SPAvatar.cs 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections;
  28. using System.Collections.Generic;
  29. using System.Security;
  30. using OpenMetaverse;
  31. using OpenSim.Region.Framework.Scenes;
  32. using OpenSim.Region.Framework.Interfaces;
  33. namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
  34. {
  35. class SPAvatar : System.MarshalByRefObject, IAvatar
  36. {
  37. private readonly Scene m_rootScene;
  38. private readonly UUID m_ID;
  39. private readonly ISecurityCredential m_security;
  40. //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. public SPAvatar(Scene scene, UUID ID, ISecurityCredential security)
  42. {
  43. m_rootScene = scene;
  44. m_security = security;
  45. m_ID = ID;
  46. }
  47. private ScenePresence GetSP()
  48. {
  49. return m_rootScene.GetScenePresence(m_ID);
  50. }
  51. public string Name
  52. {
  53. get { return GetSP().Name; }
  54. set { throw new SecurityException("Avatar Names are a read-only property."); }
  55. }
  56. public UUID GlobalID
  57. {
  58. get { return m_ID; }
  59. }
  60. public Vector3 WorldPosition
  61. {
  62. get { return GetSP().AbsolutePosition; }
  63. set { GetSP().TeleportWithMomentum(value); }
  64. }
  65. #region IAvatar implementation
  66. public IAvatarAttachment[] Attachments
  67. {
  68. get {
  69. List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
  70. Hashtable internalAttachments = GetSP().Appearance.GetAttachments();
  71. if (internalAttachments != null)
  72. {
  73. foreach (DictionaryEntry element in internalAttachments)
  74. {
  75. Hashtable attachInfo = (Hashtable)element.Value;
  76. attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int) element.Key,
  77. new UUID((string) attachInfo["item"]),
  78. new UUID((string) attachInfo["asset"]), m_security));
  79. }
  80. }
  81. return attachments.ToArray();
  82. }
  83. }
  84. public void LoadUrl(IObject sender, string message, string url)
  85. {
  86. IDialogModule dm = m_rootScene.RequestModuleInterface<IDialogModule>();
  87. if (dm != null)
  88. dm.SendUrlToUser(GetSP().UUID, sender.Name, sender.GlobalID, GetSP().UUID, false, message, url);
  89. }
  90. #endregion
  91. }
  92. }