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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.RegionCombinerModule
- {
- public class RegionCombinerPermissionModule
- {
- private Scene m_rootScene;
- public RegionCombinerPermissionModule(Scene RootScene)
- {
- m_rootScene = RootScene;
- }
- #region Permission Override
- public bool BypassPermissions()
- {
- return m_rootScene.Permissions.BypassPermissions();
- }
- public void SetBypassPermissions(bool value)
- {
- m_rootScene.Permissions.SetBypassPermissions(value);
- }
- public bool PropagatePermissions()
- {
- return m_rootScene.Permissions.PropagatePermissions();
- }
- public uint GenerateClientFlags(UUID userid, UUID objectidid)
- {
- return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid);
- }
- public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene)
- {
- return m_rootScene.Permissions.CanAbandonParcel(user,parcel);
- }
- public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene)
- {
- return m_rootScene.Permissions.CanReclaimParcel(user, parcel);
- }
- public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene)
- {
- return m_rootScene.Permissions.CanDeedParcel(user, parcel);
- }
- public bool CanDeedObject(UUID user, UUID @group, Scene scene)
- {
- return m_rootScene.Permissions.CanDeedObject(user,@group);
- }
- public bool IsGod(UUID user, Scene requestfromscene)
- {
- return m_rootScene.Permissions.IsGod(user);
- }
- public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition)
- {
- return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition);
- }
- public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene)
- {
- return m_rootScene.Permissions.CanDeleteObject(objectid, deleter);
- }
- public bool CanEditObject(UUID objectid, UUID editorid, Scene scene)
- {
- return m_rootScene.Permissions.CanEditObject(objectid, editorid);
- }
- public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene)
- {
- return m_rootScene.Permissions.CanEditParcel(user, parcel);
- }
- public bool CanInstantMessage(UUID user, UUID target, Scene startscene)
- {
- return m_rootScene.Permissions.CanInstantMessage(user, target);
- }
- public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene)
- {
- return m_rootScene.Permissions.CanInventoryTransfer(user, target);
- }
- public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand)
- {
- return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand);
- }
- public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene)
- {
- return m_rootScene.Permissions.CanMoveObject(objectid, moverid);
- }
- public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene)
- {
- return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint);
- }
- public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene)
- {
- return m_rootScene.Permissions.CanReturnObjects(land, user, objects);
- }
- public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene)
- {
- return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition);
- }
- public bool CanRunConsoleCommand(UUID user, Scene requestfromscene)
- {
- return m_rootScene.Permissions.CanRunConsoleCommand(user);
- }
- public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene)
- {
- return m_rootScene.Permissions.CanRunScript(script, objectid, user);
- }
- public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene)
- {
- return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype);
- }
- public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene)
- {
- return m_rootScene.Permissions.CanSellParcel(user, parcel);
- }
- public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene)
- {
- return m_rootScene.Permissions.CanTakeObject(objectid, stealer);
- }
- public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene)
- {
- return m_rootScene.Permissions.CanTakeObject(objectid, userid);
- }
- public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene)
- {
- return m_rootScene.Permissions.CanTerraformLand(user, position);
- }
- public bool CanLinkObject(UUID user, UUID objectid)
- {
- return m_rootScene.Permissions.CanLinkObject(user, objectid);
- }
- public bool CanDelinkObject(UUID user, UUID objectid)
- {
- return m_rootScene.Permissions.CanDelinkObject(user, objectid);
- }
- public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene)
- {
- return m_rootScene.Permissions.CanBuyLand(user, parcel);
- }
- public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene)
- {
- return m_rootScene.Permissions.CanViewNotecard(script, objectid, user);
- }
- public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene)
- {
- return m_rootScene.Permissions.CanViewScript(script, objectid, user);
- }
- public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene)
- {
- return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user);
- }
- public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene)
- {
- return m_rootScene.Permissions.CanEditScript(script, objectid, user);
- }
- public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid)
- {
- return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid);
- }
- public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene)
- {
- return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid);
- }
- public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid)
- {
- return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid);
- }
- public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid)
- {
- return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid);
- }
- public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene)
- {
- return m_rootScene.Permissions.CanResetScript(prim, script, user);
- }
- public bool CanCreateUserInventory(int invtype, UUID userid)
- {
- return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid);
- }
- public bool CanCopyUserInventory(UUID itemid, UUID userid)
- {
- return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid);
- }
- public bool CanEditUserInventory(UUID itemid, UUID userid)
- {
- return m_rootScene.Permissions.CanEditUserInventory(itemid, userid);
- }
- public bool CanDeleteUserInventory(UUID itemid, UUID userid)
- {
- return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid);
- }
- public bool CanTeleport(UUID userid, Scene scene)
- {
- return m_rootScene.Permissions.CanTeleport(userid);
- }
- #endregion
- }
- }
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