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- ; * This is an example region config file.
- ; *
- ; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you.
- ; * So there is no need to change this file directly, it is only for reference.
- ; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below.
- ; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator.
- ; *
- ; * You can multiple regions into one file or make one file per region
- ; * The section name is the region name
- ; *
- [Default Region]
- ; *
- ; * You MUST change this! It will NOT be done for you!
- ; *
- RegionUUID = 11111111-2222-3333-4444-555555555555
- Location = 1000,1000
- InternalAddress = 0.0.0.0
- InternalPort = 9000
- AllowAlternatePorts = False
- ExternalHostName = SYSTEMIP
- ; *
- ; * Variable-sized regions allows the creation of large, borderless spaces.
- ; * The default is 256 meters. For larger spaces, set these to multiples of 256.
- ; * For the time being, X and Y need to be the same.
- ; *
- ; SizeX = 512
- ; SizeY = 512
- ; * Default region landing point used when no teleport coords are specified
- ; DefaultLanding = <128,128,30>
- ; *
- ; * Prim data
- ; * This allows limiting the sizes of prims and the region prim count
- ; *
- ; NonPhysicalPrimMax = 256
- ; PhysicalPrimMax = 64
- ; ClampPrimSize = False
- ; MaxPrims = 15000
- ; MaxAgents = 100
- ; * Max prims per user (per parcel).
- ; * Negative values will disable the check.
- ; MaxPrimsPerUser = -1
- ; *
- ; * Multi-Tenancy. Only set if needed
- ; *
- ; ScopeID = "00000000-0000-0000-0000-000000000000"
- ; *
- ; * Product name (used in search from viewer 1.23
- ; *
- ; RegionType = "Mainland"
- ; * Region Specific Static Maptiles:
- ; * Important: To use any kind of texture *assets* as a static maptile, the following
- ; * things must be set in the [Map] section of OpenSim.ini :
- ; *
- ; * MapImageModule = "MapImageModule"
- ; * GenerateMaptiles = false
- ; *
- ; * Now, there is a setting in [Map] in OpenSim.ini called
- ; *
- ; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
- ; *
- ; * where, given the criteria above, lets you specify the UUID of a texture asset to use
- ; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
- ; * Simulators that run multiple regions:
- ; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
- ; * Region Specific Static Maptiles from file:
- ; * It is also possible to create maptiles using external image files of the right size
- ; * and supported formats (bmp,png,jpg in RGB 24bpp format)
- ; *
- ; * Important: To use any kind of texture *files* as a static maptile, the following
- ; * things must be set in the [Map] section of OpenSim.ini :
- ; *
- ; * MapImageModule = "MapImageModule"
- ; * GenerateMaptiles = true
- ; *
- ; * The image must be the same size in pixels as the region or varregion is in meters.
- ; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion
- ; * of size 1280x1280m. The image can be loaded from anywhere by setting the path
- ; * ie: MaptileStaticFile = "maptiles/SomeFile.png"
- ; *
- ; * If this setting is used, then the base map is generated from this file instead of being
- ; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are
- ; * still drawn on top of the static map by the World Map module.
- ; MaptileStaticFile = "SomeFile.png"
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