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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
- {
- public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
- {
- private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
- private bool m_dumpAssetsToFile = false;
- private Scene m_scene = null;
- [Obsolete]
- public Scene MyScene
- {
- get{ return m_scene;}
- }
- /// <summary>
- /// Each agent has its own singleton collection of transactions
- /// </summary>
- private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
- new Dictionary<UUID, AgentAssetTransactions>();
-
- public AssetTransactionModule()
- {
- //m_log.Debug("creating AgentAssetTransactionModule");
- }
- #region IRegionModule Members
- public void Initialise(Scene scene, IConfigSource config)
- {
- if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
- {
- // m_log.Debug("initialising AgentAssetTransactionModule");
- RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
- scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
- scene.EventManager.OnNewClient += NewClient;
- }
- // EVIL HACK!
- // This needs killing!
- //
- if (m_scene == null)
- m_scene = scene;
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "AgentTransactionModule"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- #endregion
- public void NewClient(IClientAPI client)
- {
- client.OnAssetUploadRequest += HandleUDPUploadRequest;
- client.OnXferReceive += HandleXfer;
- }
- #region AgentAssetTransactions
- /// <summary>
- /// Get the collection of asset transactions for the given user. If one does not already exist, it
- /// is created.
- /// </summary>
- /// <param name="userID"></param>
- /// <returns></returns>
- private AgentAssetTransactions GetUserTransactions(UUID userID)
- {
- lock (AgentTransactions)
- {
- if (!AgentTransactions.ContainsKey(userID))
- {
- AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
- AgentTransactions.Add(userID, transactions);
- }
- return AgentTransactions[userID];
- }
- }
- /// <summary>
- /// Remove the given agent asset transactions. This should be called when a client is departing
- /// from a scene (and hence won't be making any more transactions here).
- /// </summary>
- /// <param name="userID"></param>
- public void RemoveAgentAssetTransactions(UUID userID)
- {
- // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
- lock (AgentTransactions)
- {
- AgentTransactions.Remove(userID);
- }
- }
- /// <summary>
- /// Create an inventory item from data that has been received through a transaction.
- ///
- /// This is called when new clothing or body parts are created. It may also be called in other
- /// situations.
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="transactionID"></param>
- /// <param name="folderID"></param>
- /// <param name="callbackID"></param>
- /// <param name="description"></param>
- /// <param name="name"></param>
- /// <param name="invType"></param>
- /// <param name="type"></param>
- /// <param name="wearableType"></param>
- /// <param name="nextOwnerMask"></param>
- public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
- uint callbackID, string description, string name, sbyte invType,
- sbyte type, byte wearableType, uint nextOwnerMask)
- {
- // m_log.DebugFormat(
- // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
- transactions.RequestCreateInventoryItem(
- remoteClient, transactionID, folderID, callbackID, description,
- name, invType, type, wearableType, nextOwnerMask);
- }
- /// <summary>
- /// Update an inventory item with data that has been received through a transaction.
- ///
- /// This is called when clothing or body parts are updated (for instance, with new textures or
- /// colours). It may also be called in other situations.
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="transactionID"></param>
- /// <param name="item"></param>
- public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
- InventoryItemBase item)
- {
- // m_log.DebugFormat(
- // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
- // item.Name);
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
- transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
- }
- /// <summary>
- /// Update a task inventory item with data that has been received through a transaction.
- ///
- /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
- /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
- /// and comes through this method.
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="transactionID"></param>
- /// <param name="item"></param>
- public void HandleTaskItemUpdateFromTransaction(
- IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
- {
- // m_log.DebugFormat(
- // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
- // item.Name);
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
- transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
- }
- /// <summary>
- /// Request that a client (agent) begin an asset transfer.
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="assetID"></param>
- /// <param name="transaction"></param>
- /// <param name="type"></param>
- /// <param name="data"></param></param>
- /// <param name="tempFile"></param>
- public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
- byte[] data, bool storeLocal, bool tempFile)
- {
- //m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
- if (((AssetType)type == AssetType.Texture ||
- (AssetType)type == AssetType.Sound ||
- (AssetType)type == AssetType.TextureTGA ||
- (AssetType)type == AssetType.Animation) &&
- tempFile == false)
- {
- Scene scene = (Scene)remoteClient.Scene;
- IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
- if (mm != null)
- {
- if (!mm.UploadCovered(remoteClient))
- {
- remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
- return;
- }
- }
- }
- //m_log.Debug("asset upload of " + assetID);
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
- AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
- if (uploader != null)
- {
- uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
- }
- }
- /// <summary>
- /// Handle asset transfer data packets received in response to the asset upload request in
- /// HandleUDPUploadRequest()
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="xferID"></param>
- /// <param name="packetID"></param>
- /// <param name="data"></param>
- public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
- {
- //m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!");
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
- transactions.HandleXfer(xferID, packetID, data);
- }
- #endregion
- }
- }
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