OutgoingPacket.cs 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenSim.Framework;
  29. using OpenMetaverse;
  30. namespace OpenSim.Region.ClientStack.LindenUDP
  31. {
  32. /// <summary>
  33. /// Holds a reference to the <seealso cref="LLUDPClient"/> this packet is
  34. /// destined for, along with the serialized packet data, sequence number
  35. /// (if this is a resend), number of times this packet has been resent,
  36. /// the time of the last resend, and the throttling category for this
  37. /// packet
  38. /// </summary>
  39. public sealed class OutgoingPacket
  40. {
  41. /// <summary>Client this packet is destined for</summary>
  42. public LLUDPClient Client;
  43. /// <summary>Packet data to send</summary>
  44. public UDPPacketBuffer Buffer;
  45. /// <summary>Sequence number of the wrapped packet</summary>
  46. public uint SequenceNumber;
  47. /// <summary>Number of times this packet has been resent</summary>
  48. public int ResendCount;
  49. /// <summary>Environment.TickCount when this packet was last sent over the wire</summary>
  50. public int TickCount;
  51. /// <summary>Category this packet belongs to</summary>
  52. public ThrottleOutPacketType Category;
  53. /// <summary>
  54. /// Default constructor
  55. /// </summary>
  56. /// <param name="client">Reference to the client this packet is destined for</param>
  57. /// <param name="buffer">Serialized packet data. If the flags or sequence number
  58. /// need to be updated, they will be injected directly into this binary buffer</param>
  59. /// <param name="category">Throttling category for this packet</param>
  60. public OutgoingPacket(LLUDPClient client, UDPPacketBuffer buffer, ThrottleOutPacketType category)
  61. {
  62. Client = client;
  63. Buffer = buffer;
  64. Category = category;
  65. }
  66. }
  67. }