Justin Clark-Casey (justincc) 87a2d8d51b Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 13 years ago
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Agent 3a91085ac2 Implement handler for TeleportCancel inbound packet 13 years ago
Avatar 87a2d8d51b Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 13 years ago
Example f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 13 years ago
Framework b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code. 13 years ago
PhysicsParameters d639f7fdf3 minor: remove mono compiler warning 13 years ago
PrimLimitsModule e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 13 years ago
Resources 85654f82a5 First cut of AutoBackupModule; only compile-tested so far 13 years ago
Scripting 66f4ce354f Fix CHANGED_TEXTURE and CHANGED_COLOR. 13 years ago
ServiceConnectorsIn 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 13 years ago
World c34ab0ee66 Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 13 years ago
README 0867302e09 reformatting README (just noticed that that line was a bit on the long 15 years ago

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.