Application.cs 20 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Net;
  30. using System.Reflection;
  31. using log4net;
  32. using log4net.Config;
  33. using Nini.Config;
  34. using OpenSim.Framework;
  35. using OpenSim.Framework.Console;
  36. namespace OpenSim
  37. {
  38. /// <summary>
  39. /// Starting class for the OpenSimulator Region
  40. /// </summary>
  41. public class Application
  42. {
  43. /// <summary>
  44. /// Text Console Logger
  45. /// </summary>
  46. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. /// <summary>
  48. /// Path to the main ini Configuration file
  49. /// </summary>
  50. public static string iniFilePath = "";
  51. /// <summary>
  52. /// Save Crashes in the bin/crashes folder. Configurable with m_crashDir
  53. /// </summary>
  54. public static bool m_saveCrashDumps = false;
  55. /// <summary>
  56. /// Directory to save crash reports to. Relative to bin/
  57. /// </summary>
  58. public static string m_crashDir = "crashes";
  59. /// <summary>
  60. /// Instance of the OpenSim class. This could be OpenSim or OpenSimBackground depending on the configuration
  61. /// </summary>
  62. protected static OpenSimBase m_sim = null;
  63. //could move our main function into OpenSimMain and kill this class
  64. public static void Main(string[] args)
  65. {
  66. // First line, hook the appdomain to the crash reporter
  67. AppDomain.CurrentDomain.UnhandledException +=
  68. new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
  69. if(Util.IsWindows())
  70. ServicePointManager.DefaultConnectionLimit = 32;
  71. else
  72. {
  73. ServicePointManager.DefaultConnectionLimit = 12;
  74. }
  75. try { ServicePointManager.DnsRefreshTimeout = 300000; } catch { }
  76. ServicePointManager.Expect100Continue = false;
  77. ServicePointManager.UseNagleAlgorithm = false;
  78. // Add the arguments supplied when running the application to the configuration
  79. ArgvConfigSource configSource = new ArgvConfigSource(args);
  80. // Configure Log4Net
  81. configSource.AddSwitch("Startup", "logconfig");
  82. string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);
  83. if (logConfigFile != String.Empty)
  84. {
  85. XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
  86. m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file",
  87. logConfigFile);
  88. }
  89. else
  90. {
  91. XmlConfigurator.Configure();
  92. m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
  93. }
  94. m_log.InfoFormat(
  95. "[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture);
  96. string monoThreadsPerCpu = System.Environment.GetEnvironmentVariable("MONO_THREADS_PER_CPU");
  97. m_log.InfoFormat(
  98. "[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset");
  99. // Verify the Threadpool allocates or uses enough worker and IO completion threads
  100. // .NET 2.0, workerthreads default to 50 * numcores
  101. // .NET 3.0, workerthreads defaults to 250 * numcores
  102. // .NET 4.0, workerthreads are dynamic based on bitness and OS resources
  103. // Max IO Completion threads are 1000 on all 3 CLRs
  104. //
  105. // Mono 2.10.9 to at least Mono 3.1, workerthreads default to 100 * numcores, iocp threads to 4 * numcores
  106. int workerThreadsMin = 500;
  107. int workerThreadsMax = 1000; // may need further adjustment to match other CLR
  108. int iocpThreadsMin = 1000;
  109. int iocpThreadsMax = 2000; // may need further adjustment to match other CLR
  110. {
  111. int currentMinWorkerThreads, currentMinIocpThreads;
  112. System.Threading.ThreadPool.GetMinThreads(out currentMinWorkerThreads, out currentMinIocpThreads);
  113. m_log.InfoFormat(
  114. "[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads",
  115. currentMinWorkerThreads, currentMinIocpThreads);
  116. }
  117. int workerThreads, iocpThreads;
  118. System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
  119. m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} max worker threads and {1} max IOCP threads", workerThreads, iocpThreads);
  120. if (workerThreads < workerThreadsMin)
  121. {
  122. workerThreads = workerThreadsMin;
  123. m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max worker threads to {0}",workerThreads);
  124. }
  125. if (workerThreads > workerThreadsMax)
  126. {
  127. workerThreads = workerThreadsMax;
  128. m_log.InfoFormat("[OPENSIM MAIN]: Limiting max worker threads to {0}",workerThreads);
  129. }
  130. // Increase the number of IOCP threads available.
