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IObjectPhysics.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Text;
  30. using OpenMetaverse;
  31. namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
  32. {
  33. /// <summary>
  34. /// This implements an interface similar to that provided by physics engines to OpenSim internally.
  35. /// Eg, PhysicsActor. It is capable of setting and getting properties related to the current
  36. /// physics scene representation of this object.
  37. /// </summary>
  38. public interface IObjectPhysics
  39. {
  40. bool Enabled { get; set; }
  41. bool Phantom { get; set; }
  42. bool PhantomCollisions { get; set; }
  43. double Density { get; set; }
  44. double Mass { get; set; }
  45. double Buoyancy { get; set; }
  46. Vector3 GeometricCenter { get; }
  47. Vector3 CenterOfMass { get; }
  48. Vector3 RotationalVelocity { get; set; }
  49. Vector3 Velocity { get; set; }
  50. Vector3 Torque { get; set; }
  51. Vector3 Acceleration { get; }
  52. Vector3 Force { get; set; }
  53. bool FloatOnWater { set; }
  54. void AddForce(Vector3 force, bool pushforce);
  55. void AddAngularForce(Vector3 force, bool pushforce);
  56. void SetMomentum(Vector3 momentum);
  57. }
  58. }