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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using OpenSim.Capabilities.Handlers;
- using OpenSim.Framework.Monitoring;
- namespace OpenSim.Region.ClientStack.Linden
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
- public class GetTextureModule : INonSharedRegionModule
- {
- struct aPollRequest
- {
- public PollServiceTextureEventArgs thepoll;
- public UUID reqID;
- public Hashtable request;
- public bool send503;
- }
- public class aPollResponse
- {
- public Hashtable response;
- public int bytes;
- }
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- private static GetTextureHandler m_getTextureHandler;
- private IAssetService m_assetService = null;
- private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
- private static Thread[] m_workerThreads = null;
- private static int m_NumberScenes = 0;
- private static OpenSim.Framework.BlockingQueue<aPollRequest> m_queue =
- new OpenSim.Framework.BlockingQueue<aPollRequest>();
- private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
- private string m_Url = "localhost";
- #region ISharedRegionModule Members
- public void Initialise(IConfigSource source)
- {
- IConfig config = source.Configs["ClientStack.LindenCaps"];
- if (config == null)
- return;
- /*
- m_URL = config.GetString("Cap_GetTexture", string.Empty);
- // Cap doesn't exist
- if (m_URL != string.Empty)
- {
- m_Enabled = true;
- m_RedirectURL = config.GetString("GetTextureRedirectURL");
- }
- */
- m_Url = config.GetString("Cap_GetTexture", "localhost");
- }
- public void AddRegion(Scene s)
- {
- m_scene = s;
- m_assetService = s.AssetService;
- }
- public void RemoveRegion(Scene s)
- {
- m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
- m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
- m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
- m_NumberScenes--;
- m_scene = null;
- }
- public void RegionLoaded(Scene s)
- {
- // We'll reuse the same handler for all requests.
- m_getTextureHandler = new GetTextureHandler(m_assetService);
- m_scene.EventManager.OnRegisterCaps += RegisterCaps;
- m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
- m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
- m_NumberScenes++;
- if (m_workerThreads == null)
- {
- m_workerThreads = new Thread[2];
- for (uint i = 0; i < 2; i++)
- {
- m_workerThreads[i] = WorkManager.StartThread(DoTextureRequests,
- String.Format("GetTextureWorker{0}", i),
- ThreadPriority.Normal,
- true,
- false,
- null,
- int.MaxValue);
- }
- }
- }
- private int ExtractImageThrottle(byte[] pthrottles)
- {
- byte[] adjData;
- int pos = 0;
- if (!BitConverter.IsLittleEndian)
- {
- byte[] newData = new byte[7 * 4];
- Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
- for (int i = 0; i < 7; i++)
- Array.Reverse(newData, i * 4, 4);
- adjData = newData;
- }
- else
- {
- adjData = pthrottles;
- }
- pos = pos + 20;
- int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
- //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
- return texture;
- }
- // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
- public void ThrottleUpdate(ScenePresence p)
- {
- byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
- UUID user = p.UUID;
- int imagethrottle = ExtractImageThrottle(throttles);
- PollServiceTextureEventArgs args;
- if (m_pollservices.TryGetValue(user,out args))
- {
- args.UpdateThrottle(imagethrottle);
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- if(m_NumberScenes <= 0 && m_workerThreads != null)
- {
- m_log.DebugFormat("[GetTextureModule] Closing");
- foreach (Thread t in m_workerThreads)
- Watchdog.AbortThread(t.ManagedThreadId);
- m_queue.Clear();
- }
- }
- public string Name { get { return "GetTextureModule"; } }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- #endregion
- private class PollServiceTextureEventArgs : PollServiceEventArgs
- {
- private List<Hashtable> requests =
- new List<Hashtable>();
- private Dictionary<UUID, aPollResponse> responses =
- new Dictionary<UUID, aPollResponse>();
- private Scene m_scene;
- private CapsDataThrottler m_throttler = new CapsDataThrottler(100000);
- public PollServiceTextureEventArgs(UUID pId, Scene scene) :
- base(null, "", null, null, null, pId, int.MaxValue)
- {
- m_scene = scene;
- // x is request id, y is userid
- HasEvents = (x, y) =>
- {
- lock (responses)
- {
- bool ret = m_throttler.hasEvents(x, responses);
- return ret;
- }
- };
- GetEvents = (x, y) =>
- {
- lock (responses)
- {
- try
- {
- return responses[x].response;
- }
- finally
- {
- responses.Remove(x);
- m_throttler.PassTime();
- }
- }
- };
- // x is request id, y is request data hashtable
- Request = (x, y) =>
- {
- aPollRequest reqinfo = new aPollRequest();
- reqinfo.thepoll = this;
- reqinfo.reqID = x;
- reqinfo.request = y;
- reqinfo.send503 = false;
- lock (responses)
- {
- if (responses.Count > 0)
