OpenSim.ini.example 47 KB

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  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. startup_console_commands_file = "startup_commands.txt"
  19. shutdown_console_commands_file = "shutdown_commands.txt"
  20. ; To run a script every few minutes, set the script filename here
  21. ; timer_Script = "filename"
  22. ; ##
  23. ; ## SYSTEM
  24. ; ##
  25. ; Sets the method that OpenSim will use to fire asynchronous
  26. ; events. Valid values are UnsafeQueueUserWorkItem,
  27. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  28. ; SmartThreadPool is reported to work well on Mono/Linux, but
  29. ; UnsafeQueueUserWorkItem has been benchmarked with better
  30. ; performance on .NET/Windows
  31. async_call_method = SmartThreadPool
  32. ; Max threads to allocate on the FireAndForget thread pool
  33. ; when running with the SmartThreadPool option above
  34. MaxPoolThreads = 15
  35. ; ##
  36. ; ## CLIENTS
  37. ; ##
  38. ; Enables EventQueueGet Service.
  39. EventQueue = true
  40. ; Set this to the DLL containing the client stack to use.
  41. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  42. ; ##
  43. ; ## REGIONS
  44. ; ##
  45. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  46. ; Defaults to "filesystem" if this setting isn't present
  47. region_info_source = "filesystem"
  48. ; region_info_source = "web"
  49. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  50. ; Defaults to bin/Regions in your OpenSimulator installation directory
  51. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  52. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  53. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  54. ; except that everything is also enclosed in a <Regions> tag.
  55. ; regionload_webserver_url = "http://example.com/regions.xml";
  56. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  57. ; objects, so you can turn it off here if you'd like.
  58. DrawPrimOnMapTile = true
  59. ; Use terrain texture for maptiles if true, use shaded green if false
  60. TextureOnMapTile = false
  61. ; Maximum total size, and maximum size where a prim can be physical
  62. NonPhysicalPrimMax = 256
  63. PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
  64. ClampPrimSize = false
  65. ; Allow scripts to cross region boundaries. These are recompiled on the new region.
  66. AllowScriptCrossing = false
  67. ; Allow compiled script binary code to cross region boundaries.
  68. ; If you set this to "true", any region that can teleport to you can
  69. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  70. ; YOU HAVE BEEN WARNED!!!
  71. TrustBinaries = false
  72. ; Combine all contiguous regions into one large megaregion
  73. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  74. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  75. CombineContiguousRegions = false
  76. ; If you have only one region in an instance, or to avoid the many bugs
  77. ; that you can trigger in modules by restarting a region, set this to
  78. ; true to make the entire instance exit instead of restarting the region.
  79. ; This is meant to be used on systems where some external system like
  80. ; Monit will restart any instance that exits, thereby making the shutdown
  81. ; into a restart.
  82. ;InworldRestartShutsDown = false
  83. ; ##
  84. ; ## PRIM STORAGE
  85. ; ##
  86. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  87. ; --- Null stores nothing - effectively disabling persistence:
  88. ;storage_plugin = "OpenSim.Data.Null.dll"
  89. ; --- To use sqlite as region storage:
  90. ;
  91. ; PLEASE NOTE: Unfortunately, the current SQLite database plugin (necessary to use SQLite with Mono on Linux) is
  92. ; not compatible with the sqlite3 library installed on Mac OSX. If you're using Mono 2.4 you can still use the old sqlite
  93. ; library by uncommenting the SQLiteLegacy.dll storage plugin (and commenting out SQLite.dll). Unfortunately, the older library
  94. ; will not work with Mono 2.6 on Mac OSX so you will either need to replace the OSX sqlite3 system library or use MySQL instead
  95. ;
  96. ; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode
  97. storage_plugin = "OpenSim.Data.SQLite.dll"
  98. ;storage_plugin = "OpenSim.Data.SQLiteLegacy.dll"
  99. storage_connection_string="URI=file:OpenSim.db,version=3";
  100. ; --- To use MySQL storage, supply your own connection string (this is only an example):
  101. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  102. ;
  103. ; -->>> There are multiple connection strings defined in several places. Check it carefully!
  104. ;
  105. ; storage_plugin="OpenSim.Data.MySQL.dll"
  106. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;";
  107. ; If you want to use a different database/server for estate data, then
  108. ; uncomment and change this connect string. Defaults to the above if not set
  109. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  110. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  111. ; prevent frequently changing objects from heavily loading the region data store.
  112. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  113. ;
  114. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  115. MinimumTimeBeforePersistenceConsidered = 60
  116. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  117. MaximumTimeBeforePersistenceConsidered = 600
  118. ; Should avatars in neighbor sims see objects in this sim?
  119. see_into_this_sim_from_neighbor = true
  120. ; ##
  121. ; ## PHYSICS
  122. ; ##
  123. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  124. physical_prim = true
  125. ; Select a mesher here.
  126. ;
  127. ; Meshmerizer properly handles complex prims by using triangle meshes.
