RegionApplicationBase.cs 5.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Net;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Framework.Servers;
  36. using OpenSim.Framework.Servers.HttpServer;
  37. using OpenSim.Region.Framework;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenSim.Region.Physics.Manager;
  40. namespace OpenSim.Region.ClientStack
  41. {
  42. public abstract class RegionApplicationBase : BaseOpenSimServer
  43. {
  44. private static readonly ILog m_log
  45. = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  46. protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
  47. protected NetworkServersInfo m_networkServersInfo;
  48. public NetworkServersInfo NetServersInfo
  49. {
  50. get { return m_networkServersInfo; }
  51. }
  52. protected uint m_httpServerPort;
  53. public CommunicationsManager CommunicationsManager
  54. {
  55. get { return m_commsManager; }
  56. set { m_commsManager = value; }
  57. }
  58. protected CommunicationsManager m_commsManager;
  59. protected StorageManager m_storageManager;
  60. protected ClientStackManager m_clientStackManager;
  61. public SceneManager SceneManager
  62. {
  63. get { return m_sceneManager; }
  64. }
  65. protected SceneManager m_sceneManager = new SceneManager();
  66. protected abstract void Initialize();
  67. /// <summary>
  68. /// Get a new physics scene.
  69. /// </summary>
  70. ///
  71. /// <param name="osSceneIdentifier">
  72. /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
  73. /// </param>
  74. /// <returns></returns>
  75. protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
  76. protected abstract StorageManager CreateStorageManager();
  77. protected abstract ClientStackManager CreateClientStackManager();
  78. protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
  79. AgentCircuitManager circuitManager);
  80. protected override void StartupSpecific()
  81. {
  82. m_storageManager = CreateStorageManager();
  83. m_clientStackManager = CreateClientStackManager();
  84. Initialize();
  85. m_httpServer
  86. = new BaseHttpServer(
  87. m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort,
  88. m_networkServersInfo.HttpSSLCN);
  89. if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
  90. {
  91. m_log.Error("[HTTP]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
  92. }
  93. m_log.Info("[REGION]: Starting HTTP server");
  94. m_httpServer.Start();
  95. base.StartupSpecific();
  96. }
  97. /// <summary>
  98. /// Get a new physics scene.
  99. /// </summary>
  100. /// <param name="engine">The name of the physics engine to use</param>
  101. /// <param name="meshEngine">The name of the mesh engine to use</param>
  102. /// <param name="config">The configuration data to pass to the physics and mesh engines</param>
  103. /// <param name="osSceneIdentifier">
  104. /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
  105. /// </param>
  106. /// <returns></returns>
  107. protected PhysicsScene GetPhysicsScene(
  108. string engine, string meshEngine, IConfigSource config, string osSceneIdentifier)
  109. {
  110. PhysicsPluginManager physicsPluginManager;
  111. physicsPluginManager = new PhysicsPluginManager();
  112. physicsPluginManager.LoadPluginsFromAssemblies("Physics");
  113. return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier);
  114. }
  115. }
  116. }