IGroupsServicesConnector.cs 5.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
  32. {
  33. interface IGroupsServicesConnector
  34. {
  35. UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID);
  36. void UpdateGroup(UUID RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish);
  37. GroupRecord GetGroupRecord(UUID RequestingAgentID, UUID GroupID, string GroupName);
  38. List<DirGroupsReplyData> FindGroups(UUID RequestingAgentID, string search);
  39. List<GroupMembersData> GetGroupMembers(UUID RequestingAgentID, UUID GroupID);
  40. void AddGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
  41. void UpdateGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
  42. void RemoveGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID);
  43. List<GroupRolesData> GetGroupRoles(UUID RequestingAgentID, UUID GroupID);
  44. List<GroupRoleMembersData> GetGroupRoleMembers(UUID RequestingAgentID, UUID GroupID);
  45. void AddAgentToGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
  46. void RemoveAgentFromGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
  47. void AddAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, UUID agentID);
  48. GroupInviteInfo GetAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID);
  49. void RemoveAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID);
  50. void AddAgentToGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
  51. void RemoveAgentFromGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
  52. List<GroupRolesData> GetAgentGroupRoles(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
  53. void SetAgentActiveGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
  54. GroupMembershipData GetAgentActiveMembership(UUID RequestingAgentID, UUID AgentID);
  55. void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
  56. void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile);
  57. GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
  58. List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID);
  59. void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket);
  60. GroupNoticeInfo GetGroupNotice(UUID RequestingAgentID, UUID noticeID);
  61. List<GroupNoticeData> GetGroupNotices(UUID RequestingAgentID, UUID GroupID);
  62. void ResetAgentGroupChatSessions(UUID agentID);
  63. bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID);
  64. bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID);
  65. void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID);
  66. void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID);
  67. }
  68. public class GroupInviteInfo
  69. {
  70. public UUID GroupID = UUID.Zero;
  71. public UUID RoleID = UUID.Zero;
  72. public UUID AgentID = UUID.Zero;
  73. public UUID InviteID = UUID.Zero;
  74. }
  75. }