ActivityDetector.cs 4.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Framework.Scenes;
  32. using OpenSim.Services.Interfaces;
  33. using OpenMetaverse;
  34. using log4net;
  35. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
  36. {
  37. public class ActivityDetector
  38. {
  39. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  40. private IGridUserService m_GridUserService;
  41. public ActivityDetector(IGridUserService guservice)
  42. {
  43. m_GridUserService = guservice;
  44. m_log.DebugFormat("[ACTIVITY DETECTOR]: starting ");
  45. }
  46. public void AddRegion(Scene scene)
  47. {
  48. // For now the only events we listen to are these
  49. // But we could trigger the position update more often
  50. scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
  51. scene.EventManager.OnNewClient += OnNewClient;
  52. }
  53. public void RemoveRegion(Scene scene)
  54. {
  55. scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent;
  56. scene.EventManager.OnNewClient -= OnNewClient;
  57. }
  58. public void OnMakeRootAgent(ScenePresence sp)
  59. {
  60. if (sp.IsNPC)
  61. return;
  62. if(sp.gotCrossUpdate)
  63. {
  64. Util.FireAndForget(delegate
  65. {
  66. DoOnMakeRootAgent(sp);
  67. }, null, "ActivityDetector_MakeRoot");
  68. }
  69. else
  70. DoOnMakeRootAgent(sp);
  71. }
  72. public void DoOnMakeRootAgent(ScenePresence sp)
  73. {
  74. string userid;
  75. //m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", userid, sp.Scene.RegionInfo.RegionName);
  76. if (sp.Scene.UserManagementModule.GetUserUUI(sp.UUID, out userid))
  77. {
  78. /* we only setposition on known agents that have a valid lookup */
  79. m_GridUserService.SetLastPosition(
  80. userid, UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
  81. }
  82. }
  83. public void OnNewClient(IClientAPI client)
  84. {
  85. client.OnConnectionClosed += OnConnectionClose;
  86. }
  87. public void OnConnectionClose(IClientAPI client)
  88. {
  89. if (client == null)
  90. return;
  91. if (client.SceneAgent == null)
  92. return;
  93. if (client.SceneAgent.IsChildAgent)
  94. return;
  95. string userId;
  96. /* without scene we cannot logout correctly at all since we do not know how to send the loggedout message then */
  97. if (client.Scene is Scene)
  98. {
  99. Scene s = (Scene)client.Scene;
  100. userId = s.UserManagementModule.GetUserUUI(client.AgentId);
  101. if(s.UserManagementModule.GetUserUUI(client.AgentId, out userId))
  102. {
  103. m_GridUserService.LoggedOut(
  104. userId, client.SessionId, client.Scene.RegionInfo.RegionID,
  105. client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat);
  106. }
  107. }
  108. }
  109. }
  110. }