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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using log4net;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Services.Interfaces;
- using OpenMetaverse;
- namespace OpenSim.Services.Connectors
- {
- /// <summary>
- /// This connector is temporary. It's used by the user server, before that server is refactored.
- /// </summary>
- public class QuickAndDirtyInventoryServiceConnector : IInventoryService
- {
- // private static readonly ILog m_log =
- // LogManager.GetLogger(
- // MethodBase.GetCurrentMethod().DeclaringType);
- private string m_ServerURI = String.Empty;
- //private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
- public QuickAndDirtyInventoryServiceConnector()
- {
- }
- public QuickAndDirtyInventoryServiceConnector(string serverURI)
- {
- m_ServerURI = serverURI.TrimEnd('/');
- }
- /// <summary>
- /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
- /// </summary>
- /// <param name="userId"></param>
- /// <returns></returns>
- public bool CreateUserInventory(UUID userId)
- {
- return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
- "POST", m_ServerURI + "CreateInventory/", userId.Guid);
- }
- /// <summary>
- /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
- /// </summary>
- /// <param name="userId"></param>
- /// <returns></returns>
- public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
- {
- return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
- "POST", m_ServerURI + "RootFolders/", userId.Guid);
- }
- /// <summary>
- /// Returns a list of all the active gestures in a user's inventory.
- /// </summary>
- /// <param name="userId">
- /// The <see cref="UUID"/> of the user
- /// </param>
- /// <returns>
- /// A flat list of the gesture items.
- /// </returns>
- public List<InventoryItemBase> GetActiveGestures(UUID userId)
- {
- return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryItemBase>>(
- "POST", m_ServerURI + "ActiveGestures/", userId.Guid);
- }
- public InventoryCollection GetUserInventory(UUID userID)
- {
- return null;
- }
- public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
- {
- }
- public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
- {
- return null;
- }
- public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
- {
- return null;
- }
- public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
- {
- return null;
- }
- public bool AddFolder(InventoryFolderBase folder)
- {
- return false;
- }
- public bool UpdateFolder(InventoryFolderBase folder)
- {
- return false;
- }
- public bool MoveFolder(InventoryFolderBase folder)
- {
- return false;
- }
- public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
- {
- return false;
- }
- public bool PurgeFolder(InventoryFolderBase folder)
- {
- return false;
- }
- public bool AddItem(InventoryItemBase item)
- {
- return false;
- }
- public bool UpdateItem(InventoryItemBase item)
- {
- return false;
- }
- public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
- {
- return false;
- }
- public bool DeleteItems(UUID owner, List<UUID> itemIDs)
- {
- return false;
- }
- public InventoryItemBase GetItem(InventoryItemBase item)
- {
- return null;
- }
- public InventoryFolderBase GetFolder(InventoryFolderBase folder)
- {
- return null;
- }
- public bool HasInventoryForUser(UUID userID)
- {
- return false;
- }
- public InventoryFolderBase GetRootFolder(UUID userID)
- {
- return null;
- }
- public int GetAssetPermissions(UUID userID, UUID assetID)
- {
- return 0;
- }
- }
- }
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