MySQLLegacyRegionData.cs 71 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Data;
  30. using System.Drawing;
  31. using System.IO;
  32. using System.Reflection;
  33. using System.Threading;
  34. using log4net;
  35. using MySql.Data.MySqlClient;
  36. using OpenMetaverse;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.Framework.Interfaces;
  39. using OpenSim.Region.Framework.Scenes;
  40. namespace OpenSim.Data.MySQL
  41. {
  42. /// <summary>
  43. /// A MySQL Interface for the Region Server
  44. /// </summary>
  45. public class MySQLDataStore : IRegionDataStore
  46. {
  47. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  48. private string m_ConnectionString;
  49. private MySqlConnection m_Connection = null;
  50. public void Initialise(string connectionString)
  51. {
  52. m_ConnectionString = connectionString;
  53. m_Connection = new MySqlConnection(m_ConnectionString);
  54. m_Connection.Open();
  55. // Apply new Migrations
  56. //
  57. Assembly assem = GetType().Assembly;
  58. Migration m = new Migration(m_Connection, assem, "RegionStore");
  59. m.Update();
  60. // NOTE: This is a very slow query that times out on regions with a lot of prims.
  61. // I'm told that it is no longer relevant so it's commented out now, but if it
  62. // is relevant it should be added as a console command instead of part of the
  63. // startup phase
  64. // Clean dropped attachments
  65. //
  66. //try
  67. //{
  68. // using (MySqlCommand cmd = m_Connection.CreateCommand())
  69. // {
  70. // cmd.CommandText = "delete from prims, primshapes using prims " +
  71. // "left join primshapes on prims.uuid = primshapes.uuid " +
  72. // "where PCode = 9 and State <> 0";
  73. // ExecuteNonQuery(cmd);
  74. // }
  75. //}
  76. //catch (MySqlException ex)
  77. //{
  78. // m_log.Error("[REGION DB]: Error cleaning up dropped attachments: " + ex.Message);
  79. //}
  80. }
  81. private IDataReader ExecuteReader(MySqlCommand c)
  82. {
  83. IDataReader r = null;
  84. bool errorSeen = false;
  85. while (true)
  86. {
  87. try
  88. {
  89. r = c.ExecuteReader();
  90. }
  91. catch (Exception)
  92. {
  93. Thread.Sleep(500);
  94. m_Connection.Close();
  95. m_Connection = (MySqlConnection) ((ICloneable)m_Connection).Clone();
  96. m_Connection.Open();
  97. c.Connection = m_Connection;
  98. if (!errorSeen)
  99. {
  100. errorSeen = true;
  101. continue;
  102. }
  103. throw;
  104. }
  105. break;
  106. }
  107. return r;
  108. }
  109. private void ExecuteNonQuery(MySqlCommand c)
  110. {
  111. bool errorSeen = false;
  112. while (true)
  113. {
  114. try
  115. {
  116. c.ExecuteNonQuery();
  117. }
  118. catch (Exception)
  119. {
  120. Thread.Sleep(500);
  121. m_Connection.Close();
  122. m_Connection = (MySqlConnection) ((ICloneable)m_Connection).Clone();
  123. m_Connection.Open();
  124. c.Connection = m_Connection;
  125. if (!errorSeen)
  126. {
  127. errorSeen = true;
  128. continue;
  129. }
  130. throw;
  131. }
  132. break;
  133. }
  134. }
  135. public void Dispose() {}
  136. public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
  137. {
  138. uint flags = obj.RootPart.GetEffectiveObjectFlags();
  139. // Eligibility check
  140. //
  141. if ((flags & (uint)PrimFlags.Temporary) != 0)
  142. return;
  143. if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
  144. return;
  145. lock (m_Connection)
  146. {
  147. MySqlCommand cmd = m_Connection.CreateCommand();
  148. foreach (SceneObjectPart prim in obj.Children.Values)
  149. {
  150. cmd.Parameters.Clear();
  151. cmd.CommandText = "replace into prims ("+
  152. "UUID, CreationDate, "+
  153. "Name, Text, Description, "+
  154. "SitName, TouchName, ObjectFlags, "+
  155. "OwnerMask, NextOwnerMask, GroupMask, "+
  156. "EveryoneMask, BaseMask, PositionX, "+
  157. "PositionY, PositionZ, GroupPositionX, "+
  158. "GroupPositionY, GroupPositionZ, VelocityX, "+
  159. "VelocityY, VelocityZ, AngularVelocityX, "+
  160. "AngularVelocityY, AngularVelocityZ, "+
  161. "AccelerationX, AccelerationY, "+
  162. "AccelerationZ, RotationX, "+
  163. "RotationY, RotationZ, "+
  164. "RotationW, SitTargetOffsetX, "+
  165. "SitTargetOffsetY, SitTargetOffsetZ, "+
  166. "SitTargetOrientW, SitTargetOrientX, "+
  167. "SitTargetOrientY, SitTargetOrientZ, "+
  168. "RegionUUID, CreatorID, "+
  169. "OwnerID, GroupID, "+
  170. "LastOwnerID, SceneGroupID, "+
  171. "PayPrice, PayButton1, "+
  172. "PayButton2, PayButton3, "+
  173. "PayButton4, LoopedSound, "+
  174. "LoopedSoundGain, TextureAnimation, "+
  175. "OmegaX, OmegaY, OmegaZ, "+
  176. "CameraEyeOffsetX, CameraEyeOffsetY, "+
  177. "CameraEyeOffsetZ, CameraAtOffsetX, "+
  178. "CameraAtOffsetY, CameraAtOffsetZ, "+
  179. "ForceMouselook, ScriptAccessPin, "+
  180. "AllowedDrop, DieAtEdge, "+
  181. "SalePrice, SaleType, "+
  182. "ColorR, ColorG, ColorB, ColorA, "+
  183. "ParticleSystem, ClickAction, Material, "+
  184. "CollisionSound, CollisionSoundVolume, "+
  185. "PassTouches, "+
  186. "LinkNumber) values (" + "?UUID, "+
  187. "?CreationDate, ?Name, ?Text, "+
  188. "?Description, ?SitName, ?TouchName, "+
  189. "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, "+
  190. "?GroupMask, ?EveryoneMask, ?BaseMask, "+
  191. "?PositionX, ?PositionY, ?PositionZ, "+
  192. "?GroupPositionX, ?GroupPositionY, "+
  193. "?GroupPositionZ, ?VelocityX, "+
  194. "?VelocityY, ?VelocityZ, ?AngularVelocityX, "+
  195. "?AngularVelocityY, ?AngularVelocityZ, "+
  196. "?AccelerationX, ?AccelerationY, "+
  197. "?AccelerationZ, ?RotationX, "+
  198. "?RotationY, ?RotationZ, "+
  199. "?RotationW, ?SitTargetOffsetX, "+
  200. "?SitTargetOffsetY, ?SitTargetOffsetZ, "+
  201. "?SitTargetOrientW, ?SitTargetOrientX, "+
  202. "?SitTargetOrientY, ?SitTargetOrientZ, "+
  203. "?RegionUUID, ?CreatorID, ?OwnerID, "+
  204. "?GroupID, ?LastOwnerID, ?SceneGroupID, "+
  205. "?PayPrice, ?PayButton1, ?PayButton2, "+
  206. "?PayButton3, ?PayButton4, ?LoopedSound, "+
  207. "?LoopedSoundGain, ?TextureAnimation, "+
  208. "?OmegaX, ?OmegaY, ?OmegaZ, "+
  209. "?CameraEyeOffsetX, ?CameraEyeOffsetY, "+
  210. "?CameraEyeOffsetZ, ?CameraAtOffsetX, "+
  211. "?CameraAtOffsetY, ?CameraAtOffsetZ, "+
  212. "?ForceMouselook, ?ScriptAccessPin, "+
  213. "?AllowedDrop, ?DieAtEdge, ?SalePrice, "+
  214. "?SaleType, ?ColorR, ?ColorG, "+
  215. "?ColorB, ?ColorA, ?ParticleSystem, "+
  216. "?ClickAction, ?Material, ?CollisionSound, "+
  217. "?CollisionSoundVolume, ?PassTouches, ?LinkNumber)";
  218. FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
  219. ExecuteNonQuery(cmd);
  220. cmd.Parameters.Clear();
  221. cmd.CommandText = "replace into primshapes ("+
  222. "UUID, Shape, ScaleX, ScaleY, "+
  223. "ScaleZ, PCode, PathBegin, PathEnd, "+
  224. "PathScaleX, PathScaleY, PathShearX, "+
  225. "PathShearY, PathSkew, PathCurve, "+
  226. "PathRadiusOffset, PathRevolutions, "+
  227. "PathTaperX, PathTaperY, PathTwist, "+
  228. "PathTwistBegin, ProfileBegin, ProfileEnd, "+
  229. "ProfileCurve, ProfileHollow, Texture, "+
  230. "ExtraParams, State) values (?UUID, "+
  231. "?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, "+
  232. "?PCode, ?PathBegin, ?PathEnd, "+
  233. "?PathScaleX, ?PathScaleY, "+
  234. "?PathShearX, ?PathShearY, "+
  235. "?PathSkew, ?PathCurve, ?PathRadiusOffset, "+
  236. "?PathRevolutions, ?PathTaperX, "+
  237. "?PathTaperY, ?PathTwist, "+
  238. "?PathTwistBegin, ?ProfileBegin, "+
  239. "?ProfileEnd, ?ProfileCurve, "+
  240. "?ProfileHollow, ?Texture, ?ExtraParams, "+
  241. "?State)";
  242. FillShapeCommand(cmd, prim);
  243. ExecuteNonQuery(cmd);
  244. }
  245. cmd.Dispose();
  246. }
  247. }
  248. public void RemoveObject(UUID obj, UUID regionUUID)
  249. {
  250. List<UUID> uuids = new List<UUID>();
  251. // Formerly, this used to check the region UUID.