  128. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  129. ;
  130. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  131. ; Usually this is only a box
  132. meshing = Meshmerizer
  133. ;meshing = ZeroMesher
  134. ; Choose one of the physics engines below
  135. ; OpenDynamicsEngine is by some distance the most developed physics engine
  136. ; basicphysics effectively does not model physics at all, making all objects phantom
  137. physics = OpenDynamicsEngine
  138. ;physics = basicphysics
  139. ;physics = POS
  140. ;physics = modified_BulletX
  141. ; ##
  142. ; ## PERMISSIONS
  143. ; ##
  144. ;permissionmodules = "DefaultPermissionsModule"
  145. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  146. ; any item, etc. This may not yet be implemented uniformally.
  147. ; If set to true, then all permissions checks are carried out
  148. ; Default is false
  149. serverside_object_permissions = false
  150. allow_grid_gods = false
  151. ; This allows somne control over permissions
  152. ; please note that this still doesn't duplicate SL, and is not intended to
  153. ;region_owner_is_god = true
  154. ;region_manager_is_god = false
  155. ;parcel_owner_is_god = true
  156. ; Control user types that are allowed to create new scripts
  157. ; Only enforced if serviceside_object_permissions is true
  158. ;
  159. ; Current possible values are
  160. ; all - anyone can create scripts (subject to normal permissions)
  161. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  162. ; Default value is all
  163. ; allowed_script_creators = all
  164. ; Control user types that are allowed to edit (save) scripts
  165. ; Only enforced if serviceside_object_permissions is true
  166. ;
  167. ; Current possible values are
  168. ; all - anyone can edit scripts (subject to normal permissions)
  169. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  170. ; Default value is all
  171. ; allowed_script_editors = all
  172. ; ##
  173. ; ## SCRIPT ENGINE
  174. ; ##
  175. DefaultScriptEngine = "XEngine"
  176. ; ##
  177. ; ## WORLD MAP
  178. ; ##
  179. ;WorldMapModule = "WorldMap"
  180. ;MapImageModule = "MapImageModule"
  181. ; ##
  182. ; ## EMAIL MODULE
  183. ; ##
  184. ;emailmodule = DefaultEmailModule
  185. ; ##
  186. ; ## ANIMATIONS
  187. ; ##
  188. ; If enabled, enableFlySlow will change the primary fly state to
  189. ; FLYSLOW, and the "always run" state will be the regular fly.
  190. enableflyslow = false
  191. ; PreJump is an additional animation state, but it probably
  192. ; won't look right until the physics engine supports it
  193. ; (i.e delays takeoff for a moment)
  194. ; This is commented so it will come on automatically once it's
  195. ; supported.
  196. ; enableprejump = true
  197. ; Simulator Stats URI
  198. ; Enable JSON simulator data by setting a URI name (case sensitive)
  199. ; Stats_URI = "jsonSimStats"
  200. ; Make OpenSim start all regions woth logins disabled. They will need
  201. ; to be enabled from the console if this is set
  202. ; StartDisabled = false
  203. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  204. ; OpenJPEG if false
  205. ; UseCSJ2K = true
  206. [SMTP]
  207. enabled=false
  208. ;enabled=true
  209. ;internal_object_host=lsl.opensim.local
  210. ;host_domain_header_from=127.0.0.1
  211. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  212. ;SMTP_SERVER_PORT=25
  213. ;SMTP_SERVER_LOGIN=foo
  214. ;SMTP_SERVER_PASSWORD=bar
  215. [Network]
  216. ConsoleUser = "Test"
  217. ConsolePass = "secret"
  218. http_listener_port = 9000
  219. console_port = 0
  220. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  221. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  222. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  223. http_listener_ssl = false ; Also create a SSL server
  224. http_listener_cn = "localhost" ; Use the cert with the common name
  225. http_listener_sslport = 9001 ; Use this port for SSL connections
  226. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  227. ; Hostname to use in llRequestURL/llRequestSecureURL
  228. ; if not defined - default machine name is being used
  229. ; (on Windows this mean NETBIOS name - useably only inside local network)
  230. ; ExternalHostNameForLSL=127.0.0.1
  231. ; What is reported as the "X-Secondlife-Shard"
  232. ; Defaults to the user server url if not set
  233. ; The old default is "OpenSim", set here fro compatibility
  234. shard = "OpenSim"
  235. ; What is reported as the "User-Agent" when using llHTTPRequest
  236. ; Defaults to not sent if not set here. See the notes section in the wiki at
  237. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  238. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  239. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  240. [ClientStack.LindenUDP]
  241. ; Set this to true to process incoming packets asynchronously. Networking is
  242. ; already separated from packet handling with a queue, so this will only
  243. ; affect whether networking internals such as packet decoding and
  244. ; acknowledgement accounting are done synchronously or asynchronously
  245. ;
  246. ;async_packet_handling = false
  247. ; The client socket receive buffer size determines how many
  248. ; incoming requests we can process; the default on .NET is 8192
  249. ; which is about 2 4k-sized UDP datagrams. On mono this is
  250. ; whatever the underlying operating system has as default; for
  251. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  252. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  253. ; do "sysctl net.core.rmem_default" to find out what your system
  254. ; uses a default socket receive buffer size.
