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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.Avatar.Vegetation
- {
- public class VegetationModule : IRegionModule, IVegetationModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- protected Scene m_scene;
-
- protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree };
- public PCode[] CreationCapabilities { get { return creationCapabilities; } }
-
- public void Initialise(Scene scene, IConfigSource source)
- {
- m_scene = scene;
- m_scene.RegisterModuleInterface<IVegetationModule>(this);
- }
-
- public void PostInitialise() {}
- public void Close() {}
- public string Name { get { return "Vegetation Module"; } }
- public bool IsSharedModule { get { return false; } }
- public SceneObjectGroup AddTree(
- UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree)
- {
- PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
- treeShape.PathCurve = 16;
- treeShape.PathEnd = 49900;
- treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
- treeShape.Scale = scale;
- treeShape.State = (byte)treeType;
-
- return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape);
- }
-
- public SceneObjectGroup CreateEntity(
- UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
- {
- if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
- {
- m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
- return null;
- }
-
- SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
- SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
-
- // if grass or tree, make phantom
- //rootPart.TrimPermissions();
- rootPart.AddFlag(PrimFlags.Phantom);
- if (rootPart.Shape.PCode != (byte)PCode.Grass)
- AdaptTree(ref shape);
-
- m_scene.AddNewSceneObject(sceneObject, true);
- sceneObject.SetGroup(groupID, null);
-
- return sceneObject;
- }
-
- protected void AdaptTree(ref PrimitiveBaseShape tree)
- {
- // Tree size has to be adapted depending on its type
- switch ((Tree)tree.State)
- {
- case Tree.Cypress1:
- case Tree.Cypress2:
- tree.Scale = new Vector3(4, 4, 10);
- break;
- // case... other tree types
- // tree.Scale = new Vector3(?, ?, ?);
- // break;
- default:
- tree.Scale = new Vector3(4, 4, 4);
- break;
- }
- }
- }
- }
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