  252. // That makes no sense, as we remove the contents of a prim
  253. // unconditionally, but the prim dependent on the region ID.
  254. // So, we would destroy an object and cause hard to detect
  255. // issues if we delete the contents only. Deleting it all may
  256. // cause the loss of a prim, but is cleaner.
  257. // It's also faster because it uses the primary key.
  258. //
  259. lock (m_Connection)
  260. {
  261. using (MySqlCommand cmd = m_Connection.CreateCommand())
  262. {
  263. cmd.CommandText = "select UUID from prims where SceneGroupID= ?UUID";
  264. cmd.Parameters.AddWithValue("UUID", obj.ToString());
  265. using (IDataReader reader = ExecuteReader(cmd))
  266. {
  267. while (reader.Read())
  268. uuids.Add(new UUID(reader["UUID"].ToString()));
  269. }
  270. // delete the main prims
  271. cmd.CommandText = "delete from prims where SceneGroupID= ?UUID";
  272. ExecuteNonQuery(cmd);
  273. }
  274. }
  275. // there is no way this should be < 1 unless there is
  276. // a very corrupt database, but in that case be extra
  277. // safe anyway.
  278. if (uuids.Count > 0)
  279. {
  280. RemoveShapes(uuids);
  281. RemoveItems(uuids);
  282. }
  283. }
  284. /// <summary>
  285. /// Remove all persisted items of the given prim.
  286. /// The caller must acquire the necessrary synchronization locks
  287. /// </summary>
  288. /// <param name="uuid">the Item UUID</param>
  289. private void RemoveItems(UUID uuid)
  290. {
  291. lock (m_Connection)
  292. {
  293. using (MySqlCommand cmd = m_Connection.CreateCommand())
  294. {
  295. cmd.CommandText = "delete from primitems where PrimID = ?PrimID";
  296. cmd.Parameters.AddWithValue("PrimID", uuid.ToString());
  297. ExecuteNonQuery(cmd);
  298. }
  299. }
  300. }
  301. /// <summary>
  302. /// Remove all persisted shapes for a list of prims
  303. /// The caller must acquire the necessrary synchronization locks
  304. /// </summary>
  305. /// <param name="uuids">the list of UUIDs</param>
  306. private void RemoveShapes(List<UUID> uuids)
  307. {
  308. lock (m_Connection)
  309. {
  310. string sql = "delete from primshapes where ";
  311. using (MySqlCommand cmd = m_Connection.CreateCommand())
  312. {
  313. for (int i = 0; i < uuids.Count; i++)
  314. {
  315. if ((i + 1) == uuids.Count)
  316. {// end of the list
  317. sql += "(UUID = ?UUID" + i + ")";
  318. }
  319. else
  320. {
  321. sql += "(UUID = ?UUID" + i + ") or ";
  322. }
  323. }
  324. cmd.CommandText = sql;
  325. for (int i = 0; i < uuids.Count; i++)
  326. cmd.Parameters.AddWithValue("UUID" + i, uuids[i].ToString());
  327. ExecuteNonQuery(cmd);
  328. }
  329. }
  330. }
  331. /// <summary>
  332. /// Remove all persisted items for a list of prims
  333. /// The caller must acquire the necessrary synchronization locks
  334. /// </summary>
  335. /// <param name="uuids">the list of UUIDs</param>
  336. private void RemoveItems(List<UUID> uuids)
  337. {
  338. lock (m_Connection)
  339. {
  340. string sql = "delete from primitems where ";
  341. using (MySqlCommand cmd = m_Connection.CreateCommand())
  342. {
  343. for (int i = 0; i < uuids.Count; i++)
  344. {
  345. if ((i + 1) == uuids.Count)
  346. {
  347. // end of the list
  348. sql += "(PrimID = ?PrimID" + i + ")";
  349. }
  350. else
  351. {
  352. sql += "(PrimID = ?PrimID" + i + ") or ";
  353. }
  354. }
  355. cmd.CommandText = sql;
  356. for (int i = 0; i < uuids.Count; i++)
  357. cmd.Parameters.AddWithValue("PrimID" + i, uuids[i].ToString());
  358. ExecuteNonQuery(cmd);
  359. }
  360. }
  361. }
  362. public List<SceneObjectGroup> LoadObjects(UUID regionID)
  363. {
  364. const int ROWS_PER_QUERY = 5000;
  365. Dictionary<UUID, SceneObjectPart> prims = new Dictionary<UUID, SceneObjectPart>(ROWS_PER_QUERY);
  366. Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
  367. int count = 0;
  368. #region Prim Loading
  369. lock (m_Connection)
  370. {
  371. using (MySqlCommand cmd = m_Connection.CreateCommand())
  372. {
  373. cmd.CommandText =
  374. "SELECT * FROM prims LEFT JOIN primshapes ON prims.UUID = primshapes.UUID WHERE RegionUUID = ?RegionUUID";
  375. cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
  376. using (IDataReader reader = ExecuteReader(cmd))
  377. {
  378. while (reader.Read())
  379. {
  380. SceneObjectPart prim = BuildPrim(reader);
  381. if (reader["Shape"] is DBNull)
  382. prim.Shape = PrimitiveBaseShape.Default;
  383. else
  384. prim.Shape = BuildShape(reader);
  385. UUID parentID = new UUID(reader["SceneGroupID"].ToString());
  386. if (parentID != prim.UUID)
  387. prim.ParentUUID = parentID;
  388. prims[prim.UUID] = prim;
  389. ++count;
  390. if (count % ROWS_PER_QUERY == 0)
  391. m_log.Debug("[REGION DB]: Loaded " + count + " prims...");
  392. }
  393. }
  394. }
  395. }
  396. #endregion Prim Loading
  397. #region SceneObjectGroup Creation
  398. // Create all of the SOGs from the root prims first
  399. foreach (SceneObjectPart prim in prims.Values)
  400. {
  401. if (prim.ParentUUID == UUID.Zero)
  402. objects[prim.UUID] = new SceneObjectGroup(prim);
  403. }
  404. // Add all of the children objects to the SOGs
  405. foreach (SceneObjectPart prim in prims.Values)
  406. {
  407. SceneObjectGroup sog;
  408. if (prim.UUID != prim.ParentUUID)
  409. {
  410. if (objects.TryGetValue(prim.ParentUUID, out sog))
  411. {
  412. int originalLinkNum = prim.LinkNum;
  413. sog.AddPart(prim);
  414. // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum.
