Justin Clark-Casey (justincc) 3a06640730 Get rid of the 'lolcat' library asset. преди 13 години
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AnimationsAssetSet 12640b8d78 From: Alan Webb ([email protected]) преди 16 години
Avatar e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 преди 16 години
BodyPartsAssetSet c38b25a1d2 Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. преди 13 години
ClothingAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml преди 16 години
GesturesAssetSet e2abd2bf55 From: Alan Webb ([email protected]) преди 16 години
LandmarksAssetSet 82af9b7a78 Set svn:eol-style. преди 17 години
MyAssetSet 7823ca5c8b * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file преди 16 години
NotecardsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml преди 16 години
ObjectsAssetSet 82af9b7a78 Set svn:eol-style. преди 17 години
PhotosAssetSet 82af9b7a78 Set svn:eol-style. преди 17 години
ScriptsAssetSet fb8faa8336 * Apply http://opensimulator.org/mantis/view.php?id=2913 преди 16 години
SoundsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml преди 16 години
TexturesAssetSet 3a06640730 Get rid of the 'lolcat' library asset. преди 13 години
AssetSets.xml 07a9d9f2e9 Deleted assets/OpenSimAssetSet, because it had 6M of data that was not being used anywhere. преди 15 години
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own преди 17 години

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.