shown
  1455. ; The default for all functions allows them if below threat level
  1456. ; true allows the use of the function unconditionally
  1457. ; Allow_osSetRegionWaterHeight = true
  1458. ; false disables the function completely
  1459. ; Allow_osSetRegionWaterHeight = false
  1460. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1461. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1462. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1463. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1464. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1465. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1466. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1467. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1468. ; You can also use script creators as the uuid
  1469. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1470. ; If both Allow_ and Creators_ are given, effective permissions
  1471. ; are the union of the two.
  1472. ; Interval (s) between background save of script states
  1473. SaveInterval = 120
  1474. ; Interval (s) between maintenance runs (0 = disable)
  1475. MaintenanceInterval = 10
  1476. ; Time a script can spend in an event handler before it is interrupted
  1477. EventLimit = 30
  1478. ; If a script overruns it's event limit, kill the script?
  1479. KillTimedOutScripts = false
  1480. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1481. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1482. WaitForEventCompletionOnScriptStop = 1000
  1483. ; Sets the multiplier for the scripting delays
  1484. ScriptDelayFactor = 1.0
  1485. ; The factor the 10 m distances llimits are multiplied by
  1486. ScriptDistanceLimitFactor = 1.0
  1487. ; Maximum length of notecard line read
  1488. ; Increasing this to large values potentially opens
  1489. ; up the system to malicious scripters
  1490. ; NotecardLineReadCharsMax = 255
  1491. ; Minimum settable timer interval. Any timer setting less than this is
  1492. ; rounded up to this minimum interval.
  1493. ; MinTimerInterval = 0.5
  1494. ; Sensor settings
  1495. SensorMaxRange = 96.0
  1496. SensorMaxResults = 16
  1497. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1498. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1499. ; AutomaticLinkPermission = false
  1500. ; Disable underground movement of prims (default true); set to
  1501. ; false to allow script controlled underground positioning of
  1502. ; prims
  1503. ; DisableUndergroundMovement = true
  1504. ;; Path to script assemblies
  1505. ; ScriptEnginesPath = "ScriptEngines"
  1506. [Concierge]
  1507. ; Enable concierge module
  1508. ; Default is false
  1509. enabled = false
  1510. ; name of the concierge
  1511. whoami = "jeeves"
  1512. ; password for updating the welcome message templates via XmlRpc
  1513. password = SECRET
  1514. ; regex specifying for which regions concierge service is desired; if
  1515. ; empty, then for all
  1516. ;regions = "^MeetingSpace-"
  1517. regions = ""
  1518. ; for each region that matches the regions regexp you can provide
  1519. ; (optionally) a welcome template using format substitution:
  1520. ; {0} is replaced with the name of the avatar entering the region
  1521. ; {1} is replaced with the name of the region
  1522. ; {2} is replaced with the name of the concierge (whoami variable above)
  1523. ;welcomes = /path/to/welcome/template/directory
  1524. ; Concierge can send attendee lists to an event broker whenever an
  1525. ; avatar enters or leaves a concierged region. the URL is subject
  1526. ; to format substitution:
  1527. ; {0} is replaced with the region's name
  1528. ; {1} is replaced with the region's UUID
  1529. ;broker = "http://broker.place.com/{1}"
  1530. [MRM]
  1531. ; Enables the Mini Region Modules Script Engine.
  1532. ; default is false
  1533. Enabled = false
  1534. ; Runs MRM in a Security Sandbox
  1535. ; WARNING: DISABLING IS A SECURITY RISK.
  1536. Sandboxed = true
  1537. ; The level sandbox to use, adjust at your OWN RISK.
  1538. ; Valid values are:
  1539. ; * FullTrust
  1540. ; * SkipVerification
  1541. ; * Execution
  1542. ; * Nothing
  1543. ; * LocalIntranet
  1544. ; * Internet
  1545. ; * Everything
  1546. SandboxLevel = "Internet"
  1547. ; Only allow Region Owners to run MRMs
  1548. ; May represent a security risk if you disable this.
  1549. OwnerOnly = true
  1550. [Hypergrid]
  1551. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1552. safemode = false
  1553. [VivoxVoice]
  1554. ; The VivoxVoice module will allow you to provide voice on your
  1555. ; region(s). It uses the same voice technology as the LL grid and
  1556. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1557. ; anything later ought to be fine as well).
  1558. ;
  1559. ; For this to work you need to obtain an admin account from Vivox
  1560. ; that allows you to create voice accounts and region channels.
