GodsModule.cs 7.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using Nini.Config;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Framework.Scenes;
  32. using OpenSim.Region.Framework.Interfaces;
  33. namespace OpenSim.Region.CoreModules.Avatar.Gods
  34. {
  35. public class GodsModule : IRegionModule, IGodsModule
  36. {
  37. /// <summary>Special UUID for actions that apply to all agents</summary>
  38. private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
  39. protected Scene m_scene;
  40. protected IDialogModule m_dialogModule;
  41. public void Initialise(Scene scene, IConfigSource source)
  42. {
  43. m_scene = scene;
  44. m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
  45. m_scene.RegisterModuleInterface<IGodsModule>(this);
  46. }
  47. public void PostInitialise() {}
  48. public void Close() {}
  49. public string Name { get { return "Gods Module"; } }
  50. public bool IsSharedModule { get { return false; } }
  51. public void RequestGodlikePowers(
  52. UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
  53. {
  54. ScenePresence sp = m_scene.GetScenePresence(agentID);
  55. if (sp != null)
  56. {
  57. if (godLike == false)
  58. {
  59. sp.GrantGodlikePowers(agentID, sessionID, token, godLike);
  60. return;
  61. }
  62. // First check that this is the sim owner
  63. if (m_scene.Permissions.IsGod(agentID))
  64. {
  65. // Next we check for spoofing.....
  66. UUID testSessionID = sp.ControllingClient.SessionId;
  67. if (sessionID == testSessionID)
  68. {
  69. if (sessionID == controllingClient.SessionId)
  70. {
  71. //m_log.Info("godlike: " + godLike.ToString());
  72. sp.GrantGodlikePowers(agentID, testSessionID, token, godLike);
  73. }
  74. }
  75. }
  76. else
  77. {
  78. if (m_dialogModule != null)
  79. m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
  80. }
  81. }
  82. }
  83. /// <summary>
  84. /// Kicks User specified from the simulator. This logs them off of the grid
  85. /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes
  86. /// that you're kicking it even if the avatar's UUID isn't the UUID that the
  87. /// agent is assigned
  88. /// </summary>
  89. /// <param name="godID">The person doing the kicking</param>
  90. /// <param name="sessionID">The session of the person doing the kicking</param>
  91. /// <param name="agentID">the person that is being kicked</param>
  92. /// <param name="kickflags">Tells what to do to the user</param>
  93. /// <param name="reason">The message to send to the user after it's been turned into a field</param>
  94. public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
  95. {
  96. UUID kickUserID = ALL_AGENTS;
  97. ScenePresence sp = m_scene.GetScenePresence(agentID);
  98. if (sp != null || agentID == kickUserID)
  99. {
  100. if (m_scene.Permissions.IsGod(godID))
  101. {
  102. if (kickflags == 0)
  103. {
  104. if (agentID == kickUserID)
  105. {
  106. string reasonStr = Utils.BytesToString(reason);
  107. m_scene.ForEachClient(
  108. delegate(IClientAPI controller)
  109. {
  110. if (controller.AgentId != godID)
  111. controller.Kick(reasonStr);
  112. }
  113. );
  114. // This is a bit crude. It seems the client will be null before it actually stops the thread
  115. // The thread will kill itself eventually :/
  116. // Is there another way to make sure *all* clients get this 'inter region' message?
  117. m_scene.ForEachScenePresence(
  118. delegate(ScenePresence p)
  119. {
  120. if (p.UUID != godID && !p.IsChildAgent)
  121. {
  122. // Possibly this should really be p.Close() though that method doesn't send a close
  123. // to the client
  124. p.ControllingClient.Close();
  125. }
  126. }
  127. );
  128. }
  129. else
  130. {
  131. m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
  132. sp.ControllingClient.Kick(Utils.BytesToString(reason));
  133. sp.ControllingClient.Close();
  134. }
  135. }
  136. if (kickflags == 1)
  137. {
  138. sp.AllowMovement = false;
  139. m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
  140. m_dialogModule.SendAlertToUser(godID, "User Frozen");
  141. }
  142. if (kickflags == 2)
  143. {
  144. sp.AllowMovement = true;
  145. m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
  146. m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
  147. }
  148. }
  149. else
  150. {
  151. m_dialogModule.SendAlertToUser(godID, "Kick request denied");
  152. }
  153. }
  154. }
  155. }
  156. }