  415. // We override that here
  416. if (originalLinkNum != 0)
  417. prim.LinkNum = originalLinkNum;
  418. }
  419. else
  420. {
  421. m_log.WarnFormat(
  422. "[REGION DB]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.",
  423. prim.Name, prim.UUID, regionID, prim.ParentUUID);
  424. }
  425. }
  426. }
  427. #endregion SceneObjectGroup Creation
  428. m_log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
  429. #region Prim Inventory Loading
  430. // Instead of attempting to LoadItems on every prim,
  431. // most of which probably have no items... get a
  432. // list from DB of all prims which have items and
  433. // LoadItems only on those
  434. List<SceneObjectPart> primsWithInventory = new List<SceneObjectPart>();
  435. lock (m_Connection)
  436. {
  437. using (MySqlCommand itemCmd = m_Connection.CreateCommand())
  438. {
  439. itemCmd.CommandText = "SELECT DISTINCT primID FROM primitems";
  440. using (IDataReader itemReader = ExecuteReader(itemCmd))
  441. {
  442. while (itemReader.Read())
  443. {
  444. if (!(itemReader["primID"] is DBNull))
  445. {
  446. UUID primID = new UUID(itemReader["primID"].ToString());
  447. if (prims.ContainsKey(primID))
  448. primsWithInventory.Add(prims[primID]);
  449. }
  450. }
  451. }
  452. }
  453. }
  454. foreach (SceneObjectPart prim in primsWithInventory)
  455. {
  456. LoadItems(prim);
  457. }
  458. #endregion Prim Inventory Loading
  459. m_log.DebugFormat("[REGION DB]: Loaded inventory from {0} objects", primsWithInventory.Count);
  460. return new List<SceneObjectGroup>(objects.Values);
  461. }
  462. /// <summary>
  463. /// Load in a prim's persisted inventory.
  464. /// </summary>
  465. /// <param name="prim">The prim</param>
  466. private void LoadItems(SceneObjectPart prim)
  467. {
  468. lock (m_Connection)
  469. {
  470. List<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
  471. using (MySqlCommand cmd = m_Connection.CreateCommand())
  472. {
  473. cmd.CommandText = "select * from primitems where PrimID = ?PrimID";
  474. cmd.Parameters.AddWithValue("PrimID", prim.UUID.ToString());
  475. using (IDataReader reader = ExecuteReader(cmd))
  476. {
  477. while (reader.Read())
  478. {
  479. TaskInventoryItem item = BuildItem(reader);
  480. item.ParentID = prim.UUID; // Values in database are often wrong
  481. inventory.Add(item);
  482. }
  483. }
  484. }
  485. prim.Inventory.RestoreInventoryItems(inventory);
  486. }
  487. }
  488. public void StoreTerrain(double[,] ter, UUID regionID)
  489. {
  490. m_log.Info("[REGION DB]: Storing terrain");
  491. lock (m_Connection)
  492. {
  493. using (MySqlCommand cmd = m_Connection.CreateCommand())
  494. {
  495. cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID";
  496. cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
  497. ExecuteNonQuery(cmd);
  498. cmd.CommandText = "insert into terrain (RegionUUID, " +
  499. "Revision, Heightfield) values (?RegionUUID, " +
  500. "1, ?Heightfield)";
  501. cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter));
  502. ExecuteNonQuery(cmd);
  503. }
  504. }
  505. }
  506. public double[,] LoadTerrain(UUID regionID)
  507. {
  508. double[,] terrain = null;
  509. lock (m_Connection)
  510. {
  511. using (MySqlCommand cmd = m_Connection.CreateCommand())
  512. {
  513. cmd.CommandText = "select RegionUUID, Revision, Heightfield " +
  514. "from terrain where RegionUUID = ?RegionUUID " +
  515. "order by Revision desc limit 1";
  516. cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
  517. using (IDataReader reader = ExecuteReader(cmd))
  518. {
  519. while (reader.Read())
  520. {
  521. int rev = Convert.ToInt32(reader["Revision"]);
  522. terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
  523. terrain.Initialize();
  524. using (MemoryStream mstr = new MemoryStream((byte[])reader["Heightfield"]))
  525. {
  526. using (BinaryReader br = new BinaryReader(mstr))
  527. {
  528. for (int x = 0; x < (int)Constants.RegionSize; x++)
  529. {
  530. for (int y = 0; y < (int)Constants.RegionSize; y++)
  531. {
  532. terrain[x, y] = br.ReadDouble();
  533. }
  534. }
  535. }
  536. m_log.InfoFormat("[REGION DB]: Loaded terrain revision r{0}", rev);
  537. }
  538. }
  539. }
  540. }
  541. }
  542. return terrain;
  543. }
  544. public void RemoveLandObject(UUID globalID)
  545. {
  546. lock (m_Connection)
  547. {
  548. using (MySqlCommand cmd = m_Connection.CreateCommand())
  549. {
  550. cmd.CommandText = "delete from land where UUID = ?UUID";
  551. cmd.Parameters.AddWithValue("UUID", globalID.ToString());
  552. ExecuteNonQuery(cmd);
  553. }
  554. }
  555. }
  556. public void StoreLandObject(ILandObject parcel)
  557. {
  558. lock (m_Connection)
  559. {
  560. using (MySqlCommand cmd = m_Connection.CreateCommand())
  561. {
  562. cmd.CommandText = "replace into land (UUID, RegionUUID, " +
  563. "LocalLandID, Bitmap, Name, Description, " +
  564. "OwnerUUID, IsGroupOwned, Area, AuctionID, " +
  565. "Category, ClaimDate, ClaimPrice, GroupUUID, " +
  566. "SalePrice, LandStatus, LandFlags, LandingType, " +
  567. "MediaAutoScale, MediaTextureUUID, MediaURL, " +
  568. "MusicURL, PassHours, PassPrice, SnapshotUUID, " +
  569. "UserLocationX, UserLocationY, UserLocationZ, " +
  570. "UserLookAtX, UserLookAtY, UserLookAtZ, " +
  571. "AuthbuyerID, OtherCleanTime, Dwell) values (" +
  572. "?UUID, ?RegionUUID, " +
  573. "?LocalLandID, ?Bitmap, ?Name, ?Description, " +
  574. "?OwnerUUID, ?IsGroupOwned, ?Area, ?AuctionID, " +
  575. "?Category, ?ClaimDate, ?ClaimPrice, ?GroupUUID, " +
  576. "?SalePrice, ?LandStatus, ?LandFlags, ?LandingType, " +
  577. "?MediaAutoScale, ?MediaTextureUUID, ?MediaURL, " +
  578. "?MusicURL, ?PassHours, ?PassPrice, ?SnapshotUUID, " +
  579. "?UserLocationX, ?UserLocationY, ?UserLocationZ, " +
  580. "?UserLookAtX, ?UserLookAtY, ?UserLookAtZ, " +
  581. "?AuthbuyerID, ?OtherCleanTime, ?Dwell)";
  582. FillLandCommand(cmd, parcel.LandData, parcel.RegionUUID);
  583. ExecuteNonQuery(cmd);
  584. cmd.CommandText = "delete from landaccesslist where LandUUID = ?UUID";
  585. ExecuteNonQuery(cmd);
  586. cmd.Parameters.Clear();
  587. cmd.CommandText = "insert into landaccesslist (LandUUID, " +
  588. "AccessUUID, Flags) values (?LandUUID, ?AccessUUID, " +
  589. "?Flags)";
  590. foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
  591. {
  592. FillLandAccessCommand(cmd, entry, parcel.LandData.GlobalID);
  593. ExecuteNonQuery(cmd);
  594. cmd.Parameters.Clear();
  595. }
  596. }
  597. }
  598. }
  599. public RegionSettings LoadRegionSettings(UUID regionUUID)
  600. {
  601. RegionSettings rs = null;
  602. lock (m_Connection)
  603. {
  604. using (MySqlCommand cmd = m_Connection.CreateCommand())
  605. {
  606. cmd.CommandText = "select * from regionsettings where regionUUID = ?RegionUUID";
  607. cmd.Parameters.AddWithValue("regionUUID", regionUUID);
  608. using (IDataReader reader = ExecuteReader(cmd))
  609. {
  610. if (reader.Read())
  611. {
  612. rs = BuildRegionSettings(reader);
  613. rs.OnSave += StoreRegionSettings;
  614. }
  615. else
  616. {
  617. rs = new RegionSettings();
  618. rs.RegionUUID = regionUUID;
  619. rs.OnSave += StoreRegionSettings;
  620. StoreRegionSettings(rs);
  621. }
  622. }
  623. }
  624. }
  625. return rs;
  626. }
  627. public void StoreRegionSettings(RegionSettings rs)
  628. {
  629. lock (m_Connection)
  630. {
  631. using (MySqlCommand cmd = m_Connection.CreateCommand())
  632. {
  633. cmd.CommandText = "replace into regionsettings (regionUUID, " +
  634. "block_terraform, block_fly, allow_damage, " +
  635. "restrict_pushing, allow_land_resell, " +
  636. "allow_land_join_divide, block_show_in_search, " +
  637. "agent_limit, object_bonus, maturity, " +
  638. "disable_scripts, disable_collisions, " +
