LandServiceInConnectorModule.cs 4.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using System.Collections.Generic;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Servers.HttpServer;
  34. using OpenSim.Region.Framework.Scenes;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Server.Base;
  37. using OpenSim.Server.Handlers.Base;
  38. using OpenSim.Services.Interfaces;
  39. namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
  40. {
  41. public class LandServiceInConnectorModule : ISharedRegionModule, ILandService
  42. {
  43. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  44. private static bool m_Enabled = false;
  45. private static bool m_Registered = false;
  46. private IConfigSource m_Config;
  47. private List<Scene> m_Scenes = new List<Scene>();
  48. #region IRegionModule interface
  49. public void Initialise(IConfigSource config)
  50. {
  51. m_Config = config;
  52. IConfig moduleConfig = config.Configs["Modules"];
  53. if (moduleConfig != null)
  54. {
  55. m_Enabled = moduleConfig.GetBoolean("LandServiceInConnector", false);
  56. if (m_Enabled)
  57. {
  58. m_log.Info("[LAND IN CONNECTOR]: LandServiceInConnector enabled");
  59. }
  60. }
  61. }
  62. public void PostInitialise()
  63. {
  64. if (!m_Enabled)
  65. return;
  66. m_log.Info("[LAND IN CONNECTOR]: Starting...");
  67. }
  68. public void Close()
  69. {
  70. }
  71. public Type ReplaceableInterface
  72. {
  73. get { return null; }
  74. }
  75. public string Name
  76. {
  77. get { return "LandServiceInConnectorModule"; }
  78. }
  79. public void AddRegion(Scene scene)
  80. {
  81. if (!m_Enabled)
  82. return;
  83. if (!m_Registered)
  84. {
  85. m_Registered = true;
  86. Object[] args = new Object[] { m_Config, MainServer.Instance, this, scene };
  87. ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:LandServiceInConnector", args);
  88. }
  89. m_Scenes.Add(scene);
  90. }
  91. public void RemoveRegion(Scene scene)
  92. {
  93. if (m_Enabled && m_Scenes.Contains(scene))
  94. m_Scenes.Remove(scene);
  95. }
  96. public void RegionLoaded(Scene scene)
  97. {
  98. }
  99. #endregion
  100. #region ILandService
  101. public LandData GetLandData(ulong regionHandle, uint x, uint y)
  102. {
  103. m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}",
  104. regionHandle, m_Scenes.Count);
  105. foreach (Scene s in m_Scenes)
  106. {
  107. if (s.RegionInfo.RegionHandle == regionHandle)
  108. {
  109. m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from");
  110. return s.GetLandData(x, y);
  111. }
  112. }
  113. m_log.DebugFormat("[LAND IN CONNECTOR]: region handle {0} not found", regionHandle);
  114. return null;
  115. }
  116. #endregion ILandService
  117. }
  118. }