123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using Nwc.XmlRpc;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
- {
- public class MessageTransferModule : ISharedRegionModule, IMessageTransferModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private bool m_Enabled = false;
- protected List<Scene> m_Scenes = new List<Scene>();
- protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>();
- public event UndeliveredMessage OnUndeliveredMessage;
- private IPresenceService m_PresenceService;
- protected IPresenceService PresenceService
- {
- get
- {
- if (m_PresenceService == null)
- m_PresenceService = m_Scenes[0].RequestModuleInterface<IPresenceService>();
- return m_PresenceService;
- }
- }
- public virtual void Initialise(IConfigSource config)
- {
- IConfig cnf = config.Configs["Messaging"];
- if (cnf != null && cnf.GetString(
- "MessageTransferModule", "MessageTransferModule") !=
- "MessageTransferModule")
- {
- m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration");
- return;
- }
- m_Enabled = true;
- }
- public virtual void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- lock (m_Scenes)
- {
- m_log.Debug("[MESSAGE TRANSFER]: Message transfer module active");
- scene.RegisterModuleInterface<IMessageTransferModule>(this);
- m_Scenes.Add(scene);
- }
- }
- public virtual void PostInitialise()
- {
- if (!m_Enabled)
- return;
- MainServer.Instance.AddXmlRPCHandler(
- "grid_instant_message", processXMLRPCGridInstantMessage);
- }
- public virtual void RegionLoaded(Scene scene)
- {
- }
- public virtual void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- lock (m_Scenes)
- {
- m_Scenes.Remove(scene);
- }
- }
- public virtual void Close()
- {
- }
- public virtual string Name
- {
- get { return "MessageTransferModule"; }
- }
- public virtual Type ReplaceableInterface
- {
- get { return null; }
- }
- public virtual void SendInstantMessage(GridInstantMessage im, MessageResultNotification result)
- {
- UUID toAgentID = new UUID(im.toAgentID);
- m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString());
- // Try root avatar only first
- foreach (Scene scene in m_Scenes)
- {
- if (scene.Entities.ContainsKey(toAgentID) &&
- scene.Entities[toAgentID] is ScenePresence)
- {
- m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName);
- // Local message
- ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
- if (!user.IsChildAgent)
- {
- m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
- user.ControllingClient.SendInstantMessage(im);
- // Message sent
- result(true);
- return;
- }
- }
- }
- // try child avatar second
- foreach (Scene scene in m_Scenes)
- {
- // m_log.DebugFormat(
- // "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
- if (scene.Entities.ContainsKey(toAgentID) &&
- scene.Entities[toAgentID] is ScenePresence)
- {
- // Local message
- ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
- m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
- user.ControllingClient.SendInstantMessage(im);
- // Message sent
- result(true);
- return;
- }
- }
- SendGridInstantMessageViaXMLRPC(im, result);
- return;
- }
- private void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result)
- {
- UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage;
- // If this event has handlers, then the IM will be considered
- // delivered. This will suppress the error message.
- //
- if (handlerUndeliveredMessage != null)
- {
- handlerUndeliveredMessage(im);
- result(true);
- return;
- }
- //m_log.DebugFormat("[INSTANT MESSAGE]: Undeliverable");
- result(false);
- }
- /// <summary>
- /// Process a XMLRPC Grid Instant Message
- /// </summary>
- /// <param name="request">XMLRPC parameters
- /// </param>
- /// <returns>Nothing much</returns>
- protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request, IPEndPoint remoteClient)
- {
- bool successful = false;
-
- // TODO: For now, as IMs seem to be a bit unreliable on OSGrid, catch all exception that
- // happen here and aren't caught and log them.
