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- /*
- * Copyright (c) Contributors
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- // to build without references to System.Drawing, comment this out
- #define SYSTEM_DRAWING
- using System;
- using System.Collections.Generic;
- using System.Text;
- #if SYSTEM_DRAWING
- using System.Drawing;
- using System.Drawing.Imaging;
- namespace PrimMesher
- {
- public class SculptMap
- {
- public int width;
- public int height;
- public byte[] redBytes;
- public byte[] greenBytes;
- public byte[] blueBytes;
- public SculptMap()
- {
- }
- public SculptMap(Bitmap bm, int lod)
- {
- int bmW = bm.Width;
- int bmH = bm.Height;
- if (bmW == 0 || bmH == 0)
- throw new Exception("SculptMap: bitmap has no data");
- int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
- bool needsScaling = false;
- width = bmW;
- height = bmH;
- while (width * height > numLodPixels)
- {
- width >>= 1;
- height >>= 1;
- needsScaling = true;
- }
- try
- {
- if (needsScaling)
- bm = ScaleImage(bm, width, height,
- System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor);
- }
- catch (Exception e)
- {
- throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
- }
- if (width * height > lod * lod)
- {
- width >>= 1;
- height >>= 1;
- }
- int numBytes = (width + 1) * (height + 1);
- redBytes = new byte[numBytes];
- greenBytes = new byte[numBytes];
- blueBytes = new byte[numBytes];
- int byteNdx = 0;
- try
- {
- for (int y = 0; y <= height; y++)
- {
- for (int x = 0; x <= width; x++)
- {
- int bmY = y < height ? y * 2 : y * 2 - 1;
- int bmX = x < width ? x * 2 : x * 2 - 1;
- Color c = bm.GetPixel(bmX, bmY);
- redBytes[byteNdx] = c.R;
- greenBytes[byteNdx] = c.G;
- blueBytes[byteNdx] = c.B;
- ++byteNdx;
- }
- }
- }
- catch (Exception e)
- {
- throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString());
- }
- width++;
- height++;
- }
- public List<List<Coord>> ToRows(bool mirror)
- {
- int numRows = height;
- int numCols = width;
- List<List<Coord>> rows = new List<List<Coord>>(numRows);
- float pixScale = 1.0f / 255;
- int rowNdx, colNdx;
- int smNdx = 0;
- for (rowNdx = 0; rowNdx < numRows; rowNdx++)
- {
- List<Coord> row = new List<Coord>(numCols);
- for (colNdx = 0; colNdx < numCols; colNdx++)
- {
- if (mirror)
- row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f));
- else
- row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f));
- ++smNdx;
- }
- rows.Add(row);
- }
- return rows;
- }
- private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight,
- System.Drawing.Drawing2D.InterpolationMode interpMode)
- {
- Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight);
- scaledImage.SetResolution(96.0f, 96.0f);
- Graphics grPhoto = Graphics.FromImage(scaledImage);
- grPhoto.InterpolationMode = interpMode;
- grPhoto.DrawImage(srcImage,
- new Rectangle(0, 0, destWidth, destHeight),
- new Rectangle(0, 0, srcImage.Width, srcImage.Height),
- GraphicsUnit.Pixel);
- grPhoto.Dispose();
- return scaledImage;
- }
- }
- }
- #endif
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