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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenSim.Framework;
- using Nini.Config;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- /// <summary>
- /// Holds drip rates and maximum burst rates for throttling with hierarchical
- /// token buckets. The maximum burst rates set here are hard limits and can
- /// not be overridden by client requests
- /// </summary>
- public sealed class ThrottleRates
- {
- /// <summary>Drip rate for resent packets</summary>
- public int Resend;
- /// <summary>Drip rate for terrain packets</summary>
- public int Land;
- /// <summary>Drip rate for wind packets</summary>
- public int Wind;
- /// <summary>Drip rate for cloud packets</summary>
- public int Cloud;
- /// <summary>Drip rate for task packets</summary>
- public int Task;
- /// <summary>Drip rate for texture packets</summary>
- public int Texture;
- /// <summary>Drip rate for asset packets</summary>
- public int Asset;
- /// <summary>Drip rate for state packets</summary>
- public int State;
- /// <summary>Drip rate for the parent token bucket</summary>
- public int Total;
- /// <summary>Maximum burst rate for resent packets</summary>
- public int ResendLimit;
- /// <summary>Maximum burst rate for land packets</summary>
- public int LandLimit;
- /// <summary>Maximum burst rate for wind packets</summary>
- public int WindLimit;
- /// <summary>Maximum burst rate for cloud packets</summary>
- public int CloudLimit;
- /// <summary>Maximum burst rate for task (state and transaction) packets</summary>
- public int TaskLimit;
- /// <summary>Maximum burst rate for texture packets</summary>
- public int TextureLimit;
- /// <summary>Maximum burst rate for asset packets</summary>
- public int AssetLimit;
- /// <summary>Maximum burst rate for state packets</summary>
- public int StateLimit;
- /// <summary>Burst rate for the parent token bucket</summary>
- public int TotalLimit;
- /// <summary>
- /// Default constructor
- /// </summary>
- /// <param name="config">Config source to load defaults from</param>
- public ThrottleRates(IConfigSource config)
- {
- try
- {
- IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
- Resend = throttleConfig.GetInt("resend_default", 12500);
- Land = throttleConfig.GetInt("land_default", 1000);
- Wind = throttleConfig.GetInt("wind_default", 1000);
- Cloud = throttleConfig.GetInt("cloud_default", 1000);
- Task = throttleConfig.GetInt("task_default", 1000);
- Texture = throttleConfig.GetInt("texture_default", 1000);
- Asset = throttleConfig.GetInt("asset_default", 1000);
- State = throttleConfig.GetInt("state_default", 1000);
- ResendLimit = throttleConfig.GetInt("resend_limit", 18750);
- LandLimit = throttleConfig.GetInt("land_limit", 29750);
- WindLimit = throttleConfig.GetInt("wind_limit", 18750);
- CloudLimit = throttleConfig.GetInt("cloud_limit", 18750);
- TaskLimit = throttleConfig.GetInt("task_limit", 18750);
- TextureLimit = throttleConfig.GetInt("texture_limit", 55750);
- AssetLimit = throttleConfig.GetInt("asset_limit", 27500);
- StateLimit = throttleConfig.GetInt("state_limit", 37000);
- Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
- TotalLimit = Total;
- }
- catch (Exception) { }
- }
- public int GetRate(ThrottleOutPacketType type)
- {
- switch (type)
- {
- case ThrottleOutPacketType.Resend:
- return Resend;
- case ThrottleOutPacketType.Land:
- return Land;
- case ThrottleOutPacketType.Wind:
- return Wind;
- case ThrottleOutPacketType.Cloud:
- return Cloud;
- case ThrottleOutPacketType.Task:
- return Task;
- case ThrottleOutPacketType.Texture:
- return Texture;
- case ThrottleOutPacketType.Asset:
- return Asset;
- case ThrottleOutPacketType.State:
- return State;
- case ThrottleOutPacketType.Unknown:
- default:
- return 0;
- }
- }
- public int GetLimit(ThrottleOutPacketType type)
- {
- switch (type)
- {
- case ThrottleOutPacketType.Resend:
- return ResendLimit;
- case ThrottleOutPacketType.Land:
- return LandLimit;
- case ThrottleOutPacketType.Wind:
- return WindLimit;
- case ThrottleOutPacketType.Cloud:
- return CloudLimit;
- case ThrottleOutPacketType.Task:
- return TaskLimit;
- case ThrottleOutPacketType.Texture:
- return TextureLimit;
- case ThrottleOutPacketType.Asset:
- return AssetLimit;
- case ThrottleOutPacketType.State:
- return StateLimit;
- case ThrottleOutPacketType.Unknown:
- default:
- return 0;
- }
- }
- }
- }
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