  639. "disable_physics, terrain_texture_1, " +
  640. "terrain_texture_2, terrain_texture_3, " +
  641. "terrain_texture_4, elevation_1_nw, " +
  642. "elevation_2_nw, elevation_1_ne, " +
  643. "elevation_2_ne, elevation_1_se, " +
  644. "elevation_2_se, elevation_1_sw, " +
  645. "elevation_2_sw, water_height, " +
  646. "terrain_raise_limit, terrain_lower_limit, " +
  647. "use_estate_sun, fixed_sun, sun_position, " +
  648. "covenant, Sandbox, sunvectorx, sunvectory, " +
  649. "sunvectorz, loaded_creation_datetime, " +
  650. "loaded_creation_id) values (?RegionUUID, ?BlockTerraform, " +
  651. "?BlockFly, ?AllowDamage, ?RestrictPushing, " +
  652. "?AllowLandResell, ?AllowLandJoinDivide, " +
  653. "?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
  654. "?Maturity, ?DisableScripts, ?DisableCollisions, " +
  655. "?DisablePhysics, ?TerrainTexture1, " +
  656. "?TerrainTexture2, ?TerrainTexture3, " +
  657. "?TerrainTexture4, ?Elevation1NW, ?Elevation2NW, " +
  658. "?Elevation1NE, ?Elevation2NE, ?Elevation1SE, " +
  659. "?Elevation2SE, ?Elevation1SW, ?Elevation2SW, " +
  660. "?WaterHeight, ?TerrainRaiseLimit, " +
  661. "?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
  662. "?SunPosition, ?Covenant, ?Sandbox, " +
  663. "?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
  664. "?LoadedCreationDateTime, ?LoadedCreationID)";
  665. FillRegionSettingsCommand(cmd, rs);
  666. ExecuteNonQuery(cmd);
  667. }
  668. }
  669. }
  670. public List<LandData> LoadLandObjects(UUID regionUUID)
  671. {
  672. List<LandData> landData = new List<LandData>();
  673. lock (m_Connection)
  674. {
  675. using (MySqlCommand cmd = m_Connection.CreateCommand())
  676. {
  677. cmd.CommandText = "select * from land where RegionUUID = ?RegionUUID";
  678. cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
  679. using (IDataReader reader = ExecuteReader(cmd))
  680. {
  681. while (reader.Read())
  682. {
  683. LandData newLand = BuildLandData(reader);
  684. landData.Add(newLand);
  685. }
  686. }
  687. }
  688. using (MySqlCommand cmd = m_Connection.CreateCommand())
  689. {
  690. foreach (LandData land in landData)
  691. {
  692. cmd.Parameters.Clear();
  693. cmd.CommandText = "select * from landaccesslist where LandUUID = ?LandUUID";
  694. cmd.Parameters.AddWithValue("LandUUID", land.GlobalID.ToString());
  695. using (IDataReader reader = ExecuteReader(cmd))
  696. {
  697. while (reader.Read())
  698. {
  699. land.ParcelAccessList.Add(BuildLandAccessData(reader));
  700. }
  701. }
  702. }
  703. }
  704. }
  705. return landData;
  706. }
  707. public void Shutdown()
  708. {
  709. }
  710. private SceneObjectPart BuildPrim(IDataReader row)
  711. {
  712. SceneObjectPart prim = new SceneObjectPart();
  713. prim.UUID = new UUID((string)row["UUID"]);
  714. // explicit conversion of integers is required, which sort
  715. // of sucks. No idea if there is a shortcut here or not.
  716. prim.CreationDate = (int)row["CreationDate"];
  717. if (row["Name"] != DBNull.Value)
  718. prim.Name = (string)row["Name"];
  719. else
  720. prim.Name = String.Empty;
  721. // Various text fields
  722. prim.Text = (string)row["Text"];
  723. prim.Color = Color.FromArgb((int)row["ColorA"],
  724. (int)row["ColorR"],
  725. (int)row["ColorG"],
  726. (int)row["ColorB"]);
  727. prim.Description = (string)row["Description"];
  728. prim.SitName = (string)row["SitName"];
  729. prim.TouchName = (string)row["TouchName"];
  730. // Permissions
  731. prim.ObjectFlags = (uint)(int)row["ObjectFlags"];
  732. prim.CreatorID = new UUID((string)row["CreatorID"]);
  733. prim.OwnerID = new UUID((string)row["OwnerID"]);
  734. prim.GroupID = new UUID((string)row["GroupID"]);
  735. prim.LastOwnerID = new UUID((string)row["LastOwnerID"]);
  736. prim.OwnerMask = (uint)(int)row["OwnerMask"];
  737. prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"];
  738. prim.GroupMask = (uint)(int)row["GroupMask"];
  739. prim.EveryoneMask = (uint)(int)row["EveryoneMask"];
  740. prim.BaseMask = (uint)(int)row["BaseMask"];
  741. // Vectors
  742. prim.OffsetPosition = new Vector3(
  743. (float)(double)row["PositionX"],
  744. (float)(double)row["PositionY"],
  745. (float)(double)row["PositionZ"]
  746. );
  747. prim.GroupPosition = new Vector3(
  748. (float)(double)row["GroupPositionX"],
  749. (float)(double)row["GroupPositionY"],
  750. (float)(double)row["GroupPositionZ"]
  751. );
  752. prim.Velocity = new Vector3(
  753. (float)(double)row["VelocityX"],
  754. (float)(double)row["VelocityY"],
  755. (float)(double)row["VelocityZ"]
  756. );
  757. prim.AngularVelocity = new Vector3(
  758. (float)(double)row["AngularVelocityX"],
  759. (float)(double)row["AngularVelocityY"],
  760. (float)(double)row["AngularVelocityZ"]
  761. );
  762. prim.Acceleration = new Vector3(
  763. (float)(double)row["AccelerationX"],
  764. (float)(double)row["AccelerationY"],
  765. (float)(double)row["AccelerationZ"]
  766. );
  767. // quaternions
  768. prim.RotationOffset = new Quaternion(
  769. (float)(double)row["RotationX"],
  770. (float)(double)row["RotationY"],
  771. (float)(double)row["RotationZ"],
  772. (float)(double)row["RotationW"]
  773. );
  774. prim.SitTargetPositionLL = new Vector3(
  775. (float)(double)row["SitTargetOffsetX"],
  776. (float)(double)row["SitTargetOffsetY"],
  777. (float)(double)row["SitTargetOffsetZ"]
  778. );
  779. prim.SitTargetOrientationLL = new Quaternion(
  780. (float)(double)row["SitTargetOrientX"],
  781. (float)(double)row["SitTargetOrientY"],
  782. (float)(double)row["SitTargetOrientZ"],
  783. (float)(double)row["SitTargetOrientW"]
  784. );
  785. prim.PayPrice[0] = (int)row["PayPrice"];
  786. prim.PayPrice[1] = (int)row["PayButton1"];
  787. prim.PayPrice[2] = (int)row["PayButton2"];
  788. prim.PayPrice[3] = (int)row["PayButton3"];
  789. prim.PayPrice[4] = (int)row["PayButton4"];
  790. prim.Sound = new UUID(row["LoopedSound"].ToString());
  791. prim.SoundGain = (float)(double)row["LoopedSoundGain"];
  792. prim.SoundFlags = 1; // If it's persisted at all, it's looped
  793. if (!(row["TextureAnimation"] is DBNull))
  794. prim.TextureAnimation = (byte[])row["TextureAnimation"];
  795. if (!(row["ParticleSystem"] is DBNull))
  796. prim.ParticleSystem = (byte[])row["ParticleSystem"];
  797. prim.AngularVelocity = new Vector3(
  798. (float)(double)row["OmegaX"],
  799. (float)(double)row["OmegaY"],
  800. (float)(double)row["OmegaZ"]
  801. );
  802. prim.SetCameraEyeOffset(new Vector3(
  803. (float)(double)row["CameraEyeOffsetX"],
  804. (float)(double)row["CameraEyeOffsetY"],
  805. (float)(double)row["CameraEyeOffsetZ"]
  806. ));
  807. prim.SetCameraAtOffset(new Vector3(
  808. (float)(double)row["CameraAtOffsetX"],
  809. (float)(double)row["CameraAtOffsetY"],
  810. (float)(double)row["CameraAtOffsetZ"]
  811. ));
  812. if ((sbyte)row["ForceMouselook"] != 0)
  813. prim.SetForceMouselook(true);
  814. prim.ScriptAccessPin = (int)row["ScriptAccessPin"];
  815. if ((sbyte)row["AllowedDrop"] != 0)
  816. prim.AllowedDrop = true;
  817. if ((sbyte)row["DieAtEdge"] != 0)
  818. prim.DIE_AT_EDGE = true;
  819. prim.SalePrice = (int)row["SalePrice"];
  820. prim.ObjectSaleType = unchecked((byte)(sbyte)row["SaleType"]);
  821. prim.Material = unchecked((byte)(sbyte)row["Material"]);
  822. if (!(row["ClickAction"] is DBNull))
  823. prim.ClickAction = unchecked((byte)(sbyte)row["ClickAction"]);
  824. prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
  825. prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
  826. if ((sbyte)row["PassTouches"] != 0)
  827. prim.PassTouches = true;
  828. prim.LinkNum = (int)row["LinkNumber"];
  829. return prim;
  830. }
  831. /// <summary>
  832. /// Build a prim inventory item from the persisted data.
