LocalMuteListServiceConnector.cs 5.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using Mono.Addins;
  29. using Nini.Config;
  30. using System;
  31. using System.Collections.Generic;
  32. using System.Reflection;
  33. using OpenSim.Framework;
  34. using OpenSim.Server.Base;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Services.Interfaces;
  38. using OpenMetaverse;
  39. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
  40. {
  41. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalMuteListServicesConnector")]
  42. public class LocalMuteListServicesConnector : ISharedRegionModule, IMuteListService
  43. {
  44. private static readonly ILog m_log =
  45. LogManager.GetLogger(
  46. MethodBase.GetCurrentMethod().DeclaringType);
  47. private List<Scene> m_Scenes = new List<Scene>();
  48. protected IMuteListService m_service = null;
  49. private bool m_Enabled = false;
  50. #region ISharedRegionModule
  51. public Type ReplaceableInterface
  52. {
  53. get { return null; }
  54. }
  55. public string Name
  56. {
  57. get { return "LocalMuteListServicesConnector"; }
  58. }
  59. public void Initialise(IConfigSource source)
  60. {
  61. IConfig moduleConfig = source.Configs["Modules"];
  62. if (moduleConfig == null)
  63. return;
  64. string name = moduleConfig.GetString("MuteListService", "");
  65. if(name != Name)
  66. return;
  67. IConfig userConfig = source.Configs["MuteListService"];
  68. if (userConfig == null)
  69. {
  70. m_log.Error("[MuteList LOCALCONNECTOR]: MuteListService missing from configuration");
  71. return;
  72. }
  73. string serviceDll = userConfig.GetString("LocalServiceModule",
  74. String.Empty);
  75. if (serviceDll == String.Empty)
  76. {
  77. m_log.Error("[MuteList LOCALCONNECTOR]: No LocalServiceModule named in section MuteListService");
  78. return;
  79. }
  80. Object[] args = new Object[] { source };
  81. try
  82. {
  83. m_service = ServerUtils.LoadPlugin<IMuteListService>(serviceDll, args);
  84. }
  85. catch
  86. {
  87. m_log.Error("[MuteList LOCALCONNECTOR]: Failed to load mute service");
  88. return;
  89. }
  90. if (m_service == null)
  91. {
  92. m_log.Error("[MuteList LOCALCONNECTOR]: Can't load MuteList service");
  93. return;
  94. }
  95. m_Enabled = true;
  96. m_log.Info("[MuteList LOCALCONNECTOR]: enabled");
  97. }
  98. public void Close()
  99. {
  100. }
  101. public void AddRegion(Scene scene)
  102. {
  103. if (!m_Enabled)
  104. return;
  105. lock(m_Scenes)
  106. {
  107. m_Scenes.Add(scene);
  108. scene.RegisterModuleInterface<IMuteListService>(this);
  109. }
  110. }
  111. public void RegionLoaded(Scene scene)
  112. {
  113. }
  114. public void PostInitialise()
  115. {
  116. }
  117. public void RemoveRegion(Scene scene)
  118. {
  119. if (!m_Enabled)
  120. return;
  121. lock(m_Scenes)
  122. {
  123. if (m_Scenes.Contains(scene))
  124. {
  125. m_Scenes.Remove(scene);
  126. scene.UnregisterModuleInterface<IMuteListService>(this);
  127. }
  128. }
  129. }
  130. #endregion ISharedRegionModule
  131. #region IMuteListService
  132. public Byte[] MuteListRequest(UUID agentID, uint crc)
  133. {
  134. if (!m_Enabled)
  135. return null;
  136. return m_service.MuteListRequest(agentID, crc);
  137. }
  138. public bool UpdateMute(MuteData mute)
  139. {
  140. if (!m_Enabled)
  141. return false;
  142. return m_service.UpdateMute(mute);
  143. }
  144. public bool RemoveMute(UUID agentID, UUID muteID, string muteName)
  145. {
  146. if (!m_Enabled)
  147. return false;
  148. return m_service.RemoveMute(agentID, muteID, muteName);
  149. }
  150. #endregion IMuteListService
  151. }
  152. }