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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
- using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
- using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
- using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
- using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
- using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
- {
- public enum ThreatLevel
- {
- None = 0,
- Nuisance = 1,
- VeryLow = 2,
- Low = 3,
- Moderate = 4,
- High = 5,
- VeryHigh = 6,
- Severe = 7
- };
- public interface IOSSL_Api
- {
- void CheckThreatLevel(ThreatLevel level, string function);
- //OpenSim functions
- string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
- string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
- int timer, int alpha);
- string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
- bool blend, int disp, int timer, int alpha, int face);
- string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
- string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
- int timer, int alpha);
- string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
- bool blend, int disp, int timer, int alpha, int face);
- LSL_Float osTerrainGetHeight(int x, int y);
- LSL_Integer osTerrainSetHeight(int x, int y, double val);
- void osTerrainFlush();
- int osRegionRestart(double seconds);
- void osRegionNotice(string msg);
- bool osConsoleCommand(string Command);
- void osSetParcelMediaURL(string url);
- void osSetPrimFloatOnWater(int floatYN);
- void osSetParcelSIPAddress(string SIPAddress);
- // Avatar Info Commands
- string osGetAgentIP(string agent);
- LSL_List osGetAgents();
- // Teleport commands
- void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
- void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
- void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
- // Animation commands
- void osAvatarPlayAnimation(string avatar, string animation);
- void osAvatarStopAnimation(string avatar, string animation);
- //texture draw functions
- string osMovePen(string drawList, int x, int y);
- string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
- string osDrawLine(string drawList, int endX, int endY);
- string osDrawText(string drawList, string text);
- string osDrawEllipse(string drawList, int width, int height);
- string osDrawRectangle(string drawList, int width, int height);
- string osDrawFilledRectangle(string drawList, int width, int height);
- string osDrawPolygon(string drawList, LSL_List x, LSL_List y);
- string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y);
- string osSetFontName(string drawList, string fontName);
- string osSetFontSize(string drawList, int fontSize);
- string osSetPenSize(string drawList, int penSize);
- string osSetPenColour(string drawList, string colour);
- string osSetPenCap(string drawList, string direction, string type);
- string osDrawImage(string drawList, int width, int height, string imageUrl);
- vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize);
- void osSetStateEvents(int events);
- double osList2Double(LSL_Types.list src, int index);
- void osSetRegionWaterHeight(double height);
- void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour);
- void osSetEstateSunSettings(bool sunFixed, double sunHour);
- double osGetCurrentSunHour();
- double osSunGetParam(string param);
- void osSunSetParam(string param, double value);
- // Wind Module Functions
- string osWindActiveModelPluginName();
- void osWindParamSet(string plugin, string param, float value);
- float osWindParamGet(string plugin, string param);
- // Parcel commands
- void osParcelJoin(vector pos1, vector pos2);
- void osParcelSubdivide(vector pos1, vector pos2);
- void osParcelSetDetails(vector pos, LSL_List rules);
- string osGetScriptEngineName();
- string osGetSimulatorVersion();
- Hashtable osParseJSON(string JSON);
- void osMessageObject(key objectUUID,string message);
- void osMakeNotecard(string notecardName, LSL_Types.list contents);
- string osGetNotecardLine(string name, int line);
- string osGetNotecard(string name);
- int osGetNumberOfNotecardLines(string name);
- string osAvatarName2Key(string firstname, string lastname);
- string osKey2Name(string id);
- // Grid Info Functions
- string osGetGridNick();
- string osGetGridName();
- string osGetGridLoginURI();
- LSL_String osFormatString(string str, LSL_List strings);
- LSL_List osMatchString(string src, string pattern, int start);
- // Information about data loaded into the region
- string osLoadedCreationDate();
- string osLoadedCreationTime();
- string osLoadedCreationID();
- LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
- key osNpcCreate(string user, string name, vector position, key cloneFrom);
- void osNpcMoveTo(key npc, vector position);
- void osNpcSay(key npc, string message);
- void osNpcRemove(key npc);
- key osGetMapTexture();
- key osGetRegionMapTexture(string regionName);
- LSL_List osGetRegionStats();
- int osGetSimulatorMemory();
- void osKickAvatar(string FirstName,string SurName,string alert);
- void osSetSpeed(string UUID, float SpeedModifier);
- void osCauseHealing(string avatar, double healing);
- void osCauseDamage(string avatar, double damage);
- LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
- void osSetPrimitiveParams(LSL_Key prim, LSL_List rules);
- LSL_List osGetAvatarList();
- }
- }
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