  255. ;
  256. ; client_socket_rcvbuf_size allows you to specify the receive
  257. ; buffer size LLUDPServer should use. NOTE: this will be limited
  258. ; by the system's settings for the maximum client receive buffer
  259. ; size (on linux systems you can set that with "sysctl -w
  260. ; net.core.rmem_max=X")
  261. ;
  262. ;client_socket_rcvbuf_size = 8388608
  263. ; Maximum outbound bytes per second for a single scene. This can be used to
  264. ; throttle total outbound UDP traffic for a simulator. The default value is
  265. ; 0, meaning no throttling at the scene level. The example given here is
  266. ; 20 megabits
  267. ;
  268. ;scene_throttle_max_bps = 2621440
  269. ; Maximum bits per second to send to any single client. This will override
  270. ; the user's viewer preference settings. The default value is 0, meaning no
  271. ; aggregate throttling on clients (only per-category throttling). The
  272. ; example given here is 1.5 megabits
  273. ;
  274. ;client_throttle_max_bps = 196608
  275. ; Per-client bytes per second rates for the various throttle categories.
  276. ; These are default values that will be overriden by clients
  277. ;
  278. ;resend_default = 12500
  279. ;land_default = 1000
  280. ;wind_default = 1000
  281. ;cloud_default = 1000
  282. ;task_default = 1000
  283. ;texture_default = 1000
  284. ;asset_default = 1000
  285. ;state_default = 1000
  286. ; Per-client maximum burst rates in bytes per second for the various
  287. ; throttle categories. These are default values that will be overriden by
  288. ; clients
  289. ;
  290. ;resend_limit = 18750
  291. ;land_limit = 29750
  292. ;wind_limit = 18750
  293. ;cloud_limit = 18750
  294. ;task_limit = 18750
  295. ;texture_limit = 55750
  296. ;asset_limit = 27500
  297. ;state_limit = 37000
  298. ; Configures how ObjectUpdates are aggregated. These numbers
  299. ; do not literally mean how many updates will be put in each
  300. ; packet that goes over the wire, as packets are
  301. ; automatically split on a 1400 byte boundary. These control
  302. ; the balance between responsiveness of interest list updates
  303. ; and total throughput. Higher numbers will ensure more full-
  304. ; sized packets and faster sending of data, but more delay in
  305. ; updating interest lists
  306. ;
  307. ;PrimTerseUpdatesPerPacket = 25
  308. ;AvatarTerseUpdatesPerPacket = 10
  309. ;PrimFullUpdatesPerPacket = 100
  310. ; TextureSendLimit determines how many packets will be put on
  311. ; the outgoing queue each cycle. Like the settings above, this
  312. ; is a balance between responsiveness to priority updates and
  313. ; total throughput. Higher numbers will give a better
  314. ; throughput at the cost of reduced responsiveness to client
  315. ; priority changes or transfer aborts
  316. ;
  317. ;TextureSendLimit = 20
  318. [Chat]
  319. ; Controls whether the chat module is enabled. Default is true.
  320. enabled = true;
  321. ; Distance in meters that whispers should travel. Default is 10m
  322. whisper_distance = 10
  323. ; Distance in meters that ordinary chat should travel. Default is 30m
  324. say_distance = 30
  325. ; Distance in meters that shouts should travel. Default is 100m
  326. shout_distance = 100
  327. [Messaging]
  328. ; Control which region module is used for instant messaging.
  329. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  330. InstantMessageModule = InstantMessageModule
  331. ; MessageTransferModule = MessageTransferModule
  332. ; OfflineMessageModule = OfflineMessageModule
  333. ; OfflineMessageURL = http://yourserver/Offline.php
  334. ; MuteListModule = MuteListModule
  335. ; MuteListURL = http://yourserver/Mute.php
  336. ; Control whether group messages are forwarded to offline users. Default is true.
  337. ; ForwardOfflineGroupMessages = true
  338. [ODEPhysicsSettings]
  339. ;##
  340. ;## World Settings
  341. ;##
  342. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  343. world_gravityx = 0
  344. world_gravityy = 0
  345. world_gravityz = -9.8
  346. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  347. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  348. world_stepsize = 0.020
  349. world_internal_steps_without_collisions = 10
  350. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  351. world_hashspace_size_low = -4
  352. world_hashSpace_size_high = 128
  353. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  354. meters_in_small_space = 29.9
  355. small_hashspace_size_low = -4
  356. small_hashspace_size_high = 66
  357. ; ##
  358. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  359. ; ##
  360. ; surface layer around geometries other geometries can sink into before generating a contact
  361. world_contact_surface_layer = 0.001
  362. ; Filtering collisions helps keep things stable physics wise, but sometimes
  363. ; it can be overzealous. If you notice bouncing, chances are it's that.
