RegionModule.cs 4.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using Nini.Config;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Framework.Interfaces;
  32. using OpenSim.Region.Framework.Scenes;
  33. namespace OpenSim.Region.Examples.SimpleModule
  34. {
  35. public class RegionModule : IRegionModule
  36. {
  37. #region IRegionModule Members
  38. private Scene m_scene;
  39. public void Initialise(Scene scene, IConfigSource source)
  40. {
  41. m_scene = scene;
  42. }
  43. public void PostInitialise()
  44. {
  45. // RegionInfo regionInfo = m_scene.RegionInfo;
  46. // Vector3 pos = new Vector3(110, 129, 27);
  47. //AddCpuCounter(regionInfo, pos);
  48. // AddComplexObjects(regionInfo, pos);
  49. AddAvatars();
  50. // AddFileSystemObjects();
  51. }
  52. // private void AddFileSystemObjects()
  53. // {
  54. // DirectoryInfo dirInfo = new DirectoryInfo(".");
  55. // float x = 0;
  56. // float z = 0;
  57. // foreach (FileInfo fileInfo in dirInfo.GetFiles())
  58. // {
  59. // Vector3 filePos = new Vector3(100 + x, 129, 27 + z);
  60. // x = x + 2;
  61. // if (x > 50)
  62. // {
  63. // x = 0;
  64. // z = z + 2;
  65. // }
  66. // FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
  67. // m_scene.AddNewSceneObject(fileObject, true);
  68. // }
  69. // }
  70. private void AddAvatars()
  71. {
  72. for (int i = 0; i < 1; i++)
  73. {
  74. MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
  75. m_scene.AddNewClient(m_character);
  76. m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
  77. }
  78. List<ScenePresence> avatars = m_scene.GetAvatars();
  79. foreach (ScenePresence avatar in avatars)
  80. {
  81. avatar.AbsolutePosition =
  82. new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
  83. }
  84. }
  85. // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)
  86. // {
  87. // int objs = 3;
  88. // for (int i = 0; i < (objs*objs*objs); i++)
  89. // {
  90. // Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
  91. // ComplexObject complexObject =
  92. // new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + posOffset);
  93. // m_scene.AddNewSceneObject(complexObject, true);
  94. // }
  95. // }
  96. // private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
  97. // {
  98. // SceneObjectGroup sceneObject =
  99. // new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + new Vector3(1f, 1f, 1f));
  100. // m_scene.AddNewSceneObject(sceneObject, true);
  101. // }
  102. public void Close()
  103. {
  104. m_scene = null;
  105. }
  106. public string Name
  107. {
  108. get { return GetType().AssemblyQualifiedName; }
  109. }
  110. public bool IsSharedModule
  111. {
  112. get { return false; }
  113. }
  114. #endregion
  115. }
  116. }