IAuthenticationService.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. namespace OpenSim.Services.Interfaces
  30. {
  31. // Generic Authentication service used for identifying
  32. // and authenticating principals.
  33. // Principals may be clients acting on users' behalf,
  34. // or any other components that need
  35. // verifiable identification.
  36. //
  37. public interface IAuthenticationService
  38. {
  39. //////////////////////////////////////////////////////
  40. // Authentication
  41. //
  42. // These methods will return a token, which can be used to access
  43. // various services.
  44. //
  45. string Authenticate(UUID principalID, string password, int lifetime);
  46. //////////////////////////////////////////////////////
  47. // Verification
  48. //
  49. // Allows to verify the authenticity of a token
  50. //
  51. // Tokens expire after 30 minutes and can be refreshed by
  52. // re-verifying.
  53. //
  54. bool Verify(UUID principalID, string token, int lifetime);
  55. //////////////////////////////////////////////////////
  56. // Teardown
  57. //
  58. // A token can be returned before the timeout. This
  59. // invalidates it and it can not subsequently be used
  60. // or refreshed.
  61. //
  62. bool Release(UUID principalID, string token);
  63. //////////////////////////////////////////////////////
  64. // Grid
  65. //
  66. // We no longer need a shared secret between grid
  67. // servers. Anything a server requests from another
  68. // server is either done on behalf of a user, in which
  69. // case there is a token, or on behalf of a region,
  70. // which has a session. So, no more keys.
  71. // If sniffing on the local lan is an issue, admins
  72. // need to take approriate action (IPSec is recommended)
  73. // to secure inter-server traffic.
  74. //////////////////////////////////////////////////////
  75. // NOTE
  76. //
  77. // Session IDs are not handled here. After obtaining
  78. // a token, the session ID regions use can be
  79. // obtained from the presence service.
  80. }
  81. }