  364. filter_collisions = false
  365. ; Non Moving Terrain Contact (avatar isn't moving)
  366. nm_terraincontact_friction = 255.0
  367. nm_terraincontact_bounce = 0.1
  368. nm_terraincontact_erp = 0.1025
  369. ; Moving Terrain Contact (avatar is moving)
  370. m_terraincontact_friction = 75.0
  371. m_terraincontact_bounce = 0.05
  372. m_terrainContact_erp = 0.05025
  373. ; Moving Avatar to object Contact
  374. m_avatarobjectcontact_friction = 75.0
  375. m_avatarobjectcontact_bounce = 0.1
  376. ; Object to Object Contact and Non-Moving Avatar to object
  377. objectcontact_friction = 250.0
  378. objectcontact_bounce = 0.2
  379. ; ##
  380. ; ## Avatar Control
  381. ; ##
  382. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  383. ; desired velocity
  384. ; See http://en.wikipedia.org/wiki/PID_controller
  385. av_pid_derivative_linux = 2200.0
  386. av_pid_proportional_linux = 900.0;
  387. av_pid_derivative_win = 2200.0
  388. av_pid_proportional_win = 900.0;
  389. ;girth of the avatar. Adds radius to the height also
  390. av_capsule_radius = 0.37
  391. ; Max force permissible to use to keep the avatar standing up straight
  392. av_capsule_standup_tensor_win = 550000
  393. av_capsule_standup_tensor_linux = 550000
  394. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  395. ; or straight up-and-down (=false; better and more consistent physics behavior)
  396. av_capsule_tilted = false
  397. ; used to calculate mass of avatar.
  398. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  399. ; av_density * AVvolume;
  400. av_density = 80
  401. ; use this value to cut 52% of the height the sim gives us
  402. av_height_fudge_factor = 0.52
  403. ; Movement. Smaller is faster.
  404. ; speed of movement with Always Run off
  405. av_movement_divisor_walk = 1.3
  406. ; speed of movement with Always Run on
  407. av_movement_divisor_run = 0.8
  408. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  409. minimum_ground_flight_offset = 3.0
  410. ; ##
  411. ; ## Object options
  412. ; ##
  413. ; used in the mass calculation.
  414. geometry_default_density = 10.000006836
  415. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  416. body_frames_auto_disable = 20
  417. ; used to control llMove2Target
  418. body_pid_derivative = 35
  419. body_pid_gain = 25
  420. ; maximum number of contact points to generate per collision
  421. contacts_per_collision = 80
  422. ; amount of time a geom/body will try to cross a region border before it gets disabled
  423. geom_crossing_failures_before_outofbounds = 5
  424. ; start throttling the object updates if object comes in contact with 3 or more other objects
  425. geom_contactpoints_start_throttling = 3
  426. ; send 1 update for every x updates below when throttled
  427. geom_updates_before_throttled_update = 15
  428. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  429. body_motor_joint_maxforce_tensor_linux = 5
  430. body_motor_joint_maxforce_tensor_win = 5
  431. ; Maximum mass an object can be before it is clamped
  432. maximum_mass_object = 10000.01
  433. ; ##
  434. ; ## Sculpted Prim settings
  435. ; ##
  436. ; Do we want to mesh sculpted prim to collide like they look?
  437. mesh_sculpted_prim = true
  438. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  439. mesh_lod = 32
  440. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  441. mesh_physical_lod = 16
  442. ; ##
  443. ; ## Physics logging settings - logfiles are saved to *.DIF files
  444. ; ##
  445. ; default is false
  446. ;physics_logging = true
  447. ;; every n simulation iterations, the physics snapshot file is updated
  448. ;physics_logging_interval = 50
  449. ;; append to existing physics logfile, or overwrite existing logfiles?
  450. ;physics_logging_append_existing_logfile = true
  451. ; ##
  452. ; ## Joint support
  453. ; ##
  454. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  455. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  456. ; default is false
  457. ;use_NINJA_physics_joints = true
  458. ; ##
  459. ; ## additional meshing options
  460. ; ##
  461. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  462. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  463. ; true. Note that this will increase memory usage and region startup time. Default is false.
  464. ;force_simple_prim_meshing = true
  465. [RemoteAdmin]
  466. enabled = false
  467. ; Set this to a nonzero value to have remote admin use a different port
  468. port = 0
  469. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  470. access_password = unknown
  471. ; set this variable to true if you want the create_region XmlRpc
  472. ; call to unconditionally enable voice on all parcels for a newly
  473. ; created region [default: false]
  474. create_region_enable_voice = false
  475. ; set this variable to false if you want the create_region XmlRpc
  476. ; call to create all regions as private per default (can be
  477. ; overridden in the XmlRpc call) [default: true]
  478. create_region_public = false
  479. ; the create_region XmlRpc call uses region_file_template to generate
  480. ; the file name of newly create regions (if they are created
  481. ; persistent). the parameter available are:
  482. ; {0} - X location
  483. ; {1} - Y location
  484. ; {2} - region UUID
  485. ; {3} - region port
  486. ; {4} - region name with " ", ":", "/" mapped to "_"
  487. region_file_template = "{0}x{1}-{2}.xml"
  488. ; we can limit the number of regions that XmlRpcCreateRegion will
  489. ; allow by setting this to a positive, non-0 number: as long as the
  490. ; number of regions is below region_limits, XmlRpcCreateRegion will
  491. ; succeed. setting region_limit to 0 disables the check.