  833. /// </summary>
  834. /// <param name="row"></param>
  835. /// <returns></returns>
  836. private static TaskInventoryItem BuildItem(IDataReader row)
  837. {
  838. TaskInventoryItem taskItem = new TaskInventoryItem();
  839. taskItem.ItemID = new UUID((String)row["itemID"]);
  840. taskItem.ParentPartID = new UUID((String)row["primID"]);
  841. taskItem.AssetID = new UUID((String)row["assetID"]);
  842. taskItem.ParentID = new UUID((String)row["parentFolderID"]);
  843. taskItem.InvType = Convert.ToInt32(row["invType"]);
  844. taskItem.Type = Convert.ToInt32(row["assetType"]);
  845. taskItem.Name = (String)row["name"];
  846. taskItem.Description = (String)row["description"];
  847. taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
  848. taskItem.CreatorID = new UUID((String)row["creatorID"]);
  849. taskItem.OwnerID = new UUID((String)row["ownerID"]);
  850. taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
  851. taskItem.GroupID = new UUID((String)row["groupID"]);
  852. taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
  853. taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
  854. taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
  855. taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
  856. taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
  857. taskItem.Flags = Convert.ToUInt32(row["flags"]);
  858. return taskItem;
  859. }
  860. private static RegionSettings BuildRegionSettings(IDataReader row)
  861. {
  862. RegionSettings newSettings = new RegionSettings();
  863. newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
  864. newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
  865. newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
  866. newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
  867. newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
  868. newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
  869. newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
  870. newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
  871. newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
  872. newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
  873. newSettings.Maturity = Convert.ToInt32(row["maturity"]);
  874. newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
  875. newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
  876. newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
  877. newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
  878. newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
  879. newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
  880. newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
  881. newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
  882. newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
  883. newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
  884. newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
  885. newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
  886. newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
  887. newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
  888. newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
  889. newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
  890. newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
  891. newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
  892. newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
  893. newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
  894. newSettings.SunVector = new Vector3 (
  895. Convert.ToSingle(row["sunvectorx"]),
  896. Convert.ToSingle(row["sunvectory"]),
  897. Convert.ToSingle(row["sunvectorz"])
  898. );
  899. newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
  900. newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
  901. newSettings.Covenant = new UUID((String) row["covenant"]);
  902. newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
  903. if (row["loaded_creation_id"] is DBNull)
  904. newSettings.LoadedCreationID = "";
  905. else
  906. newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
  907. return newSettings;
  908. }
  909. /// <summary>
  910. ///
  911. /// </summary>
  912. /// <param name="row"></param>
  913. /// <returns></returns>
  914. private static LandData BuildLandData(IDataReader row)
  915. {
  916. LandData newData = new LandData();
  917. newData.GlobalID = new UUID((String) row["UUID"]);
  918. newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
  919. // Bitmap is a byte[512]
  920. newData.Bitmap = (Byte[]) row["Bitmap"];
  921. newData.Name = (String) row["Name"];
  922. newData.Description = (String) row["Description"];
  923. newData.OwnerID = new UUID((String)row["OwnerUUID"]);
  924. newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
  925. newData.Area = Convert.ToInt32(row["Area"]);
  926. newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unimplemented
  927. newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
  928. //Enum libsecondlife.Parcel.ParcelCategory
  929. newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
  930. newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
  931. newData.GroupID = new UUID((String) row["GroupUUID"]);
  932. newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
  933. newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
  934. //Enum. libsecondlife.Parcel.ParcelStatus
  935. newData.Flags = Convert.ToUInt32(row["LandFlags"]);
  936. newData.LandingType = Convert.ToByte(row["LandingType"]);
  937. newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
  938. newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
  939. newData.MediaURL = (String) row["MediaURL"];
  940. newData.MusicURL = (String) row["MusicURL"];
  941. newData.PassHours = Convert.ToSingle(row["PassHours"]);
  942. newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
  943. UUID authedbuyer = UUID.Zero;
  944. UUID snapshotID = UUID.Zero;
  945. UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer);
  946. UUID.TryParse((string)row["SnapshotUUID"], out snapshotID);
  947. newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
  948. newData.Dwell = Convert.ToInt32(row["Dwell"]);
  949. newData.AuthBuyerID = authedbuyer;
  950. newData.SnapshotID = snapshotID;
  951. try
  952. {
  953. newData.UserLocation =
  954. new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
  955. Convert.ToSingle(row["UserLocationZ"]));
  956. newData.UserLookAt =
  957. new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
  958. Convert.ToSingle(row["UserLookAtZ"]));
  959. }
  960. catch (InvalidCastException)
  961. {
  962. newData.UserLocation = Vector3.Zero;
  963. newData.UserLookAt = Vector3.Zero;
  964. m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
  965. }
  966. newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
  967. return newData;
  968. }
  969. /// <summary>
  970. ///
  971. /// </summary>
  972. /// <param name="row"></param>
  973. /// <returns></returns>
