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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.CoreModules.World.Land;
- namespace OpenSim.Region.RegionCombinerModule
- {
- public class RegionCombinerLargeLandChannel : ILandChannel
- {
- // private static readonly ILog m_log =
- // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private RegionData RegData;
- private ILandChannel RootRegionLandChannel;
- private readonly List<RegionData> RegionConnections;
-
- #region ILandChannel Members
- public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
- List<RegionData> regionConnections)
- {
- RegData = regData;
- RootRegionLandChannel = rootRegionLandChannel;
- RegionConnections = regionConnections;
- }
- public List<ILandObject> ParcelsNearPoint(Vector3 position)
- {
- //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position);
- return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset);
- }
- public List<ILandObject> AllParcels()
- {
- return RootRegionLandChannel.AllParcels();
- }
- public ILandObject GetLandObject(int x, int y)
- {
- //m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
- if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
- {
- return RootRegionLandChannel.GetLandObject(x, y);
- }
- else
- {
- int offsetX = (x / (int)Constants.RegionSize);
- int offsetY = (y / (int)Constants.RegionSize);
- offsetX *= (int)Constants.RegionSize;
- offsetY *= (int)Constants.RegionSize;
- foreach (RegionData regionData in RegionConnections)
- {
- if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
- {
- return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
- }
- }
- ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
- obj.LandData.Name = "NO LAND";
- return obj;
- }
- }
- public ILandObject GetLandObject(int localID)
- {
- return RootRegionLandChannel.GetLandObject(localID);
- }
- public ILandObject GetLandObject(float x, float y)
- {
- //m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y);
-
- if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
- {
- return RootRegionLandChannel.GetLandObject(x, y);
- }
- else
- {
- int offsetX = (int)(x/(int) Constants.RegionSize);
- int offsetY = (int)(y/(int) Constants.RegionSize);
- offsetX *= (int) Constants.RegionSize;
- offsetY *= (int) Constants.RegionSize;
- foreach (RegionData regionData in RegionConnections)
- {
- if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
- {
- return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
- }
- }
-
- ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
- obj.LandData.Name = "NO LAND";
- return obj;
- }
- }
- public bool IsLandPrimCountTainted()
- {
- return RootRegionLandChannel.IsLandPrimCountTainted();
- }
- public bool IsForcefulBansAllowed()
- {
- return RootRegionLandChannel.IsForcefulBansAllowed();
- }
- public void UpdateLandObject(int localID, LandData data)
- {
- RootRegionLandChannel.UpdateLandObject(localID, data);
- }
- public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
- {
- RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
- }
- public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
- {
- RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel);
- }
- public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
- {
- RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel);
- }
- public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
- {
- RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
- }
- #endregion
- }
- }
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