  492. ; default is 0
  493. ;region_limit = 0
  494. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  495. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  496. ; if this parameter is not specified but enabled = true, all methods will be available
  497. enabled_methods = all
  498. ; specify the default appearance for an avatar created through the remote admin interface
  499. ; This will only take effect is the file specified by the default_appearance setting below exists
  500. ;default_male = Default Male
  501. ;default_female = Default Female
  502. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  503. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  504. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  505. ;copy_folders = false
  506. ; path to default appearance XML file that specifies the look of the default avatars
  507. ;default_appearance = default_appearance.xml
  508. [RestPlugins]
  509. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  510. ; REST Region or REST Asset and Inventory Plugins
  511. enabled = false
  512. god_key = SECRET
  513. prefix = /admin
  514. [RestRegionPlugin]
  515. ; Change this to true to enable the REST Region Plugin
  516. enabled = false
  517. [RestHandler]
  518. ; Change this to true to enable the REST Asset and Inventory Plugin
  519. enabled = false
  520. authenticate = true
  521. secured = true
  522. extended-escape = true
  523. realm = OpenSim REST
  524. dump-asset = false
  525. path-fill = true
  526. dump-line-size = 32
  527. flush-on-error = true
  528. ; Uncomment the following for IRC bridge
  529. ; experimental, so if it breaks... keep both parts... yada yada
  530. ; also, not good error detection when it fails
  531. ;[IRC]
  532. ;enabled = true ; you need to set this otherwise it won't connect
  533. ;server = name.of.irc.server.on.the.net
  534. ;; user password - only use this if the server requires one
  535. ;password = mypass
  536. ;nick = OpenSimBotNameProbablyMakeThisShorter
  537. ;channel = #the_irc_channel_you_want_to_connect_to
  538. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  539. ;port = 6667
  540. ;; channel to listen for configuration commands
  541. ;commands_enabled = false
  542. ;command_channel = 2777
  543. ;report_clients = true
  544. ;; relay private chat connections
  545. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  546. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  547. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  548. ;; relay_chat = false: IRC bridge will not relay normal chat
  549. ;; access_password -- simple security device
  550. ;;
  551. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  552. ;;
  553. ;; relay_private_channels = false
  554. ;; relay_chat = true
  555. ;;
  556. ;; to relay chat only to/from private in-world channels:
  557. ;;
  558. ;; relay_chat = false
  559. ;; relay_private_channels = true
  560. ;; relay_private_channel_in = 2226
  561. ;; relay_private_channel_out = 2225
  562. ;;
  563. ;; in this example, all chat coming in from IRC will be send out via
  564. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  565. ;; be relayed to the IRC channel.
  566. ;;
  567. ;relay_private_channels = false
  568. ;relay_private_channel_in = 2226
  569. ;relay_private_channel_out = 2225
  570. ;relay_chat = true
  571. ;access_password = foobar
  572. ;;fallback_region = name of "default" region
  573. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  574. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  575. ;;for <bot>:<user in region> :<message>
  576. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  577. ;;for <bot>:<message> - <user of region> :
  578. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  579. ;;for <bot>:<message> - from <user> :
  580. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  581. ;; exclude_list allows you to stop the IRC connector from announcing the
  582. ;;arrival and departure of certain users. For example: admins, bots.
  583. ;exclude_list=User 1,User 2,User 3
  584. ;[CMS]
  585. ;enabled = true
  586. ;channel = 345
  587. ; Uncomment the following to control the progression of daytime
  588. ; in the Sim. The defaults are what is shown below
  589. ;[Sun]
  590. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  591. ;day_length = 4
  592. ; Year length in days
  593. ;year_length = 60
  594. ; Day to Night Ratio
  595. ;day_night_offset = 0.45
  596. ; send a Sun update every update_interval # of frames. A lower number will
  597. ; make for smoother sun transition at the cost of network
  598. ;update_interval = 100
  599. [Wind]
  600. ; Enables the wind module. Default is true
  601. enabled = true
  602. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  603. wind_update_rate = 150
  604. ; The Default Wind Plugin to load
  605. wind_plugin = SimpleRandomWind
  606. ; These settings are specific to the ConfigurableWind plugin
  607. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  608. ; avg_strength = 5.0
  609. ; avg_direction = 0.0
  610. ; var_strength = 0.0
  611. ; var_direction = 0.0
  612. ; rate_change = 1.0
  613. ; This setting is specific to the SimpleRandomWind plugin
  614. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  615. strength = 1.0
  616. [Cloud]
  617. ; Enable this to generate classic particle clouds above the sim.
  618. ; default is disabled - turn it on here
  619. enabled = false
  620. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  621. density = 0.5
  622. ; update interval for the cloud cover data returned by llCloud().
  623. ; default is 1000
  624. cloud_update_rate = 1000
  625. [LightShare]
  626. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  627. ; It has no ill effect on viewers which do not support server-side windlight settings.
  628. ; Currently we only have support for MySQL databases.
  629. enable_windlight = false;
  630. [Trees]
  631. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  632. ; default is false
  633. active_trees = false
  634. ; Density of tree population
  635. tree_density = 1000.0
  636. [VectorRender]
  637. ; the font to use for rendering text (default: Arial)
  638. ; font_name = "Arial"
  639. [LL-Functions]
  640. ; Set the following to true to allow administrator owned scripts to execute console commands
  641. ; currently unused
  642. ; AllowosConsoleCommand=false
  643. AllowGodFunctions = false
  644. ; Maximum number of llListen events we allow per script
  645. ; Set this to 0 to have no limit imposed.