  131. // Mono defaults to a tragically low number (24 on 6-core / 8GB Fedora 17)
  132. if (iocpThreads < iocpThreadsMin)
  133. {
  134. iocpThreads = iocpThreadsMin;
  135. m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max IOCP threads to {0}",iocpThreads);
  136. }
  137. // Make sure we don't overallocate IOCP threads and thrash system resources
  138. if ( iocpThreads > iocpThreadsMax )
  139. {
  140. iocpThreads = iocpThreadsMax;
  141. m_log.InfoFormat("[OPENSIM MAIN]: Limiting max IOCP completion threads to {0}",iocpThreads);
  142. }
  143. // set the resulting worker and IO completion thread counts back to ThreadPool
  144. if ( System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads) )
  145. {
  146. m_log.InfoFormat(
  147. "[OPENSIM MAIN]: Threadpool set to {0} max worker threads and {1} max IOCP threads",
  148. workerThreads, iocpThreads);
  149. }
  150. else
  151. {
  152. m_log.Warn("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect.");
  153. }
  154. // Check if the system is compatible with OpenSimulator.
  155. // Ensures that the minimum system requirements are met
  156. string supported = String.Empty;
  157. if (Util.IsEnvironmentSupported(ref supported))
  158. {
  159. m_log.Info("[OPENSIM MAIN]: Environment is supported by OpenSimulator.");
  160. }
  161. else
  162. {
  163. m_log.Warn("[OPENSIM MAIN]: Environment is not supported by OpenSimulator (" + supported + ")\n");
  164. }
  165. // Configure nIni aliases and localles
  166. Culture.SetCurrentCulture();
  167. // Validate that the user has the most basic configuration done
  168. // If not, offer to do the most basic configuration for them warning them along the way of the importance of
  169. // reading these files.
  170. /*
  171. m_log.Info("Checking for reguired configuration...\n");
  172. bool OpenSim_Ini = (File.Exists(Path.Combine(Util.configDir(), "OpenSim.ini")))
  173. || (File.Exists(Path.Combine(Util.configDir(), "opensim.ini")))
  174. || (File.Exists(Path.Combine(Util.configDir(), "openSim.ini")))
  175. || (File.Exists(Path.Combine(Util.configDir(), "Opensim.ini")));
  176. bool StanaloneCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini"));
  177. bool StanaloneCommon_lowercased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "standalonecommon.ini"));
  178. bool GridCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "GridCommon.ini"));
  179. bool GridCommon_lowerCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "gridcommon.ini"));
  180. if ((OpenSim_Ini)
  181. && (
  182. (StanaloneCommon_ProperCased
  183. || StanaloneCommon_lowercased
  184. || GridCommon_ProperCased
  185. || GridCommon_lowerCased
  186. )))
  187. {
  188. m_log.Info("Required Configuration Files Found\n");
  189. }
  190. else
  191. {
  192. MainConsole.Instance = new LocalConsole("Region");
  193. string resp = MainConsole.Instance.CmdPrompt(
  194. "\n\n*************Required Configuration files not found.*************\n\n OpenSimulator will not run without these files.\n\nRemember, these file names are Case Sensitive in Linux and Proper Cased.\n1. ./OpenSim.ini\nand\n2. ./config-include/StandaloneCommon.ini \nor\n3. ./config-include/GridCommon.ini\n\nAlso, you will want to examine these files in great detail because only the basic system will load by default. OpenSimulator can do a LOT more if you spend a little time going through these files.\n\n" + ": " + "Do you want to copy the most basic Defaults from standalone?",
  195. "yes");
  196. if (resp == "yes")
  197. {
  198. if (!(OpenSim_Ini))
  199. {
  200. try
  201. {
  202. File.Copy(Path.Combine(Util.configDir(), "OpenSim.ini.example"),
  203. Path.Combine(Util.configDir(), "OpenSim.ini"));
  204. } catch (UnauthorizedAccessException)
  205. {
  206. MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, Make sure OpenSim has have the required permissions\n");
  207. } catch (ArgumentException)
  208. {
  209. MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, The current directory is invalid.\n");
  210. } catch (System.IO.PathTooLongException)
  211. {
  212. MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the Path to these files is too long.\n");
  213. } catch (System.IO.DirectoryNotFoundException)
  214. {
  215. MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the current directory is reporting as not found.\n");