  1561. enabled = false
  1562. ; vivox voice server
  1563. vivox_server = www.foobar.vivox.com
  1564. ; vivox SIP URI
  1565. vivox_sip_uri = foobar.vivox.com
  1566. ; vivox admin user name
  1567. vivox_admin_user = DeepThroat
  1568. ; vivox admin password
  1569. vivox_admin_password = VoiceG4te
  1570. ; channel type: "channel" or "positional"
  1571. ; - positional: spatial sound (default)
  1572. ; - channel: normal "conference call", no spatial sound
  1573. ;vivox_channel_type = positional
  1574. ; channel characteristics (unless you know what you are doing, i'd
  1575. ; leave them as they are --- now you WILL muck around with them,
  1576. ; huh? sigh)
  1577. ; channel distance model:
  1578. ; 0 - no attenuation
  1579. ; 1 - inverse distance attenuation
  1580. ; 2 - linear attenuation (default)
  1581. ; 3 - exponential attenuation
  1582. ;vivox_channel_distance_model = 2
  1583. ; channel mode:
  1584. ; - "open" (default)
  1585. ; - "lecture"
  1586. ; - "presentation"
  1587. ; - "auditorium"
  1588. ;vivox_channel_mode = "open"
  1589. ; channel roll off: rate of attenuation
  1590. ; - a value between 1.0 and 4.0, default is 2.0
  1591. ;vivox_channel_roll_off = 2.0
  1592. ; channel max range: distance at which channel is silent
  1593. ; - a value between 0 and 160, default is 80
  1594. ;vivox_channel_max_range = 80
  1595. ; channel clamping distance: distance before attenuation applies
  1596. ; - a value between 0 and 160, default is 10
  1597. ;vivox_channel_clamping_distance = 10
  1598. [Groups]
  1599. Enabled = false
  1600. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1601. ; apply to the Flotsam/SimianGrid GroupsModule
  1602. Module = Default
  1603. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1604. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1605. ;Module = GroupsModule
  1606. ; Enable Group Notices
  1607. ;NoticesEnabled = true
  1608. ; This makes the Group module very chatty on the console.
  1609. DebugEnabled = false
  1610. ; This makes the Groups Messaging module very chatty on the console.
  1611. DebugMessagingEnabled = false
  1612. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1613. ; Set to 0 to disable the cache.
  1614. ; Default is 30 seconds
  1615. GroupsCacheTimeout = 30
  1616. ; Specify which messaging module to use for groups messaging and if it's enabled
  1617. ;MessagingModule = GroupsMessagingModule
  1618. ;MessagingEnabled = true
  1619. ; Experimental option to only message cached online users rather than all users
  1620. ; Should make large group with few online members messaging faster, at the expense of more calls to ROBUST presence service
  1621. ; (Flotsam groups only; in V2 this is always on)
  1622. MessageOnlineUsersOnly = false
  1623. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1624. ; SimianGrid Service for Groups
  1625. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1626. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1627. ; Flotsam XmlRpc Service for Groups
  1628. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1629. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1630. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1631. ;XmlRpcServiceReadKey = 1234
  1632. ;XmlRpcServiceWriteKey = 1234
  1633. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1634. ; only set to false it if you absolute sure regions and groups server support it.
  1635. ; XmlRpcDisableKeepAlive = true
  1636. ; Minimum user level required to create groups
  1637. ;LevelGroupCreate = 0
  1638. [PacketPool]
  1639. ;RecyclePackets = true
  1640. ;RecycleDataBlocks = true
  1641. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1642. ; This reduces data churn
  1643. RecycleBaseUDPPackets = true
  1644. [InterestManagement]
  1645. ; This section controls how state updates are prioritized for each client
  1646. ; UpdatePrioritizationScheme valid values are BestAvatarResponsiveness and SimpleAngularDistance
  1647. ; SimpleAngularDistance does use more cpu
  1648. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1649. ReprioritizationEnabled = true
  1650. ReprioritizationInterval = 2000.0
  1651. RootReprioritizationDistance = 10.0
  1652. ChildReprioritizationDistance = 20.0
  1653. ; ObjectsCullingByDistance, if true, don't send object updates if outside view range
  1654. ; currently viewers are also told to delete objects that leave view range
  1655. ; only avater position is considered, free camera may not see objects
  1656. ; does increase cpu load
  1657. ObjectsCullingByDistance = false
  1658. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region
  1659. ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates).
  1660. ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars.