- try
- {
- // various rational defaults
- UUID fromAgentID = UUID.Zero;
- UUID toAgentID = UUID.Zero;
- UUID imSessionID = UUID.Zero;
- uint timestamp = 0;
- string fromAgentName = "";
- string message = "";
- byte dialog = (byte)0;
- bool fromGroup = false;
- byte offline = (byte)0;
- uint ParentEstateID=0;
- Vector3 Position = Vector3.Zero;
- UUID RegionID = UUID.Zero ;
- byte[] binaryBucket = new byte[0];
- float pos_x = 0;
- float pos_y = 0;
- float pos_z = 0;
- //m_log.Info("Processing IM");
- Hashtable requestData = (Hashtable)request.Params[0];
- // Check if it's got all the data
- if (requestData.ContainsKey("from_agent_id")
- && requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id")
- && requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name")
- && requestData.ContainsKey("message") && requestData.ContainsKey("dialog")
- && requestData.ContainsKey("from_group")
- && requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id")
- && requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y")
- && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
- && requestData.ContainsKey("binary_bucket"))
- {
- // Do the easy way of validating the UUIDs
- UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
- UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
- UUID.TryParse((string)requestData["im_session_id"], out imSessionID);
- UUID.TryParse((string)requestData["region_id"], out RegionID);
- try
- {
- timestamp = (uint)Convert.ToInt32((string)requestData["timestamp"]);
- }
- catch (ArgumentException)
- {
- }
- catch (FormatException)
- {
- }
- catch (OverflowException)
- {
- }
- fromAgentName = (string)requestData["from_agent_name"];
- message = (string)requestData["message"];
- if (message == null)
- message = string.Empty;
- // Bytes don't transfer well over XMLRPC, so, we Base64 Encode them.
- string requestData1 = (string)requestData["dialog"];
- if (string.IsNullOrEmpty(requestData1))
- {
- dialog = 0;
- }
- else
- {
- byte[] dialogdata = Convert.FromBase64String(requestData1);
- dialog = dialogdata[0];
- }
- if ((string)requestData["from_group"] == "TRUE")
- fromGroup = true;
- string requestData2 = (string)requestData["offline"];
- if (String.IsNullOrEmpty(requestData2))
- {
- offline = 0;
- }
- else
- {
- byte[] offlinedata = Convert.FromBase64String(requestData2);
- offline = offlinedata[0];
- }
- try
- {
- ParentEstateID = (uint)Convert.ToInt32((string)requestData["parent_estate_id"]);
- }
- catch (ArgumentException)
- {
- }
- catch (FormatException)
- {
- }
- catch (OverflowException)
- {
- }
- try
- {
- pos_x = (uint)Convert.ToInt32((string)requestData["position_x"]);
- }
- catch (ArgumentException)
- {
- }
- catch (FormatException)
- {
- }
- catch (OverflowException)
- {
- }
- try
- {
- pos_y = (uint)Convert.ToInt32((string)requestData["position_y"]);
- }
- catch (ArgumentException)
- {
- }
- catch (FormatException)
- {
- }
- catch (OverflowException)
- {
- }
- try
- {
- pos_z = (uint)Convert.ToInt32((string)requestData["position_z"]);
- }
- catch (ArgumentException)
- {
- }
- catch (FormatException)
- {
- }
- catch (OverflowException)
- {
- }
- Position = new Vector3(pos_x, pos_y, pos_z);
- string requestData3 = (string)requestData["binary_bucket"];
- if (string.IsNullOrEmpty(requestData3))
- {
- binaryBucket = new byte[0];
- }
- else
- {
- binaryBucket = Convert.FromBase64String(requestData3);
- }
- // Create a New GridInstantMessageObject the the data
- GridInstantMessage gim = new GridInstantMessage();
- gim.fromAgentID = fromAgentID.Guid;
- gim.fromAgentName = fromAgentName;
- gim.fromGroup = fromGroup;
- gim.imSessionID = imSessionID.Guid;
- gim.RegionID = RegionID.Guid;
- gim.timestamp = timestamp;
- gim.toAgentID = toAgentID.Guid;
- gim.message = message;
- gim.dialog = dialog;
- gim.offline = offline;
- gim.ParentEstateID = ParentEstateID;
- gim.Position = Position;
- gim.binaryBucket = binaryBucket;
- // Trigger the Instant message in the scene.
