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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Specialized;
- using System.Reflection;
- using System.IO;
- using System.Web;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
- {
- #region Stream Handler
- public delegate byte[] StreamHandlerCallback(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse);
- public class StreamHandler : BaseStreamHandler
- {
- StreamHandlerCallback m_callback;
- public StreamHandler(string httpMethod, string path, StreamHandlerCallback callback)
- : base(httpMethod, path)
- {
- m_callback = callback;
- }
- public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
- {
- return m_callback(path, request, httpRequest, httpResponse);
- }
- }
- #endregion Stream Handler
- public class GetTextureModule : IRegionModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- private IAssetService m_assetService;
- #region IRegionModule Members
- public void Initialise(Scene pScene, IConfigSource pSource)
- {
- m_scene = pScene;
- }
- public void PostInitialise()
- {
- m_assetService = m_scene.RequestModuleInterface<IAssetService>();
- m_scene.EventManager.OnRegisterCaps += RegisterCaps;
- }
- public void Close() { }
- public string Name { get { return "GetTextureModule"; } }
- public bool IsSharedModule { get { return false; } }
- public void RegisterCaps(UUID agentID, Caps caps)
- {
- UUID capID = UUID.Random();
- m_log.Info("[GETTEXTURE]: /CAPS/" + capID);
- caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
- }
- #endregion
- private byte[] ProcessGetTexture(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
- {
- // TODO: Change this to a config option
- const string REDIRECT_URL = null;
- // Try to parse the texture ID from the request URL
- NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
- string textureStr = query.GetOne("texture_id");
- if (m_assetService == null)
- {
- m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
- return null;
- }
- UUID textureID;
- if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID))
- {
- //m_log.DebugFormat("[GETTEXTURE]: {0}", textureID);
- AssetBase texture;
- if (!String.IsNullOrEmpty(REDIRECT_URL))
- {
- // Only try to fetch locally cached textures. Misses are redirected
- texture = m_assetService.GetCached(textureID.ToString());
- if (texture != null)
- {
- if (texture.Type != (sbyte)AssetType.Texture)
- {
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
- httpResponse.Send();
- return null;
- }
- SendTexture(httpRequest, httpResponse, texture);
- }
- else
- {
- string textureUrl = REDIRECT_URL + textureID.ToString();
- m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
- httpResponse.RedirectLocation = textureUrl;
- }
- }
- else
- {
- // Fetch locally or remotely. Misses return a 404
- texture = m_assetService.Get(textureID.ToString());
- if (texture != null)
- {
- if (texture.Type != (sbyte)AssetType.Texture)
- {
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
- httpResponse.Send();
- return null;
- }
- SendTexture(httpRequest, httpResponse, texture);
- }
- else
- {
- m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
- }
- }
- }
- else
- {
- m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url);
- }
- httpResponse.Send();
- return null;
- }
- private void SendTexture(OSHttpRequest request, OSHttpResponse response, AssetBase texture)
- {
- string range = request.Headers.GetOne("Range");
- //m_log.DebugFormat("[GETTEXTURE]: Range {0}", range);
- if (!String.IsNullOrEmpty(range))
- {
- // Range request
- int start, end;
- if (TryParseRange(range, out start, out end))
- {
- end = Utils.Clamp(end, 1, texture.Data.Length);
- start = Utils.Clamp(start, 0, end - 1);
- //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
- if (end - start < texture.Data.Length)
- response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
- response.ContentLength = end - start;
- response.ContentType = texture.Metadata.ContentType;
- response.Body.Write(texture.Data, start, end - start);
- }
- else
- {
- m_log.Warn("Malformed Range header: " + range);
- response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest;
- }
- }
- else
- {
- // Full content request
- response.ContentLength = texture.Data.Length;
- response.ContentType = texture.Metadata.ContentType;
- response.Body.Write(texture.Data, 0, texture.Data.Length);
- }
- }
- private bool TryParseRange(string header, out int start, out int end)
- {
- if (header.StartsWith("bytes="))
- {
- string[] rangeValues = header.Substring(6).Split('-');
- if (rangeValues.Length == 2)
- {
- if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end))
- return true;
- }
- }
- start = end = 0;
- return false;
- }
- }
- }
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