RegionCombinerLargeLandChannel.cs 7.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Framework.Interfaces;
  32. using OpenSim.Region.CoreModules.World.Land;
  33. namespace OpenSim.Region.RegionCombinerModule
  34. {
  35. public class RegionCombinerLargeLandChannel : ILandChannel
  36. {
  37. // private static readonly ILog m_log =
  38. // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  39. private RegionData RegData;
  40. private ILandChannel RootRegionLandChannel;
  41. private readonly List<RegionData> RegionConnections;
  42. #region ILandChannel Members
  43. public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
  44. List<RegionData> regionConnections)
  45. {
  46. RegData = regData;
  47. RootRegionLandChannel = rootRegionLandChannel;
  48. RegionConnections = regionConnections;
  49. }
  50. public List<ILandObject> ParcelsNearPoint(Vector3 position)
  51. {
  52. //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position);
  53. return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset);
  54. }
  55. public List<ILandObject> AllParcels()
  56. {
  57. return RootRegionLandChannel.AllParcels();
  58. }
  59. public ILandObject GetLandObject(int x, int y)
  60. {
  61. //m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
  62. if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
  63. {
  64. return RootRegionLandChannel.GetLandObject(x, y);
  65. }
  66. else
  67. {
  68. int offsetX = (x / (int)Constants.RegionSize);
  69. int offsetY = (y / (int)Constants.RegionSize);
  70. offsetX *= (int)Constants.RegionSize;
  71. offsetY *= (int)Constants.RegionSize;
  72. foreach (RegionData regionData in RegionConnections)
  73. {
  74. if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
  75. {
  76. return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
  77. }
  78. }
  79. ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
  80. obj.LandData.Name = "NO LAND";
  81. return obj;
  82. }
  83. }
  84. public ILandObject GetLandObject(int localID)
  85. {
  86. return RootRegionLandChannel.GetLandObject(localID);
  87. }
  88. public ILandObject GetLandObject(float x, float y)
  89. {
  90. //m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y);
  91. if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
  92. {
  93. return RootRegionLandChannel.GetLandObject(x, y);
  94. }
  95. else
  96. {
  97. int offsetX = (int)(x/(int) Constants.RegionSize);
  98. int offsetY = (int)(y/(int) Constants.RegionSize);
  99. offsetX *= (int) Constants.RegionSize;
  100. offsetY *= (int) Constants.RegionSize;
  101. foreach (RegionData regionData in RegionConnections)
  102. {
  103. if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
  104. {
  105. return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
  106. }
  107. }
  108. ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
  109. obj.LandData.Name = "NO LAND";
  110. return obj;
  111. }
  112. }
  113. public bool IsLandPrimCountTainted()
  114. {
  115. return RootRegionLandChannel.IsLandPrimCountTainted();
  116. }
  117. public bool IsForcefulBansAllowed()
  118. {
  119. return RootRegionLandChannel.IsForcefulBansAllowed();
  120. }
  121. public void UpdateLandObject(int localID, LandData data)
  122. {
  123. RootRegionLandChannel.UpdateLandObject(localID, data);
  124. }
  125. public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
  126. {
  127. RootRegionLandChannel.Join(start_x, start_y, end_x, end_y, attempting_user_id);
  128. }
  129. public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
  130. {
  131. RootRegionLandChannel.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id);
  132. }
  133. public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
  134. {
  135. RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
  136. }
  137. public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
  138. {
  139. RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel);
  140. }
  141. public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
  142. {
  143. RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel);
  144. }
  145. public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
  146. {
  147. RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
  148. }
  149. #endregion
  150. }
  151. }