PresenceBackreferenceEntry.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. namespace OpenSim.Grid.MessagingServer.Modules
  30. {
  31. // This is a wrapper for a List<UUID> so it can be happily stored in a hashtable.
  32. public class PresenceBackreferenceEntry
  33. {
  34. List<UUID> AgentList = new List<UUID>();
  35. public PresenceBackreferenceEntry()
  36. {
  37. }
  38. public void Add(UUID item)
  39. {
  40. lock (AgentList)
  41. {
  42. AgentList.Add(item);
  43. }
  44. }
  45. public UUID getitem(int index)
  46. {
  47. UUID result = UUID.Zero;
  48. lock (AgentList)
  49. {
  50. if (index > 0 && index < AgentList.Count)
  51. {
  52. result = AgentList[index];
  53. }
  54. }
  55. return result;
  56. }
  57. public int Count
  58. {
  59. get
  60. {
  61. int count = 0;
  62. lock (AgentList)
  63. {
  64. count = AgentList.Count;
  65. }
  66. return count;
  67. }
  68. }
  69. public void Remove(UUID item)
  70. {
  71. lock (AgentList)
  72. {
  73. if (AgentList.Contains(item))
  74. AgentList.Remove(item);
  75. }
  76. }
  77. public bool contains(UUID item)
  78. {
  79. bool result = false;
  80. lock (AgentList)
  81. {
  82. result = AgentList.Contains(item);
  83. }
  84. return result;
  85. }
  86. }
  87. }