  646. max_listens_per_script = 64
  647. [DataSnapshot]
  648. ; The following set of configs pertains to search.
  649. ; Set index_sims to true to enable search engines to index your searchable data
  650. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  651. ; default is false
  652. index_sims = false
  653. ; The variable data_exposure controls what the regions expose:
  654. ; minimum: exposes only things explicitly marked for search
  655. ; all: exposes everything
  656. data_exposure = minimum
  657. ; If search is on, change this to your grid name; will be ignored for standalones
  658. gridname = "OSGrid"
  659. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  660. ; Later, you may want to increase this to 3600 (1 hour) or more
  661. default_snapshot_period = 1200
  662. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  663. snapshot_cache_directory = "DataSnapshot"
  664. ; This semicolon-separated string serves to notify specific data services about the existence
  665. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  666. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  667. [Economy]
  668. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  669. ; Enables selling things for $0
  670. SellEnabled = "false"
  671. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  672. ObjectCapacity = 45000
  673. ; Money Unit fee to upload textures, animations etc
  674. PriceUpload = 0
  675. ; Money Unit fee to create groups
  676. PriceGroupCreate = 0
  677. ; We don't really know what the rest of these values do. These get sent to the client
  678. ; These taken from Agni at a Public Telehub. Change at your own risk.
  679. ObjectCount = 0
  680. PriceEnergyUnit = 100
  681. PriceObjectClaim = 10
  682. PricePublicObjectDecay = 4
  683. PricePublicObjectDelete = 4
  684. PriceParcelClaim = 1
  685. PriceParcelClaimFactor = 1
  686. PriceRentLight = 5
  687. TeleportMinPrice = 2
  688. TeleportPriceExponent = 2
  689. EnergyEfficiency = 1
  690. PriceObjectRent = 1
  691. PriceObjectScaleFactor = 10
  692. PriceParcelRent = 1
  693. [SVN]
  694. Enabled = false
  695. Directory = SVNmodule\repo
  696. URL = "svn://your.repo.here/"
  697. Username = "user"
  698. Password = "password"
  699. ImportOnStartup = false
  700. Autosave = false
  701. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  702. [XEngine]
  703. ; Enable this engine in this OpenSim instance
  704. Enabled = true
  705. ; How many threads to keep alive even if nothing is happening
  706. MinThreads = 2
  707. ; How many threads to start at maximum load
  708. MaxThreads = 100
  709. ; Time a thread must be idle (in seconds) before it dies
  710. IdleTimeout = 60
  711. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  712. Priority = "BelowNormal"
  713. ; Maximum number of events to queue for a script (excluding timers)
  714. MaxScriptEventQueue = 300
  715. ; Stack size per thread created
  716. ThreadStackSize = 262144
  717. ; Set this to true (the default) to load each script into a separate
  718. ; AppDomain. Setting this to false will load all script assemblies into the
  719. ; current AppDomain, which will reduce the per-script overhead at the
  720. ; expense of reduced security and the inability to garbage collect the
  721. ; script assemblies
  722. AppDomainLoading = true
  723. ; Rate to poll for asynchronous command replies (ms)
  724. ; currently unused
  725. ;AsyncLLCommandLoopms = 50
  726. ; Save the source of all compiled scripts
  727. WriteScriptSourceToDebugFile = false
  728. ; Default language for scripts
  729. DefaultCompileLanguage = lsl
  730. ; List of allowed languages (lsl,vb,js,cs)
  731. ; AllowedCompilers=lsl,cs,js,vb.
  732. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  733. AllowedCompilers=lsl
  734. ; Compile debug info (line numbers) into the script assemblies
  735. CompileWithDebugInformation = true
  736. ; Allow the user of mod* functions. This allows a script to pass messages
  737. ; to a region module via the modSendCommand() function
  738. ; Default is false
  739. AllowMODFunctions = false
  740. ; Allow the use of os* functions (some are dangerous)
  741. AllowOSFunctions = false
  742. ; Allow the user of LightShare functions
  743. AllowLightShareFunctions = false
  744. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  745. OSFunctionThreatLevel = VeryLow
  746. ; Interval (s) between background save of script states
  747. SaveInterval = 120
  748. ; Interval (s) between maintenance runs (0 = disable)
  749. MaintenanceInterval = 10
  750. ; Time a script can spend in an event handler before it is interrupted
  751. EventLimit = 30
  752. ; If a script overruns it's event limit, kill the script?