- {
- if (m_queue.Count() >= 4)
- {
- // Never allow more than 4 fetches to wait
- reqinfo.send503 = true;
- }
- }
- }
- m_queue.Enqueue(reqinfo);
- m_throttler.PassTime();
- };
- // this should never happen except possible on shutdown
- NoEvents = (x, y) =>
- {
- /*
- lock (requests)
- {
- Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
- requests.Remove(request);
- }
- */
- Hashtable response = new Hashtable();
- response["int_response_code"] = 500;
- response["str_response_string"] = "Script timeout";
- response["content_type"] = "text/plain";
- response["keepalive"] = false;
- response["reusecontext"] = false;
- return response;
- };
- }
- public void Process(aPollRequest requestinfo)
- {
- Hashtable response;
- UUID requestID = requestinfo.reqID;
- if(m_scene.ShuttingDown)
- return;
- if (requestinfo.send503)
- {
- response = new Hashtable();
- response["int_response_code"] = 503;
- response["str_response_string"] = "Throttled";
- response["content_type"] = "text/plain";
- response["keepalive"] = false;
- response["reusecontext"] = false;
- Hashtable headers = new Hashtable();
- headers["Retry-After"] = 30;
- response["headers"] = headers;
- lock (responses)
- responses[requestID] = new aPollResponse() {bytes = 0, response = response};
- return;
- }
- // If the avatar is gone, don't bother to get the texture
- if (m_scene.GetScenePresence(Id) == null)
- {
- response = new Hashtable();
- response["int_response_code"] = 500;
- response["str_response_string"] = "Script timeout";
- response["content_type"] = "text/plain";
- response["keepalive"] = false;
- response["reusecontext"] = false;
- lock (responses)
- responses[requestID] = new aPollResponse() {bytes = 0, response = response};
- return;
- }
- response = m_getTextureHandler.Handle(requestinfo.request);
- lock (responses)
- {
- responses[requestID] = new aPollResponse()
- {
- bytes = (int) response["int_bytes"],
- response = response
- };
- }
- m_throttler.PassTime();
- }
- internal void UpdateThrottle(int pimagethrottle)
- {
- int tmp = 2 * pimagethrottle;
- if(tmp < 10000)
- tmp = 10000;
- m_throttler.ThrottleBytes = tmp;
- }
- }
- private void RegisterCaps(UUID agentID, Caps caps)
- {
- if (m_Url == "localhost")
- {
- string capUrl = "/CAPS/" + UUID.Random() + "/";
- // Register this as a poll service
- PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
- args.Type = PollServiceEventArgs.EventType.Texture;
- MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
- string hostName = m_scene.RegionInfo.ExternalHostName;
- uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
- string protocol = "http";
- if (MainServer.Instance.UseSSL)
- {
- hostName = MainServer.Instance.SSLCommonName;
- port = MainServer.Instance.SSLPort;
- protocol = "https";
- }
- IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>();
- if (handler != null)
- handler.RegisterExternalUserCapsHandler(agentID, caps, "GetTexture", capUrl);
- else
- caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
- m_pollservices[agentID] = args;
- m_capsDict[agentID] = capUrl;
- }
- else
- {
- caps.RegisterHandler("GetTexture", m_Url);
- }
- }
- private void DeregisterCaps(UUID agentID, Caps caps)
- {
- PollServiceTextureEventArgs args;
- MainServer.Instance.RemoveHTTPHandler("", m_Url);
- m_capsDict.Remove(agentID);
- if (m_pollservices.TryGetValue(agentID, out args))
- {
- m_pollservices.Remove(agentID);
- }
- }
- private static void DoTextureRequests()
- {
- while (true)
- {
- aPollRequest poolreq = m_queue.Dequeue(4500);
- Watchdog.UpdateThread();
- if(m_NumberScenes <= 0)
- return;
- if(poolreq.reqID != UUID.Zero)
- poolreq.thepoll.Process(poolreq);
- }
- }
- internal sealed class CapsDataThrottler
- {
- private double lastTimeElapsed = 0;
- private volatile int BytesSent = 0;
- public CapsDataThrottler(int pBytes)
- {
- if(pBytes < 10000)
- pBytes = 10000;
- ThrottleBytes = pBytes;
- lastTimeElapsed = Util.GetTimeStampMS();
- }
- public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
- {
- PassTime();
- // Note, this is called IN LOCK
- bool haskey = responses.ContainsKey(key);
- if (!haskey)
- {
- return false;
- }
- GetTextureModule.aPollResponse response;
- if (responses.TryGetValue(key, out response))
- {
- // This is any error response
- if (response.bytes == 0)
- return true;
- // Normal
- if (BytesSent <= ThrottleBytes)
- {
- BytesSent += response.bytes;
- return true;
- }
- else
- {
- return false;
- }
- }
- return haskey;
- }
- public void PassTime()
- {
- double currenttime = Util.GetTimeStampMS();
- double timeElapsed = currenttime - lastTimeElapsed;
- if(timeElapsed < 50.0)
- return;
- int add = (int)(ThrottleBytes * timeElapsed * 0.001);
- if (add >= 1000)
- {
- lastTimeElapsed = currenttime;
- BytesSent -= add;
- if (BytesSent < 0) BytesSent = 0;
- }
- }
- public int ThrottleBytes;
- }
- }
- }
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