- foreach (Scene scene in m_Scenes)
- {
- if (scene.Entities.ContainsKey(toAgentID) &&
- scene.Entities[toAgentID] is ScenePresence)
- {
- ScenePresence user =
- (ScenePresence)scene.Entities[toAgentID];
- if (!user.IsChildAgent)
- {
- scene.EventManager.TriggerIncomingInstantMessage(gim);
- successful = true;
- }
- }
- }
- if (!successful)
- {
- // If the message can't be delivered to an agent, it
- // is likely to be a group IM. On a group IM, the
- // imSessionID = toAgentID = group id. Raise the
- // unhandled IM event to give the groups module
- // a chance to pick it up. We raise that in a random
- // scene, since the groups module is shared.
- //
- m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim);
- }
- }
- }
- catch (Exception e)
- {
- m_log.Error("[INSTANT MESSAGE]: Caught unexpected exception:", e);
- successful = false;
- }
- //Send response back to region calling if it was successful
- // calling region uses this to know when to look up a user's location again.
- XmlRpcResponse resp = new XmlRpcResponse();
- Hashtable respdata = new Hashtable();
- if (successful)
- respdata["success"] = "TRUE";
- else
- respdata["success"] = "FALSE";
- resp.Value = respdata;
- return resp;
- }
- /// <summary>
- /// delegate for sending a grid instant message asynchronously
- /// </summary>
- public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID);
- protected virtual void GridInstantMessageCompleted(IAsyncResult iar)
- {
- GridInstantMessageDelegate icon =
- (GridInstantMessageDelegate)iar.AsyncState;
- icon.EndInvoke(iar);
- }
- protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
- {
- GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync;
- d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d);
- }
- /// <summary>
- /// Recursive SendGridInstantMessage over XMLRPC method.
- /// This is called from within a dedicated thread.
- /// The first time this is called, prevRegionHandle will be 0 Subsequent times this is called from
- /// itself, prevRegionHandle will be the last region handle that we tried to send.
- /// If the handles are the same, we look up the user's location using the grid.
- /// If the handles are still the same, we end. The send failed.
- /// </summary>
- /// <param name="prevRegionHandle">
- /// Pass in 0 the first time this method is called. It will be called recursively with the last
- /// regionhandle tried
- /// </param>
- protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
- {
- UUID toAgentID = new UUID(im.toAgentID);
- PresenceInfo upd = null;
- bool lookupAgent = false;
- lock (m_UserRegionMap)
- {
- if (m_UserRegionMap.ContainsKey(toAgentID))
- {
- upd = new PresenceInfo();
- upd.RegionID = m_UserRegionMap[toAgentID];
- // We need to compare the current regionhandle with the previous region handle
- // or the recursive loop will never end because it will never try to lookup the agent again
- if (prevRegionID == upd.RegionID)
- {
- lookupAgent = true;
- }
- }
- else
- {
- lookupAgent = true;
- }
- }
-
- // Are we needing to look-up an agent?
- if (lookupAgent)
- {
- // Non-cached user agent lookup.
- PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() });
- if (presences != null && presences.Length > 0)
- upd = presences[0];
- if (upd != null)
- {
- // check if we've tried this before..
- // This is one way to end the recursive loop
- //
- if (upd.RegionID == prevRegionID)
- {
- m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
- HandleUndeliveredMessage(im, result);
- return;
- }
- }
- else
- {
- m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
- HandleUndeliveredMessage(im, result);
- return;
- }
- }
- if (upd != null)
- {
- GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID,
- upd.RegionID);
- if (reginfo != null)
- {
- Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im);
- // Not actually used anymore, left in for compatibility
- // Remove at next interface change
- //
- msgdata["region_handle"] = 0;
- bool imresult = doIMSending(reginfo, msgdata);
- if (imresult)
- {
- // IM delivery successful, so store the Agent's location in our local cache.
- lock (m_UserRegionMap)
- {
- if (m_UserRegionMap.ContainsKey(toAgentID))
- {
- m_UserRegionMap[toAgentID] = upd.RegionID;
- }
- else
- {
- m_UserRegionMap.Add(toAgentID, upd.RegionID);
- }
- }
- result(true);
- }
- else
- {
- // try again, but lookup user this time.
- // Warning, this must call the Async version
- // of this method or we'll be making thousands of threads
- // The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync
- // The version that spawns the thread is SendGridInstantMessageViaXMLRPC
- // This is recursive!!!!!
