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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenSim.Server.Base;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- namespace OpenSim.Region.CoreModules.Framework.Library
- {
- public class LibraryModule : ISharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static bool m_HasRunOnce = false;
- private bool m_Enabled = false;
- private string m_LibraryName = "OpenSim Library";
- private Scene m_Scene;
- private ILibraryService m_Library;
- #region ISharedRegionModule
- public void Initialise(IConfigSource config)
- {
- m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled);
- if (m_Enabled)
- {
- IConfig libConfig = config.Configs["LibraryService"];
- if (libConfig != null)
- {
- string dllName = libConfig.GetString("LocalServiceModule", string.Empty);
- m_log.Debug("[LIBRARY MODULE]: Library service dll is " + dllName);
- if (dllName != string.Empty)
- {
- Object[] args = new Object[] { config };
- m_Library = ServerUtils.LoadPlugin<ILibraryService>(dllName, args);
- }
- }
- }
- if (m_Library == null)
- {
- m_log.Warn("[LIBRARY MODULE]: No local library service. Module will be disabled.");
- m_Enabled = false;
- }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- public string Name
- {
- get { return "Library Module"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- // Store only the first scene
- if (m_Scene == null)
- {
- m_Scene = scene;
- }
- scene.RegisterModuleInterface<ILibraryService>(m_Library);
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- scene.UnregisterModuleInterface<ILibraryService>(m_Library);
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- // This will never run more than once, even if the region is restarted
- if (!m_HasRunOnce)
- {
- LoadLibrariesFromArchives();
- //DumpLibrary();
- m_HasRunOnce = true;
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- m_Scene = null;
- }
- #endregion ISharedRegionModule
- #region LoadLibraries
- private string pathToLibraries = "Library";
- protected void LoadLibrariesFromArchives()
- {
- InventoryFolderImpl lib = m_Library.LibraryRootFolder;
- if (lib == null)
- {
- m_log.Debug("[LIBRARY MODULE]: No library. Ignoring Library Module");
- return;
- }
- RegionInfo regInfo = new RegionInfo();
- Scene m_MockScene = new Scene(regInfo);
- LocalInventoryService invService = new LocalInventoryService(lib);
- m_MockScene.RegisterModuleInterface<IInventoryService>(invService);
- m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService);
- UserAccount uinfo = new UserAccount(lib.Owner);
- uinfo.FirstName = "OpenSim";
- uinfo.LastName = "Library";
- uinfo.ServiceURLs = new Dictionary<string, object>();
- foreach (string iarFileName in Directory.GetFiles(pathToLibraries, "*.iar"))
- {
- string simpleName = Path.GetFileNameWithoutExtension(iarFileName);
- m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName);
- simpleName = GetInventoryPathFromName(simpleName);
- InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, simpleName, iarFileName);
- try
- {
- List<InventoryNodeBase> nodes = archread.Execute();
- if (nodes != null && nodes.Count == 0)
- {
- // didn't find the subfolder with the given name; place it on the top
- m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName);
- archread.Close();
- archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName);
- archread.Execute();
- }
- foreach (InventoryNodeBase node in nodes)
- FixPerms(node);
- }
- catch (Exception e)
- {
- m_log.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.StackTrace);
- }
- finally
- {
- archread.Close();
- }
- }
- }
- private void FixPerms(InventoryNodeBase node)
- {
- if (node is InventoryItemBase)
- {
- InventoryItemBase item = (InventoryItemBase)node;
- item.BasePermissions = 0x7FFFFFFF;
- item.EveryOnePermissions = 0x7FFFFFFF;
- item.CurrentPermissions = 0x7FFFFFFF;
- item.NextPermissions = 0x7FFFFFFF;
- }
- }
- private void DumpLibrary()
- {
- InventoryFolderImpl lib = m_Library.LibraryRootFolder;
- m_log.DebugFormat(" - folder {0}", lib.Name);
- DumpFolder(lib);
- }
- //
- // private void DumpLibrary()
- // {
- // InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot;
- //
- // m_log.DebugFormat(" - folder {0}", lib.Name);
- // DumpFolder(lib);
- // }
- private void DumpFolder(InventoryFolderImpl folder)
- {
- foreach (InventoryItemBase item in folder.Items.Values)
- {
- m_log.DebugFormat(" --> item {0}", item.Name);
- }
- foreach (InventoryFolderImpl f in folder.RequestListOfFolderImpls())
- {
- m_log.DebugFormat(" - folder {0}", f.Name);
- DumpFolder(f);
- }
- }
- private string GetInventoryPathFromName(string name)
- {
- string[] parts = name.Split(new char[] { ' ' });
- if (parts.Length == 3)
- {
- name = string.Empty;
- // cut the last part
- for (int i = 0; i < parts.Length - 1; i++)
- name = name + ' ' + parts[i];
- }
- return name;
- }
- #endregion LoadLibraries
- }
- }
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