  1661. RootTerseUpdatePeriod = 0
  1662. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
  1663. ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
  1664. ChildTerseUpdatePeriod = 0
  1665. ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
  1666. RootPositionUpdateTolerance = 0.05
  1667. ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance
  1668. RootRotationUpdateTolerance = 0.1
  1669. ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance
  1670. RootVelocityUpdateTolerance = 0.001
  1671. [Monitoring]
  1672. ; Enable region monitoring
  1673. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1674. ; Also is another source of region statistics provided via the regionstats URL
  1675. Enabled = true
  1676. ; next option may still use framework performance monitors designed for debug only, so avoid it
  1677. ;ServerStatsEnabled = false
  1678. [WebStats]
  1679. ; View region statistics via a web page
  1680. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1681. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1682. ; For example- http://127.0.0.1:9000/SStats/
  1683. ; enabled=false
  1684. [Statistics]
  1685. ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
  1686. ; to include in the averaging calculations
  1687. NumberOfFrames=10
  1688. [MediaOnAPrim]
  1689. ; Enable media on a prim facilities
  1690. Enabled = true
  1691. [NPC]
  1692. ;; Enable Non Player Character (NPC) facilities
  1693. Enabled = false
  1694. ;; several options to control NPCs creation
  1695. ;; allow NPCs to be created not Owned {true false} default: true
  1696. ; AllowNotOwned = true
  1697. ;; allow NPCs to set to be sensed as Avatars {true false} default: true
  1698. ; AllowSenseAsAvatar = true
  1699. ;; allow NPCs to created cloning any avatar in region {true false} default: true
  1700. ; AllowCloneOtherAvatars = true
  1701. ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
  1702. ; NoNPCGroup = true
  1703. [Terrain]
  1704. ; Values can be "pinhead-island" or "flat"
  1705. InitialTerrain = "pinhead-island"
  1706. ; If 'true' each avatar is only sent terrain patches within their view distance
  1707. ; This also changes the region terrain loading from 'lawn mower' to ordered around
  1708. ; the avatar outward.
  1709. SendTerrainUpdatesByViewDistance = True
  1710. [LandManagement]
  1711. ; When editing terrain or objects, parcel layer info is updated in the viewer.
  1712. ; This can be expensive for large regions. If this variable is 'true', only the
  1713. ; parcel layer data around the area of interest is sent. The parcel layer info
  1714. ; is sent for 'ParcelLayerViewDistance' around the interest point.
  1715. ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions
  1716. ; will be what it has always been (send the whole region's parcel layer info).
  1717. ; Other parcel updates (login, changing parcel ownership, ...) will still send
  1718. ; whole region.
  1719. LimitParcelLayerUpdateDistance = true
  1720. ParcelLayerViewDistance = 128
  1721. ; set this to false to not display parcel ban lines
  1722. ShowParcelBansLines = true
  1723. ; Parcel Bans max height above ground. Default 100m
  1724. ; range 20m to 5000m
  1725. ; BanLineSafeHeight = 100
  1726. ; setting the parcel to admin content, It works as setting the land to Linden content in SL.
  1727. ; To use it, activate god mode in the viewer, select the parcel and go to: Admin -> Parcel -> Set to Linden Content ( CTRL+ALT+SHIFT+C)
  1728. ; DefaultAdministratorParcelName = "Admin Parcel"
  1729. ; DefaultAdministratorGroupUUID = "00000000-0000-0000-0000-000000000000"
  1730. ; DefaultAdministratorOwnerUUID = "00000000-0000-0000-0000-000000000000"
  1731. ;;
  1732. ;; If you are using a simian grid frontend you can enable
  1733. ;; this module to upload tile images for the mapping fn
  1734. ;;
  1735. [SimianGridMaptiles]
  1736. Enabled = False
  1737. MaptileURL = "http://www.mygrid.com/Grid/"
  1738. RefreshTime = 3600
  1739. ;;
  1740. ;; JsonStore module provides structured store for scripts
  1741. ;;
  1742. [JsonStore]
  1743. Enabled = False
  1744. ;; Enable direct access to the SOP dynamic attributes
  1745. EnableObjectStore = False
  1746. MaxStringSpace = 0
  1747. ;;
  1748. ;; These are defaults that are overwritten below in [Architecture].
  1749. ;; These defaults allow OpenSim to work out of the box with
  1750. ;; zero configuration
  1751. ;;
  1752. [AssetService]
  1753. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1754. AssetLoaderArgs = "assets/AssetSets.xml"
  1755. ; Disable this to prevent the default asset set from being inserted into the
  1756. ; asset store each time the region starts
  1757. AssetLoaderEnabled = true
  1758. [GridService]
  1759. ;; default standalone, overridable in StandaloneCommon.ini
  1760. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1761. [AutoBackupModule]
  1762. ;; default is module is disabled at the top level
  1763. AutoBackupModuleEnabled = false
  1764. [Sounds]
  1765. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1766. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1767. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1768. MaxDistance = 100.0
  1769. [ServiceThrottle]
  1770. ;; Default time interval (in ms) for the throttle service thread to wake up
  1771. Interval = 5000
  1772. [Dwell]
  1773. ;; This enables the built in basic dwell module
  1774. DwellModule = DefaultDwellModule
  1775. [Modules]
  1776. Include-modules = "addon-modules/*/config/*.ini"