LOParcel.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Region.Framework.Interfaces;
  28. using OpenSim.Region.Framework.Scenes;
  29. namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
  30. {
  31. class LOParcel : System.MarshalByRefObject, IParcel
  32. {
  33. private readonly Scene m_scene;
  34. private readonly int m_parcelID;
  35. public LOParcel(Scene m_scene, int m_parcelID)
  36. {
  37. this.m_scene = m_scene;
  38. this.m_parcelID = m_parcelID;
  39. }
  40. private ILandObject GetLO()
  41. {
  42. return m_scene.LandChannel.GetLandObject(m_parcelID);
  43. }
  44. public string Name
  45. {
  46. get { return GetLO().LandData.Name; }
  47. set { GetLO().LandData.Name = value; }
  48. }
  49. public string Description
  50. {
  51. get { return GetLO().LandData.Description; }
  52. set { GetLO().LandData.Description = value; }
  53. }
  54. public ISocialEntity Owner
  55. {
  56. get { throw new System.NotImplementedException(); }
  57. set { throw new System.NotImplementedException(); }
  58. }
  59. public bool[,] Bitmap
  60. {
  61. get { return GetLO().LandBitmap; }
  62. }
  63. }
  64. }