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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.IO;
- using System.Net;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Serialization;
- using OpenSim.Services.Interfaces;
- using OpenSim.Services.Connectors.Simulation;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
- {
- public class RemoteSimulationConnectorModule : ISharedRegionModule, ISimulationService
- {
- private bool initialized = false;
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected bool m_enabled = false;
- protected Scene m_aScene;
- // RemoteSimulationConnector does not care about local regions; it delegates that to the Local module
- protected LocalSimulationConnectorModule m_localBackend;
- protected SimulationServiceConnector m_remoteConnector;
- protected bool m_safemode;
- protected IPAddress m_thisIP;
- #region IRegionModule
- public virtual void Initialise(IConfigSource config)
- {
- IConfig moduleConfig = config.Configs["Modules"];
- if (moduleConfig != null)
- {
- string name = moduleConfig.GetString("SimulationServices", "");
- if (name == Name)
- {
- //IConfig userConfig = config.Configs["SimulationService"];
- //if (userConfig == null)
- //{
- // m_log.Error("[AVATAR CONNECTOR]: SimulationService missing from OpenSim.ini");
- // return;
- //}
- m_remoteConnector = new SimulationServiceConnector();
- m_enabled = true;
- m_log.Info("[SIMULATION CONNECTOR]: Remote simulation enabled");
- }
- }
- }
- public virtual void PostInitialise()
- {
- }
- public virtual void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- if (!m_enabled)
- return;
- if (!initialized)
- {
- InitOnce(scene);
- initialized = true;
- }
- InitEach(scene);
- }
- public void RemoveRegion(Scene scene)
- {
- if (m_enabled)
- {
- m_localBackend.RemoveScene(scene);
- scene.UnregisterModuleInterface<ISimulationService>(this);
- }
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_enabled)
- return;
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public virtual string Name
- {
- get { return "RemoteSimulationConnectorModule"; }
- }
- protected virtual void InitEach(Scene scene)
- {
- m_localBackend.Init(scene);
- scene.RegisterModuleInterface<ISimulationService>(this);
- }
- protected virtual void InitOnce(Scene scene)
- {
- m_localBackend = new LocalSimulationConnectorModule();
- m_aScene = scene;
- //m_regionClient = new RegionToRegionClient(m_aScene, m_hyperlinkService);
- m_thisIP = Util.GetHostFromDNS(scene.RegionInfo.ExternalHostName);
- }
- #endregion /* IRegionModule */
- #region IInterregionComms
- public IScene GetScene(ulong handle)
- {
- return m_localBackend.GetScene(handle);
- }
- public ISimulationService GetInnerService()
- {
- return m_localBackend;
- }
- /**
- * Agent-related communications
- */
- public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
- {
- if (destination == null)
- {
- reason = "Given destination was null";
- m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent was given a null destination");
- return false;
- }
- // Try local first
- if (m_localBackend.CreateAgent(destination, aCircuit, teleportFlags, out reason))
- return true;
- // else do the remote thing
- if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
- {
- return m_remoteConnector.CreateAgent(destination, aCircuit, teleportFlags, out reason);
- }
- return false;
- }
- public bool UpdateAgent(GridRegion destination, AgentData cAgentData)
- {
- if (destination == null)
- return false;
- // Try local first
- if (m_localBackend.UpdateAgent(destination, cAgentData))
- return true;
- // else do the remote thing
- if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
- return m_remoteConnector.UpdateAgent(destination, cAgentData);
- return false;
- }
- public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
- {
- if (destination == null)
- return false;
- // Try local first
- if (m_localBackend.UpdateAgent(destination, cAgentData))
- return true;
- // else do the remote thing
- if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
- return m_remoteConnector.UpdateAgent(destination, cAgentData);
- return false;
- }
- public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
- {
- agent = null;
- if (destination == null)
- return false;
- // Try local first
- if (m_localBackend.RetrieveAgent(destination, id, out agent))
- return true;
- // else do the remote thing
- if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
- return m_remoteConnector.RetrieveAgent(destination, id, out agent);
- return false;
- }
- public bool ReleaseAgent(UUID origin, UUID id, string uri)
- {
- // Try local first
- if (m_localBackend.ReleaseAgent(origin, id, uri))
- return true;
- // else do the remote thing
- if (!m_localBackend.IsLocalRegion(origin))
- return m_remoteConnector.ReleaseAgent(origin, id, uri);
- return false;
- }
- public bool CloseAgent(GridRegion destination, UUID id)
- {
- if (destination == null)
- return false;
- // Try local first
- if (m_localBackend.CloseAgent(destination, id))
- return true;
- // else do the remote thing
- if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
- return m_remoteConnector.CloseAgent(destination, id);
-
- return false;
- }
- /**
- * Object-related communications
- */
- public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
- {
- if (destination == null)
- return false;
- // Try local first
- if (m_localBackend.CreateObject(destination, sog, isLocalCall))
- {
- //m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded");
- return true;
- }
- // else do the remote thing
- if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
- return m_remoteConnector.CreateObject(destination, sog, isLocalCall);
- return false;
- }
- public bool CreateObject(GridRegion destination, UUID userID, UUID itemID)
- {
- // Not Implemented
- return false;
- }
- #endregion /* IInterregionComms */
- }
- }
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