  974. private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row)
  975. {
  976. ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
  977. entry.AgentID = new UUID((string) row["AccessUUID"]);
  978. entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]);
  979. entry.Time = new DateTime();
  980. return entry;
  981. }
  982. /// <summary>
  983. ///
  984. /// </summary>
  985. /// <param name="val"></param>
  986. /// <returns></returns>
  987. private static Array SerializeTerrain(double[,] val)
  988. {
  989. MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
  990. BinaryWriter bw = new BinaryWriter(str);
  991. // TODO: COMPATIBILITY - Add byte-order conversions
  992. for (int x = 0; x < (int)Constants.RegionSize; x++)
  993. for (int y = 0; y < (int)Constants.RegionSize; y++)
  994. {
  995. double height = val[x, y];
  996. if (height == 0.0)
  997. height = double.Epsilon;
  998. bw.Write(height);
  999. }
  1000. return str.ToArray();
  1001. }
  1002. /// <summary>
  1003. /// Fill the prim command with prim values
  1004. /// </summary>
  1005. /// <param name="row"></param>
  1006. /// <param name="prim"></param>
  1007. /// <param name="sceneGroupID"></param>
  1008. /// <param name="regionUUID"></param>
  1009. private void FillPrimCommand(MySqlCommand cmd, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
  1010. {
  1011. cmd.Parameters.AddWithValue("UUID", prim.UUID.ToString());
  1012. cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
  1013. cmd.Parameters.AddWithValue("CreationDate", prim.CreationDate);
  1014. cmd.Parameters.AddWithValue("Name", prim.Name);
  1015. cmd.Parameters.AddWithValue("SceneGroupID", sceneGroupID.ToString());
  1016. // the UUID of the root part for this SceneObjectGroup
  1017. // various text fields
  1018. cmd.Parameters.AddWithValue("Text", prim.Text);
  1019. cmd.Parameters.AddWithValue("ColorR", prim.Color.R);
  1020. cmd.Parameters.AddWithValue("ColorG", prim.Color.G);
  1021. cmd.Parameters.AddWithValue("ColorB", prim.Color.B);
  1022. cmd.Parameters.AddWithValue("ColorA", prim.Color.A);
  1023. cmd.Parameters.AddWithValue("Description", prim.Description);
  1024. cmd.Parameters.AddWithValue("SitName", prim.SitName);
  1025. cmd.Parameters.AddWithValue("TouchName", prim.TouchName);
  1026. // permissions
  1027. cmd.Parameters.AddWithValue("ObjectFlags", prim.ObjectFlags);
  1028. cmd.Parameters.AddWithValue("CreatorID", prim.CreatorID.ToString());
  1029. cmd.Parameters.AddWithValue("OwnerID", prim.OwnerID.ToString());
  1030. cmd.Parameters.AddWithValue("GroupID", prim.GroupID.ToString());
  1031. cmd.Parameters.AddWithValue("LastOwnerID", prim.LastOwnerID.ToString());
  1032. cmd.Parameters.AddWithValue("OwnerMask", prim.OwnerMask);
  1033. cmd.Parameters.AddWithValue("NextOwnerMask", prim.NextOwnerMask);
  1034. cmd.Parameters.AddWithValue("GroupMask", prim.GroupMask);
  1035. cmd.Parameters.AddWithValue("EveryoneMask", prim.EveryoneMask);
  1036. cmd.Parameters.AddWithValue("BaseMask", prim.BaseMask);
  1037. // vectors
  1038. cmd.Parameters.AddWithValue("PositionX", (double)prim.OffsetPosition.X);
  1039. cmd.Parameters.AddWithValue("PositionY", (double)prim.OffsetPosition.Y);
  1040. cmd.Parameters.AddWithValue("PositionZ", (double)prim.OffsetPosition.Z);
  1041. cmd.Parameters.AddWithValue("GroupPositionX", (double)prim.GroupPosition.X);
  1042. cmd.Parameters.AddWithValue("GroupPositionY", (double)prim.GroupPosition.Y);
  1043. cmd.Parameters.AddWithValue("GroupPositionZ", (double)prim.GroupPosition.Z);
  1044. cmd.Parameters.AddWithValue("VelocityX", (double)prim.Velocity.X);
  1045. cmd.Parameters.AddWithValue("VelocityY", (double)prim.Velocity.Y);
  1046. cmd.Parameters.AddWithValue("VelocityZ", (double)prim.Velocity.Z);
  1047. cmd.Parameters.AddWithValue("AngularVelocityX", (double)prim.AngularVelocity.X);
  1048. cmd.Parameters.AddWithValue("AngularVelocityY", (double)prim.AngularVelocity.Y);
  1049. cmd.Parameters.AddWithValue("AngularVelocityZ", (double)prim.AngularVelocity.Z);
  1050. cmd.Parameters.AddWithValue("AccelerationX", (double)prim.Acceleration.X);
  1051. cmd.Parameters.AddWithValue("AccelerationY", (double)prim.Acceleration.Y);
  1052. cmd.Parameters.AddWithValue("AccelerationZ", (double)prim.Acceleration.Z);
  1053. // quaternions
  1054. cmd.Parameters.AddWithValue("RotationX", (double)prim.RotationOffset.X);
  1055. cmd.Parameters.AddWithValue("RotationY", (double)prim.RotationOffset.Y);
  1056. cmd.Parameters.AddWithValue("RotationZ", (double)prim.RotationOffset.Z);
  1057. cmd.Parameters.AddWithValue("RotationW", (double)prim.RotationOffset.W);
  1058. // Sit target
  1059. Vector3 sitTargetPos = prim.SitTargetPositionLL;
  1060. cmd.Parameters.AddWithValue("SitTargetOffsetX", (double)sitTargetPos.X);
  1061. cmd.Parameters.AddWithValue("SitTargetOffsetY", (double)sitTargetPos.Y);
  1062. cmd.Parameters.AddWithValue("SitTargetOffsetZ", (double)sitTargetPos.Z);
  1063. Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
  1064. cmd.Parameters.AddWithValue("SitTargetOrientW", (double)sitTargetOrient.W);
  1065. cmd.Parameters.AddWithValue("SitTargetOrientX", (double)sitTargetOrient.X);
  1066. cmd.Parameters.AddWithValue("SitTargetOrientY", (double)sitTargetOrient.Y);
  1067. cmd.Parameters.AddWithValue("SitTargetOrientZ", (double)sitTargetOrient.Z);
  1068. cmd.Parameters.AddWithValue("PayPrice", prim.PayPrice[0]);
  1069. cmd.Parameters.AddWithValue("PayButton1", prim.PayPrice[1]);
  1070. cmd.Parameters.AddWithValue("PayButton2", prim.PayPrice[2]);
  1071. cmd.Parameters.AddWithValue("PayButton3", prim.PayPrice[3]);
  1072. cmd.Parameters.AddWithValue("PayButton4", prim.PayPrice[4]);
  1073. if ((prim.SoundFlags & 1) != 0) // Looped
  1074. {
  1075. cmd.Parameters.AddWithValue("LoopedSound", prim.Sound.ToString());
  1076. cmd.Parameters.AddWithValue("LoopedSoundGain", prim.SoundGain);
  1077. }
  1078. else
  1079. {
  1080. cmd.Parameters.AddWithValue("LoopedSound", UUID.Zero);
  1081. cmd.Parameters.AddWithValue("LoopedSoundGain", 0.0f);
  1082. }
  1083. cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
  1084. cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
  1085. cmd.Parameters.AddWithValue("OmegaX", (double)prim.AngularVelocity.X);
  1086. cmd.Parameters.AddWithValue("OmegaY", (double)prim.AngularVelocity.Y);
  1087. cmd.Parameters.AddWithValue("OmegaZ", (double)prim.AngularVelocity.Z);
  1088. cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X);
  1089. cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y);
  1090. cmd.Parameters.AddWithValue("CameraEyeOffsetZ", (double)prim.GetCameraEyeOffset().Z);
  1091. cmd.Parameters.AddWithValue("CameraAtOffsetX", (double)prim.GetCameraAtOffset().X);
  1092. cmd.Parameters.AddWithValue("CameraAtOffsetY", (double)prim.GetCameraAtOffset().Y);
  1093. cmd.Parameters.AddWithValue("CameraAtOffsetZ", (double)prim.GetCameraAtOffset().Z);
  1094. if (prim.GetForceMouselook())
  1095. cmd.Parameters.AddWithValue("ForceMouselook", 1);
  1096. else
  1097. cmd.Parameters.AddWithValue("ForceMouselook", 0);