  753. KillTimedOutScripts = false
  754. ; Sets the multiplier for the scripting delays
  755. ScriptDelayFactor = 1.0
  756. ; The factor the 10 m distances llimits are multiplied by
  757. ScriptDistanceLimitFactor = 1.0
  758. ; Maximum length of notecard line read
  759. ; Increasing this to large values potentially opens
  760. ; up the system to malicious scripters
  761. ; NotecardLineReadCharsMax = 255
  762. ; Sensor settings
  763. SensorMaxRange = 96.0
  764. SensorMaxResults = 16
  765. ; OS Functions enable/disable
  766. ; For each function, you can add one line, as shown
  767. ; The default for all functions allows them if below threat level
  768. ; true allows the use of the function unconditionally
  769. ; Allow_osSetRegionWaterHeight = true
  770. ; false disables the function completely
  771. ; Allow_osSetRegionWaterHeight = false
  772. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  773. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  774. ; You can also use script creators as the uuid
  775. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  776. ; If both Allow_ and Creators_ are given, effective permissions
  777. ; are the union of the two.
  778. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  779. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  780. ; AutomaticLinkPermission = false
  781. ; Disable underground movement of prims (default true); set to
  782. ; false to allow script controlled underground positioning of
  783. ; prims
  784. ; DisableUndergroundMovement = true
  785. [OpenGridProtocol]
  786. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  787. ;On/true or Off/false
  788. ogp_enabled=false
  789. ;Name Prefix/suffix when using OGP
  790. ogp_firstname_prefix=""
  791. ogp_lastname_suffix="_EXTERNAL"
  792. [Concierge]
  793. ; Enable concierge module
  794. ; Default is false
  795. enabled = false
  796. ; name of the concierge
  797. whoami = "jeeves"
  798. ; password for updating the welcome message templates via XmlRpc
  799. password = SECRET
  800. ; regex specifying for which regions concierge service is desired; if
  801. ; empty, then for all
  802. regions = "^MeetingSpace-"
  803. ; for each region that matches the regions regexp you can provide
  804. ; (optionally) a welcome template using format substitution:
  805. ; {0} is replaced with the name of the avatar entering the region
  806. ; {1} is replaced with the name of the region
  807. ; {2} is replaced with the name of the concierge (whoami variable above)
  808. welcomes = /path/to/welcome/template/directory
  809. ; Concierge can send attendee lists to an event broker whenever an
  810. ; avatar enters or leaves a concierged region. the URL is subject
  811. ; to format substitution:
  812. ; {0} is replaced with the region's name
  813. ; {1} is replaced with the region's UUID
  814. broker = "http://broker.place.com/{1}"
  815. [RegionReady]
  816. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  817. ; default is false
  818. enabled = false
  819. ; Channel on which to signal region readiness through a message
  820. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  821. ; - the first field indicating whether this is an initial server startup
  822. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  823. ; - the third field is a number indicating how many scripts failed to compile
  824. ; - "oar error" if supplied, provides the error message from the OAR load
  825. channel_notify = -800
  826. [MRM]
  827. ; Enables the Mini Region Modules Script Engine.
  828. ; default is false
  829. Enabled = false
  830. ; Runs MRM in a Security Sandbox
  831. ; WARNING: DISABLING IS A SECURITY RISK.
  832. Sandboxed = true
  833. ; The level sandbox to use, adjust at your OWN RISK.
  834. ; Valid values are:
  835. ; * FullTrust
  836. ; * SkipVerification
  837. ; * Execution
  838. ; * Nothing
  839. ; * LocalIntranet
  840. ; * Internet
  841. ; * Everything
  842. SandboxLevel = "Internet"
  843. ; Only allow Region Owners to run MRMs
  844. ; May represent a security risk if you disable this.
  845. OwnerOnly = true
  846. [Hypergrid]
  847. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  848. safemode = false
  849. [VivoxVoice]
  850. ; The VivoxVoice module will allow you to provide voice on your
  851. ; region(s). It uses the same voice technology as the LL grid and
  852. ; works with recent LL clients (we have tested 1.22.9.110075, so
  853. ; anything later ought to be fine as well).
  854. ;
  855. ; For this to work you need to obtain an admin account from Vivox
  856. ; that allows you to create voice accounts and region channels.
  857. enabled = false
  858. ; vivox voice server
  859. vivox_server = www.foobar.vivox.com
  860. ; vivox SIP URI
  861. vivox_sip_uri = foobar.vivox.com
  862. ; vivox admin user name
  863. vivox_admin_user = DeepThroat
  864. ; vivox admin password
  865. vivox_admin_password = VoiceG4te
  866. ; channel type: "channel" or "positional"
  867. ; - positional: spatial sound (default)
  868. ; - channel: normal "conference call", no spatial sound
  869. ;vivox_channel_type = positional
  870. ; channel characteristics (unless you know what you are doing, i'd
  871. ; leave them as they are --- now you WILL muck around with them,
  872. ; huh? sigh)
  873. ; channel distance model:
  874. ; 0 - no attenuation
  875. ; 1 - inverse distance attenuation
  876. ; 2 - linear attenuation (default)
  877. ; 3 - exponential attenuation
  878. ;vivox_channel_distance_model = 2
  879. ; channel mode:
  880. ; - "open" (default)
  881. ; - "lecture"
  882. ; - "presentation"
  883. ; - "auditorium"
  884. ;vivox_channel_mode = "open"
  885. ; channel roll off: rate of attenuation
  886. ; - a value between 1.0 and 4.0, default is 2.0
  887. ;vivox_channel_roll_off = 2.0
  888. ; channel max range: distance at which channel is silent
  889. ; - a value between 0 and 160, default is 80
  890. ;vivox_channel_max_range = 80
  891. ; channel clamping distance: distance before attenuation applies
  892. ; - a value between 0 and 160, default is 10
  893. ;vivox_channel_clamping_distance = 10
  894. [FreeSwitchVoice]
  895. ; In order for this to work you need a functioning freeswitch pbx set
  896. ; up. Configuration for that will be posted in the wiki soon.
