PriorityQueue.cs 6.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Diagnostics;
  5. namespace Amib.Threading.Internal
  6. {
  7. #region PriorityQueue class
  8. /// <summary>
  9. /// PriorityQueue class
  10. /// This class is not thread safe because we use external lock
  11. /// </summary>
  12. public sealed class PriorityQueue : IEnumerable
  13. {
  14. #region Private members
  15. /// <summary>
  16. /// The number of queues, there is one for each type of priority
  17. /// </summary>
  18. private const int _queuesCount = WorkItemPriority.Highest-WorkItemPriority.Lowest+1;
  19. /// <summary>
  20. /// Work items queues. There is one for each type of priority
  21. /// </summary>
  22. private readonly Queue<IHasWorkItemPriority>[] _queues = new Queue<IHasWorkItemPriority>[_queuesCount];
  23. /// <summary>
  24. /// The total number of work items within the queues
  25. /// </summary>
  26. private int _workItemsCount;
  27. /// <summary>
  28. /// Use with IEnumerable interface
  29. /// </summary>
  30. private int _version;
  31. #endregion
  32. #region Contructor
  33. public PriorityQueue()
  34. {
  35. for(int i = 0; i < _queues.Length; ++i)
  36. {
  37. _queues[i] = new Queue<IHasWorkItemPriority>();
  38. }
  39. }
  40. #endregion
  41. #region Methods
  42. /// <summary>
  43. /// Enqueue a work item.
  44. /// </summary>
  45. /// <param name="workItem">A work item</param>
  46. public void Enqueue(IHasWorkItemPriority workItem)
  47. {
  48. Debug.Assert(null != workItem);
  49. int queueIndex = _queuesCount-(int)workItem.WorkItemPriority-1;
  50. Debug.Assert(queueIndex >= 0);
  51. Debug.Assert(queueIndex < _queuesCount);
  52. _queues[queueIndex].Enqueue(workItem);
  53. ++_workItemsCount;
  54. ++_version;
  55. }
  56. /// <summary>
  57. /// Dequeque a work item.
  58. /// </summary>
  59. /// <returns>Returns the next work item</returns>
  60. public IHasWorkItemPriority Dequeue()
  61. {
  62. IHasWorkItemPriority workItem = null;
  63. if(_workItemsCount > 0)
  64. {
  65. int queueIndex = GetNextNonEmptyQueue(-1);
  66. Debug.Assert(queueIndex >= 0);
  67. workItem = _queues[queueIndex].Dequeue();
  68. Debug.Assert(null != workItem);
  69. --_workItemsCount;
  70. ++_version;
  71. }
  72. return workItem;
  73. }
  74. /// <summary>
  75. /// Find the next non empty queue starting at queue queueIndex+1
  76. /// </summary>
  77. /// <param name="queueIndex">The index-1 to start from</param>
  78. /// <returns>
  79. /// The index of the next non empty queue or -1 if all the queues are empty
  80. /// </returns>
  81. private int GetNextNonEmptyQueue(int queueIndex)
  82. {
  83. for(int i = queueIndex+1; i < _queuesCount; ++i)
  84. {
  85. if(_queues[i].Count > 0)
  86. {
  87. return i;
  88. }
  89. }
  90. return -1;
  91. }
  92. /// <summary>
  93. /// The number of work items
  94. /// </summary>
  95. public int Count
  96. {
  97. get
  98. {
  99. return _workItemsCount;
  100. }
  101. }
  102. /// <summary>
  103. /// Clear all the work items
  104. /// </summary>
  105. public void Clear()
  106. {
  107. if (_workItemsCount > 0)
  108. {
  109. foreach(Queue<IHasWorkItemPriority> queue in _queues)
  110. {
  111. queue.Clear();
  112. }
  113. _workItemsCount = 0;
  114. ++_version;
  115. }
  116. }
  117. #endregion
  118. #region IEnumerable Members
  119. /// <summary>
  120. /// Returns an enumerator to iterate over the work items
  121. /// </summary>
  122. /// <returns>Returns an enumerator</returns>
  123. public IEnumerator GetEnumerator()
  124. {
  125. return new PriorityQueueEnumerator(this);
  126. }
  127. #endregion
  128. #region PriorityQueueEnumerator
  129. /// <summary>
  130. /// The class the implements the enumerator
  131. /// </summary>
  132. private class PriorityQueueEnumerator : IEnumerator
  133. {
  134. private readonly PriorityQueue _priorityQueue;
  135. private int _version;
  136. private int _queueIndex;
  137. private IEnumerator _enumerator;
  138. public PriorityQueueEnumerator(PriorityQueue priorityQueue)
  139. {
  140. _priorityQueue = priorityQueue;
  141. _version = _priorityQueue._version;
  142. _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1);
  143. if (_queueIndex >= 0)
  144. {
  145. _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
  146. }
  147. else
  148. {
  149. _enumerator = null;
  150. }
  151. }
  152. #region IEnumerator Members
  153. public void Reset()
  154. {
  155. _version = _priorityQueue._version;
  156. _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1);
  157. if (_queueIndex >= 0)
  158. {
  159. _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
  160. }
  161. else
  162. {
  163. _enumerator = null;
  164. }
  165. }
  166. public object Current
  167. {
  168. get
  169. {
  170. Debug.Assert(null != _enumerator);
  171. return _enumerator.Current;
  172. }
  173. }
  174. public bool MoveNext()
  175. {
  176. if (null == _enumerator)
  177. {
  178. return false;
  179. }
  180. if(_version != _priorityQueue._version)
  181. {
  182. throw new InvalidOperationException("The collection has been modified");
  183. }
  184. if (!_enumerator.MoveNext())
  185. {
  186. _queueIndex = _priorityQueue.GetNextNonEmptyQueue(_queueIndex);
  187. if(-1 == _queueIndex)
  188. {
  189. return false;
  190. }
  191. _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
  192. _enumerator.MoveNext();
  193. return true;
  194. }
  195. return true;
  196. }
  197. #endregion
  198. }
  199. #endregion
  200. }
  201. #endregion
  202. }