  1098. cmd.Parameters.AddWithValue("ScriptAccessPin", prim.ScriptAccessPin);
  1099. if (prim.AllowedDrop)
  1100. cmd.Parameters.AddWithValue("AllowedDrop", 1);
  1101. else
  1102. cmd.Parameters.AddWithValue("AllowedDrop", 0);
  1103. if (prim.DIE_AT_EDGE)
  1104. cmd.Parameters.AddWithValue("DieAtEdge", 1);
  1105. else
  1106. cmd.Parameters.AddWithValue("DieAtEdge", 0);
  1107. cmd.Parameters.AddWithValue("SalePrice", prim.SalePrice);
  1108. cmd.Parameters.AddWithValue("SaleType", unchecked((sbyte)(prim.ObjectSaleType)));
  1109. byte clickAction = prim.ClickAction;
  1110. cmd.Parameters.AddWithValue("ClickAction", unchecked((sbyte)(clickAction)));
  1111. cmd.Parameters.AddWithValue("Material", unchecked((sbyte)(prim.Material)));
  1112. cmd.Parameters.AddWithValue("CollisionSound", prim.CollisionSound.ToString());
  1113. cmd.Parameters.AddWithValue("CollisionSoundVolume", prim.CollisionSoundVolume);
  1114. if (prim.PassTouches)
  1115. cmd.Parameters.AddWithValue("PassTouches", 1);
  1116. else
  1117. cmd.Parameters.AddWithValue("PassTouches", 0);
  1118. cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
  1119. }
  1120. /// <summary>
  1121. ///
  1122. /// </summary>
  1123. /// <param name="row"></param>
  1124. /// <param name="taskItem"></param>
  1125. private static void FillItemCommand(MySqlCommand cmd, TaskInventoryItem taskItem)
  1126. {
  1127. cmd.Parameters.AddWithValue("itemID", taskItem.ItemID);
  1128. cmd.Parameters.AddWithValue("primID", taskItem.ParentPartID);
  1129. cmd.Parameters.AddWithValue("assetID", taskItem.AssetID);
  1130. cmd.Parameters.AddWithValue("parentFolderID", taskItem.ParentID);
  1131. cmd.Parameters.AddWithValue("invType", taskItem.InvType);
  1132. cmd.Parameters.AddWithValue("assetType", taskItem.Type);
  1133. cmd.Parameters.AddWithValue("name", taskItem.Name);
  1134. cmd.Parameters.AddWithValue("description", taskItem.Description);
  1135. cmd.Parameters.AddWithValue("creationDate", taskItem.CreationDate);
  1136. cmd.Parameters.AddWithValue("creatorID", taskItem.CreatorID);
  1137. cmd.Parameters.AddWithValue("ownerID", taskItem.OwnerID);
  1138. cmd.Parameters.AddWithValue("lastOwnerID", taskItem.LastOwnerID);
  1139. cmd.Parameters.AddWithValue("groupID", taskItem.GroupID);
  1140. cmd.Parameters.AddWithValue("nextPermissions", taskItem.NextPermissions);
  1141. cmd.Parameters.AddWithValue("currentPermissions", taskItem.CurrentPermissions);
  1142. cmd.Parameters.AddWithValue("basePermissions", taskItem.BasePermissions);
  1143. cmd.Parameters.AddWithValue("everyonePermissions", taskItem.EveryonePermissions);
  1144. cmd.Parameters.AddWithValue("groupPermissions", taskItem.GroupPermissions);
  1145. cmd.Parameters.AddWithValue("flags", taskItem.Flags);
  1146. }
  1147. /// <summary>
  1148. ///
  1149. /// </summary>
  1150. private static void FillRegionSettingsCommand(MySqlCommand cmd, RegionSettings settings)
  1151. {
  1152. cmd.Parameters.AddWithValue("RegionUUID", settings.RegionUUID.ToString());
  1153. cmd.Parameters.AddWithValue("BlockTerraform", settings.BlockTerraform);
  1154. cmd.Parameters.AddWithValue("BlockFly", settings.BlockFly);
  1155. cmd.Parameters.AddWithValue("AllowDamage", settings.AllowDamage);
  1156. cmd.Parameters.AddWithValue("RestrictPushing", settings.RestrictPushing);
  1157. cmd.Parameters.AddWithValue("AllowLandResell", settings.AllowLandResell);
  1158. cmd.Parameters.AddWithValue("AllowLandJoinDivide", settings.AllowLandJoinDivide);
  1159. cmd.Parameters.AddWithValue("BlockShowInSearch", settings.BlockShowInSearch);
  1160. cmd.Parameters.AddWithValue("AgentLimit", settings.AgentLimit);
  1161. cmd.Parameters.AddWithValue("ObjectBonus", settings.ObjectBonus);
  1162. cmd.Parameters.AddWithValue("Maturity", settings.Maturity);
  1163. cmd.Parameters.AddWithValue("DisableScripts", settings.DisableScripts);
  1164. cmd.Parameters.AddWithValue("DisableCollisions", settings.DisableCollisions);
  1165. cmd.Parameters.AddWithValue("DisablePhysics", settings.DisablePhysics);
  1166. cmd.Parameters.AddWithValue("TerrainTexture1", settings.TerrainTexture1.ToString());
  1167. cmd.Parameters.AddWithValue("TerrainTexture2", settings.TerrainTexture2.ToString());
  1168. cmd.Parameters.AddWithValue("TerrainTexture3", settings.TerrainTexture3.ToString());
  1169. cmd.Parameters.AddWithValue("TerrainTexture4", settings.TerrainTexture4.ToString());
  1170. cmd.Parameters.AddWithValue("Elevation1NW", settings.Elevation1NW);
  1171. cmd.Parameters.AddWithValue("Elevation2NW", settings.Elevation2NW);
  1172. cmd.Parameters.AddWithValue("Elevation1NE", settings.Elevation1NE);
  1173. cmd.Parameters.AddWithValue("Elevation2NE", settings.Elevation2NE);
  1174. cmd.Parameters.AddWithValue("Elevation1SE", settings.Elevation1SE);
  1175. cmd.Parameters.AddWithValue("Elevation2SE", settings.Elevation2SE);
  1176. cmd.Parameters.AddWithValue("Elevation1SW", settings.Elevation1SW);
  1177. cmd.Parameters.AddWithValue("Elevation2SW", settings.Elevation2SW);
  1178. cmd.Parameters.AddWithValue("WaterHeight", settings.WaterHeight);
  1179. cmd.Parameters.AddWithValue("TerrainRaiseLimit", settings.TerrainRaiseLimit);
  1180. cmd.Parameters.AddWithValue("TerrainLowerLimit", settings.TerrainLowerLimit);
  1181. cmd.Parameters.AddWithValue("UseEstateSun", settings.UseEstateSun);
  1182. cmd.Parameters.AddWithValue("Sandbox", settings.Sandbox);
  1183. cmd.Parameters.AddWithValue("SunVectorX", settings.SunVector.X);
  1184. cmd.Parameters.AddWithValue("SunVectorY", settings.SunVector.Y);
  1185. cmd.Parameters.AddWithValue("SunVectorZ", settings.SunVector.Z);
  1186. cmd.Parameters.AddWithValue("FixedSun", settings.FixedSun);
  1187. cmd.Parameters.AddWithValue("SunPosition", settings.SunPosition);
  1188. cmd.Parameters.AddWithValue("Covenant", settings.Covenant.ToString());
  1189. cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
  1190. cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
  1191. }
  1192. /// <summary>
  1193. ///
  1194. /// </summary>
  1195. /// <param name="row"></param>
  1196. /// <param name="land"></param>
  1197. /// <param name="regionUUID"></param>
  1198. private static void FillLandCommand(MySqlCommand cmd, LandData land, UUID regionUUID)
  1199. {
  1200. cmd.Parameters.AddWithValue("UUID", land.GlobalID.ToString());
  1201. cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
  1202. cmd.Parameters.AddWithValue("LocalLandID", land.LocalID);
  1203. // Bitmap is a byte[512]
  1204. cmd.Parameters.AddWithValue("Bitmap", land.Bitmap);
  1205. cmd.Parameters.AddWithValue("Name", land.Name);
  1206. cmd.Parameters.AddWithValue("Description", land.Description);
  1207. cmd.Parameters.AddWithValue("OwnerUUID", land.OwnerID.ToString());
  1208. cmd.Parameters.AddWithValue("IsGroupOwned", land.IsGroupOwned);
  1209. cmd.Parameters.AddWithValue("Area", land.Area);
  1210. cmd.Parameters.AddWithValue("AuctionID", land.AuctionID); //Unemplemented
  1211. cmd.Parameters.AddWithValue("Category", land.Category); //Enum libsecondlife.Parcel.ParcelCategory
  1212. cmd.Parameters.AddWithValue("ClaimDate", land.ClaimDate);
