RemoteLandServiceConnector.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. using OpenSim.Services.Connectors;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. using OpenSim.Services.Interfaces;
  37. using OpenSim.Server.Base;
  38. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
  39. {
  40. public class RemoteLandServicesConnector :
  41. LandServicesConnector, ISharedRegionModule, ILandService
  42. {
  43. private static readonly ILog m_log =
  44. LogManager.GetLogger(
  45. MethodBase.GetCurrentMethod().DeclaringType);
  46. private bool m_Enabled = false;
  47. private LocalLandServicesConnector m_LocalService;
  48. public Type ReplaceableInterface
  49. {
  50. get { return null; }
  51. }
  52. public string Name
  53. {
  54. get { return "RemoteLandServicesConnector"; }
  55. }
  56. public void Initialise(IConfigSource source)
  57. {
  58. IConfig moduleConfig = source.Configs["Modules"];
  59. if (moduleConfig != null)
  60. {
  61. string name = moduleConfig.GetString("LandServices", "");
  62. if (name == Name)
  63. {
  64. m_LocalService = new LocalLandServicesConnector();
  65. m_Enabled = true;
  66. m_log.Info("[LAND CONNECTOR]: Remote Land connector enabled");
  67. }
  68. }
  69. }
  70. public void PostInitialise()
  71. {
  72. }
  73. public void Close()
  74. {
  75. }
  76. public void AddRegion(Scene scene)
  77. {
  78. if (!m_Enabled)
  79. return;
  80. m_GridService = scene.GridService;
  81. m_LocalService.AddRegion(scene);
  82. scene.RegisterModuleInterface<ILandService>(this);
  83. }
  84. public void RemoveRegion(Scene scene)
  85. {
  86. if (m_Enabled)
  87. m_LocalService.RemoveRegion(scene);
  88. }
  89. public void RegionLoaded(Scene scene)
  90. {
  91. }
  92. #region ILandService
  93. public override LandData GetLandData(ulong regionHandle, uint x, uint y)
  94. {
  95. LandData land = m_LocalService.GetLandData(regionHandle, x, y);
  96. if (land != null)
  97. return land;
  98. return base.GetLandData(regionHandle, x, y);
  99. }
  100. #endregion ILandService
  101. }
  102. }