Melanie Thielker cd8bb316ea Remove getting the object capacity from the money module. It is now set il y a 14 ans
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Access 1f45e6c649 Merge branch 'master' into presence-refactor il y a 14 ans
Archiver c607e6f3b8 Revert "don't report the null uuid as a missing asset on saving oars/iars" il y a 14 ans
Cloud 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
Estate 34d882b70d Add perms check to the teleport home client command handlers. il y a 14 ans
Land cd8bb316ea Remove getting the object capacity from the money module. It is now set il y a 14 ans
Permissions 0ea908291d Fix some symbol errors il y a 14 ans
Serialiser ee205e7e81 Formatting cleanup. il y a 14 ans
Sound 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). il y a 14 ans
Sun 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). il y a 14 ans
Terrain 9821c4f566 Revolution is on the roll again! :) il y a 14 ans
Tests 3fe42386e4 Add copyright headers. il y a 15 ans
Vegetation ee205e7e81 Formatting cleanup. il y a 14 ans
Wind 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). il y a 14 ans
WorldMap 490f1c144c Fixes mantis #4782 il y a 14 ans