  1213. cmd.Parameters.AddWithValue("ClaimPrice", land.ClaimPrice);
  1214. cmd.Parameters.AddWithValue("GroupUUID", land.GroupID.ToString());
  1215. cmd.Parameters.AddWithValue("SalePrice", land.SalePrice);
  1216. cmd.Parameters.AddWithValue("LandStatus", land.Status); //Enum. libsecondlife.Parcel.ParcelStatus
  1217. cmd.Parameters.AddWithValue("LandFlags", land.Flags);
  1218. cmd.Parameters.AddWithValue("LandingType", land.LandingType);
  1219. cmd.Parameters.AddWithValue("MediaAutoScale", land.MediaAutoScale);
  1220. cmd.Parameters.AddWithValue("MediaTextureUUID", land.MediaID.ToString());
  1221. cmd.Parameters.AddWithValue("MediaURL", land.MediaURL);
  1222. cmd.Parameters.AddWithValue("MusicURL", land.MusicURL);
  1223. cmd.Parameters.AddWithValue("PassHours", land.PassHours);
  1224. cmd.Parameters.AddWithValue("PassPrice", land.PassPrice);
  1225. cmd.Parameters.AddWithValue("SnapshotUUID", land.SnapshotID.ToString());
  1226. cmd.Parameters.AddWithValue("UserLocationX", land.UserLocation.X);
  1227. cmd.Parameters.AddWithValue("UserLocationY", land.UserLocation.Y);
  1228. cmd.Parameters.AddWithValue("UserLocationZ", land.UserLocation.Z);
  1229. cmd.Parameters.AddWithValue("UserLookAtX", land.UserLookAt.X);
  1230. cmd.Parameters.AddWithValue("UserLookAtY", land.UserLookAt.Y);
  1231. cmd.Parameters.AddWithValue("UserLookAtZ", land.UserLookAt.Z);
  1232. cmd.Parameters.AddWithValue("AuthBuyerID", land.AuthBuyerID);
  1233. cmd.Parameters.AddWithValue("OtherCleanTime", land.OtherCleanTime);
  1234. cmd.Parameters.AddWithValue("Dwell", land.Dwell);
  1235. }
  1236. /// <summary>
  1237. ///
  1238. /// </summary>
  1239. /// <param name="row"></param>
  1240. /// <param name="entry"></param>
  1241. /// <param name="parcelID"></param>
  1242. private static void FillLandAccessCommand(MySqlCommand cmd, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
  1243. {
  1244. cmd.Parameters.AddWithValue("LandUUID", parcelID.ToString());
  1245. cmd.Parameters.AddWithValue("AccessUUID", entry.AgentID.ToString());
  1246. cmd.Parameters.AddWithValue("Flags", entry.Flags);
  1247. }
  1248. /// <summary>
  1249. ///
  1250. /// </summary>
  1251. /// <param name="row"></param>
  1252. /// <returns></returns>
  1253. private PrimitiveBaseShape BuildShape(IDataReader row)
  1254. {
  1255. PrimitiveBaseShape s = new PrimitiveBaseShape();
  1256. s.Scale = new Vector3(
  1257. (float)(double)row["ScaleX"],
  1258. (float)(double)row["ScaleY"],
  1259. (float)(double)row["ScaleZ"]
  1260. );
  1261. // paths
  1262. s.PCode = (byte)(int)row["PCode"];
  1263. s.PathBegin = (ushort)(int)row["PathBegin"];
  1264. s.PathEnd = (ushort)(int)row["PathEnd"];
  1265. s.PathScaleX = (byte)(int)row["PathScaleX"];
  1266. s.PathScaleY = (byte)(int)row["PathScaleY"];
  1267. s.PathShearX = (byte)(int)row["PathShearX"];
  1268. s.PathShearY = (byte)(int)row["PathShearY"];
  1269. s.PathSkew = (sbyte)(int)row["PathSkew"];
  1270. s.PathCurve = (byte)(int)row["PathCurve"];
  1271. s.PathRadiusOffset = (sbyte)(int)row["PathRadiusOffset"];
  1272. s.PathRevolutions = (byte)(int)row["PathRevolutions"];
  1273. s.PathTaperX = (sbyte)(int)row["PathTaperX"];
  1274. s.PathTaperY = (sbyte)(int)row["PathTaperY"];
  1275. s.PathTwist = (sbyte)(int)row["PathTwist"];
  1276. s.PathTwistBegin = (sbyte)(int)row["PathTwistBegin"];
  1277. // profile
  1278. s.ProfileBegin = (ushort)(int)row["ProfileBegin"];
  1279. s.ProfileEnd = (ushort)(int)row["ProfileEnd"];
  1280. s.ProfileCurve = (byte)(int)row["ProfileCurve"];
  1281. s.ProfileHollow = (ushort)(int)row["ProfileHollow"];
  1282. s.TextureEntry = (byte[])row["Texture"];
  1283. s.ExtraParams = (byte[])row["ExtraParams"];
  1284. s.State = (byte)(int)row["State"];
  1285. return s;
  1286. }
  1287. /// <summary>
  1288. ///
  1289. /// </summary>
  1290. /// <param name="row"></param>
  1291. /// <param name="prim"></param>
  1292. private void FillShapeCommand(MySqlCommand cmd, SceneObjectPart prim)
  1293. {
  1294. PrimitiveBaseShape s = prim.Shape;
  1295. cmd.Parameters.AddWithValue("UUID", prim.UUID.ToString());
  1296. // shape is an enum
  1297. cmd.Parameters.AddWithValue("Shape", 0);
  1298. // vectors
  1299. cmd.Parameters.AddWithValue("ScaleX", (double)s.Scale.X);
  1300. cmd.Parameters.AddWithValue("ScaleY", (double)s.Scale.Y);
  1301. cmd.Parameters.AddWithValue("ScaleZ", (double)s.Scale.Z);
  1302. // paths
  1303. cmd.Parameters.AddWithValue("PCode", s.PCode);
  1304. cmd.Parameters.AddWithValue("PathBegin", s.PathBegin);
  1305. cmd.Parameters.AddWithValue("PathEnd", s.PathEnd);
  1306. cmd.Parameters.AddWithValue("PathScaleX", s.PathScaleX);
  1307. cmd.Parameters.AddWithValue("PathScaleY", s.PathScaleY);
  1308. cmd.Parameters.AddWithValue("PathShearX", s.PathShearX);
  1309. cmd.Parameters.AddWithValue("PathShearY", s.PathShearY);
  1310. cmd.Parameters.AddWithValue("PathSkew", s.PathSkew);
  1311. cmd.Parameters.AddWithValue("PathCurve", s.PathCurve);
  1312. cmd.Parameters.AddWithValue("PathRadiusOffset", s.PathRadiusOffset);
  1313. cmd.Parameters.AddWithValue("PathRevolutions", s.PathRevolutions);
  1314. cmd.Parameters.AddWithValue("PathTaperX", s.PathTaperX);
  1315. cmd.Parameters.AddWithValue("PathTaperY", s.PathTaperY);
  1316. cmd.Parameters.AddWithValue("PathTwist", s.PathTwist);
  1317. cmd.Parameters.AddWithValue("PathTwistBegin", s.PathTwistBegin);
  1318. // profile
  1319. cmd.Parameters.AddWithValue("ProfileBegin", s.ProfileBegin);
  1320. cmd.Parameters.AddWithValue("ProfileEnd", s.ProfileEnd);
  1321. cmd.Parameters.AddWithValue("ProfileCurve", s.ProfileCurve);
  1322. cmd.Parameters.AddWithValue("ProfileHollow", s.ProfileHollow);
  1323. cmd.Parameters.AddWithValue("Texture", s.TextureEntry);
  1324. cmd.Parameters.AddWithValue("ExtraParams", s.ExtraParams);
  1325. cmd.Parameters.AddWithValue("State", s.State);
  1326. }
  1327. public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
  1328. {
  1329. lock (m_Connection)
  1330. {
  1331. RemoveItems(primID);
  1332. MySqlCommand cmd = m_Connection.CreateCommand();
  1333. if (items.Count == 0)
  1334. return;
  1335. cmd.CommandText = "insert into primitems ("+
  1336. "invType, assetType, name, "+
  1337. "description, creationDate, nextPermissions, "+
  1338. "currentPermissions, basePermissions, "+
  1339. "everyonePermissions, groupPermissions, "+
  1340. "flags, itemID, primID, assetID, "+
  1341. "parentFolderID, creatorID, ownerID, "+
  1342. "groupID, lastOwnerID) values (?invType, "+
  1343. "?assetType, ?name, ?description, "+
  1344. "?creationDate, ?nextPermissions, "+
  1345. "?currentPermissions, ?basePermissions, "+
  1346. "?everyonePermissions, ?groupPermissions, "+
  1347. "?flags, ?itemID, ?primID, ?assetID, "+
  1348. "?parentFolderID, ?creatorID, ?ownerID, "+
  1349. "?groupID, ?lastOwnerID)";
  1350. foreach (TaskInventoryItem item in items)
  1351. {
  1352. cmd.Parameters.Clear();
  1353. FillItemCommand(cmd, item);
  1354. ExecuteNonQuery(cmd);
  1355. }
  1356. cmd.Dispose();
  1357. }
  1358. }
  1359. }
  1360. }