  897. enabled = false
  898. ;FreeSwitch server is going to contact us and ask us all
  899. ;sorts of things.
  900. freeswitch_server_user = freeswitch
  901. freeswitch_server_pass = password
  902. freeswitch_api_prefix = /api
  903. ; this is the IP of your sim
  904. freeswitch_service_server = ip.address.of.your.sim
  905. ;freeswitch_service_port = 80
  906. ; this should be the same port the region listens on
  907. freeswitch_service_port = 9000
  908. freeswitch_realm = ip.address.of.freeswitch.server
  909. freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
  910. freeswitch_attempt_stun = false
  911. freeswitch_stun_server = ip.address.of.freeswitch.server
  912. freeswitch_echo_server = ip.address.of.freeswitch.server
  913. freeswitch_echo_port = 50505
  914. freeswitch_well_known_ip = ip.address.of.freeswitch.server
  915. ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
  916. ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
  917. ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
  918. freeswitch_default_timeout = 5000
  919. freeswitch_subscribe_retry = 120
  920. ; freeswitch_password_reset_url =
  921. [Groups]
  922. Enabled = false
  923. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  924. ; apply to the Flotsam/SimianGrid GroupsModule
  925. Module = Default
  926. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  927. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  928. ;Module = GroupsModule
  929. ; Enable Group Notices
  930. ;NoticesEnabled = true
  931. ; This makes the Groups modules very chatty on the console.
  932. DebugEnabled = false
  933. ; Specify which messaging module to use for groups messaging and if it's enabled
  934. ;MessagingModule = GroupsMessagingModule
  935. ;MessagingEnabled = true
  936. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  937. ; SimianGrid Service for Groups
  938. ;ServicesConnectorModule = SimianGroupsServicesConnector
  939. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  940. ; Flotsam XmlRpc Service for Groups
  941. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  942. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  943. ; XmlRpc Security settings. These must match those set on your backend groups service.
  944. ;XmlRpcServiceReadKey = 1234
  945. ;XmlRpcServiceWriteKey = 1234
  946. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  947. ; this is a work around fora problem discovered on some Windows based region servers.
  948. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  949. ; System.Net.WebException: The request was aborted: The request was canceled.
  950. ; XmlRpcDisableKeepAlive = false
  951. [PacketPool]
  952. ; Enables the experimental packet pool. Yes, we've been here before.
  953. ;RecyclePackets = true;
  954. ;RecycleDataBlocks = true;
  955. [InterestManagement]
  956. ; This section controls how state updates are prioritized for each client
  957. ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
  958. UpdatePrioritizationScheme = FrontBack
  959. ReprioritizationEnabled = true
  960. ReprioritizationInterval = 2000.0
  961. RootReprioritizationDistance = 10.0
  962. ChildReprioritizationDistance = 20.0
  963. [WebStats]
  964. ; View region statistics via a web page
  965. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  966. ; Use a web browser and type in the "Login URI" + "/SStats/"
  967. ; For example- http://127.0.0.1:9000/SStats/
  968. ; enabled=false
  969. ;;
  970. ;; These are defaults that are overwritten below in [Architecture].
  971. ;; These defaults allow OpenSim to work out of the box with
  972. ;; zero configuration
  973. ;;
  974. [AssetService]
  975. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  976. AssetLoaderArgs = "assets/AssetSets.xml"
  977. ; Disable this to prevent the default asset set from being inserted into the
  978. ; asset store each time the region starts
  979. AssetLoaderEnabled = true
  980. [GridService]
  981. ;; default standalone, overridable in StandaloneCommon.ini
  982. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  983. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  984. ;; The following is the configuration section for the new style services
  985. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  986. [Architecture]
  987. ; Choose exactly one and only one of the architectures below.
  988. Include-Standalone = "config-include/Standalone.ini"
  989. ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
  990. ;Include-Grid = "config-include/Grid.ini"
  991. ;Include-HGGrid = "config-include/GridHypergrid.ini"
  992. ;Include-SimianGrid = "config-include/SimianGrid.ini"
  993. ; Then choose
  994. ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
  995. ; config-include/GridCommon.ini.example (if you're connected to a grid)
  996. ; Copy to your own .ini there (without .example extension) and edit it
  997. ; to customize your data
  998. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  999. ;; The below pulls in optional module config files
  1000. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1001. [Modules]
  1002. Include-modules = "addon-modules/*/config/*.ini"
  1003. [XMLRPC]
  1004. ; ##
  1005. ; ## Scripting XMLRPC mapper
  1006. ; ##
  1007. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  1008. ; script concurrently with the first remote_data event.
  1009. ; This will contain the fully qualified URI an external site needs
  1010. ; to use to send XMLRPC requests to that script
  1011. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  1012. ;XmlRpcPort = 20800