- SendGridInstantMessageViaXMLRPCAsync(im, result,
- upd.RegionID);
- }
- }
- else
- {
- m_log.WarnFormat("[GRID INSTANT MESSAGE]: Unable to find region {0}", upd.RegionID);
- HandleUndeliveredMessage(im, result);
- }
- }
- else
- {
- HandleUndeliveredMessage(im, result);
- }
- }
- /// <summary>
- /// This actually does the XMLRPC Request
- /// </summary>
- /// <param name="reginfo">RegionInfo we pull the data out of to send the request to</param>
- /// <param name="xmlrpcdata">The Instant Message data Hashtable</param>
- /// <returns>Bool if the message was successfully delivered at the other side.</returns>
- protected virtual bool doIMSending(GridRegion reginfo, Hashtable xmlrpcdata)
- {
- ArrayList SendParams = new ArrayList();
- SendParams.Add(xmlrpcdata);
- XmlRpcRequest GridReq = new XmlRpcRequest("grid_instant_message", SendParams);
- try
- {
- XmlRpcResponse GridResp = GridReq.Send("http://" + reginfo.ExternalHostName + ":" + reginfo.HttpPort, 3000);
- Hashtable responseData = (Hashtable)GridResp.Value;
- if (responseData.ContainsKey("success"))
- {
- if ((string)responseData["success"] == "TRUE")
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- else
- {
- return false;
- }
- }
- catch (WebException e)
- {
- m_log.ErrorFormat("[GRID INSTANT MESSAGE]: Error sending message to http://{0}:{1} the host didn't respond ({2})",
- reginfo.ExternalHostName, reginfo.HttpPort, e.Message);
- }
- return false;
- }
- /// <summary>
- /// Get ulong region handle for region by it's Region UUID.
- /// We use region handles over grid comms because there's all sorts of free and cool caching.
- /// </summary>
- /// <param name="regionID">UUID of region to get the region handle for</param>
- /// <returns></returns>
- // private virtual ulong getLocalRegionHandleFromUUID(UUID regionID)
- // {
- // ulong returnhandle = 0;
- //
- // lock (m_Scenes)
- // {
- // foreach (Scene sn in m_Scenes)
- // {
- // if (sn.RegionInfo.RegionID == regionID)
- // {
- // returnhandle = sn.RegionInfo.RegionHandle;
- // break;
- // }
- // }
- // }
- // return returnhandle;
- // }
- /// <summary>
- /// Takes a GridInstantMessage and converts it into a Hashtable for XMLRPC
- /// </summary>
- /// <param name="msg">The GridInstantMessage object</param>
- /// <returns>Hashtable containing the XMLRPC request</returns>
- protected virtual Hashtable ConvertGridInstantMessageToXMLRPC(GridInstantMessage msg)
- {
- Hashtable gim = new Hashtable();
- gim["from_agent_id"] = msg.fromAgentID.ToString();
- // Kept for compatibility
- gim["from_agent_session"] = UUID.Zero.ToString();
- gim["to_agent_id"] = msg.toAgentID.ToString();
- gim["im_session_id"] = msg.imSessionID.ToString();
- gim["timestamp"] = msg.timestamp.ToString();
- gim["from_agent_name"] = msg.fromAgentName;
- gim["message"] = msg.message;
- byte[] dialogdata = new byte[1];dialogdata[0] = msg.dialog;
- gim["dialog"] = Convert.ToBase64String(dialogdata,Base64FormattingOptions.None);
- if (msg.fromGroup)
- gim["from_group"] = "TRUE";
- else
- gim["from_group"] = "FALSE";
- byte[] offlinedata = new byte[1]; offlinedata[0] = msg.offline;
- gim["offline"] = Convert.ToBase64String(offlinedata, Base64FormattingOptions.None);
- gim["parent_estate_id"] = msg.ParentEstateID.ToString();
- gim["position_x"] = msg.Position.X.ToString();
- gim["position_y"] = msg.Position.Y.ToString();
- gim["position_z"] = msg.Position.Z.ToString();
- gim["region_id"] = msg.RegionID.ToString();
- gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
- return gim;
- }
- }
- }
|