UserDataBase.cs 4.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. namespace OpenSim.Data
  32. {
  33. public abstract class UserDataBase : IUserDataPlugin
  34. {
  35. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  36. // private Dictionary<UUID, AvatarAppearance> aplist = new Dictionary<UUID, AvatarAppearance>();
  37. public abstract UserProfileData GetUserByUUID(UUID user);
  38. public abstract UserProfileData GetUserByName(string fname, string lname);
  39. public abstract UserAgentData GetAgentByUUID(UUID user);
  40. public abstract UserAgentData GetAgentByName(string name);
  41. public abstract UserAgentData GetAgentByName(string fname, string lname);
  42. public UserProfileData GetUserByUri(Uri uri) { return null; }
  43. public abstract void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
  44. public abstract void AddNewUserProfile(UserProfileData user);
  45. public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
  46. {
  47. // Deliberately blank - database plugins shouldn't store temporary profiles.
  48. }
  49. public abstract bool UpdateUserProfile(UserProfileData user);
  50. public abstract void AddNewUserAgent(UserAgentData agent);
  51. public abstract void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
  52. public abstract void RemoveUserFriend(UUID friendlistowner, UUID friend);
  53. public abstract void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
  54. public abstract List<FriendListItem> GetUserFriendList(UUID friendlistowner);
  55. public abstract Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids);
  56. public abstract bool MoneyTransferRequest(UUID from, UUID to, uint amount);
  57. public abstract bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
  58. public abstract List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
  59. public abstract AvatarAppearance GetUserAppearance(UUID user);
  60. public abstract void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
  61. // public virtual AvatarAppearance GetUserAppearance(UUID user) {
  62. // AvatarAppearance aa = null;
  63. // try {
  64. // aa = aplist[user];
  65. // m_log.Info("[APPEARANCE] Found appearance for " + user.ToString() + aa.ToString());
  66. // } catch (System.Collections.Generic.KeyNotFoundException e) {
  67. // m_log.Info("[APPEARANCE] No appearance found for " + user.ToString());
  68. // }
  69. // return aa;
  70. // }
  71. // public virtual void UpdateUserAppearance(UUID user, AvatarAppearance appearance) {
  72. // aplist[user] = appearance;
  73. // m_log.Info("[APPEARANCE] Setting appearance for " + user.ToString() + appearance.ToString());
  74. // }
  75. public abstract void ResetAttachments(UUID userID);
  76. public abstract void LogoutUsers(UUID regionID);
  77. public abstract string Version {get;}
  78. public abstract string Name {get;}
  79. public abstract void Initialise(string connect);
  80. public abstract void Initialise();
  81. public abstract void Dispose();
  82. }
  83. }