  216. } catch (System.IO.FileNotFoundException)
  217. {
  218. MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
  219. } catch (System.IO.IOException)
  220. {
  221. // Destination file exists already or a hard drive failure... .. so we can just drop this one
  222. //MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
  223. } catch (System.NotSupportedException)
  224. {
  225. MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, The current directory is invalid.\n");
  226. }
  227. }
  228. if (!(StanaloneCommon_ProperCased || StanaloneCommon_lowercased))
  229. {
  230. try
  231. {
  232. File.Copy(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini.example"),
  233. Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini"));
  234. }
  235. catch (UnauthorizedAccessException)
  236. {
  237. MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, Make sure OpenSim has the required permissions\n");
  238. }
  239. catch (ArgumentException)
  240. {
  241. MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, The current directory is invalid.\n");
  242. }
  243. catch (System.IO.PathTooLongException)
  244. {
  245. MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the Path to these files is too long.\n");
  246. }
  247. catch (System.IO.DirectoryNotFoundException)
  248. {
  249. MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the current directory is reporting as not found.\n");
  250. }
  251. catch (System.IO.FileNotFoundException)
  252. {
  253. MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the example is not found, please make sure that the example files exist.\n");
  254. }
  255. catch (System.IO.IOException)
  256. {
  257. // Destination file exists already or a hard drive failure... .. so we can just drop this one
  258. //MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
  259. }
  260. catch (System.NotSupportedException)
  261. {
  262. MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, The current directory is invalid.\n");
  263. }
  264. }
  265. }
  266. MainConsole.Instance = null;
  267. }
  268. */
  269. configSource.Alias.AddAlias("On", true);
  270. configSource.Alias.AddAlias("Off", false);
  271. configSource.Alias.AddAlias("True", true);
  272. configSource.Alias.AddAlias("False", false);
  273. configSource.Alias.AddAlias("Yes", true);
  274. configSource.Alias.AddAlias("No", false);
  275. configSource.AddSwitch("Startup", "background");
  276. configSource.AddSwitch("Startup", "inifile");
  277. configSource.AddSwitch("Startup", "inimaster");
  278. configSource.AddSwitch("Startup", "inidirectory");
  279. configSource.AddSwitch("Startup", "physics");
  280. configSource.AddSwitch("Startup", "gui");
  281. configSource.AddSwitch("Startup", "console");
  282. configSource.AddSwitch("Startup", "save_crashes");
  283. configSource.AddSwitch("Startup", "crash_dir");
  284. configSource.AddConfig("StandAlone");
  285. configSource.AddConfig("Network");
  286. // Check if we're running in the background or not
  287. bool background = configSource.Configs["Startup"].GetBoolean("background", false);
  288. // Check if we're saving crashes
  289. m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);
  290. // load Crash directory config
  291. m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);
  292. if (background)
  293. {
  294. m_sim = new OpenSimBackground(configSource);
  295. m_sim.Startup();
  296. }
  297. else
  298. {
  299. m_sim = new OpenSim(configSource);
  300. m_sim.Startup();
  301. while (true)
  302. {
  303. try
  304. {
  305. // Block thread here for input
  306. MainConsole.Instance.Prompt();
  307. }
  308. catch (Exception e)
  309. {
  310. m_log.ErrorFormat("Command error: {0}", e);
  311. }
  312. }
  313. }
  314. }
  315. private static bool _IsHandlingException = false; // Make sure we don't go recursive on ourself
  316. /// <summary>
  317. /// Global exception handler -- all unhandlet exceptions end up here :)
  318. /// </summary>
  319. /// <param name="sender"></param>
  320. /// <param name="e"></param>
  321. private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
  322. {
  323. if (_IsHandlingException)
  324. {
  325. return;
  326. }
  327. _IsHandlingException = true;
  328. // TODO: Add config option to allow users to turn off error reporting
  329. // TODO: Post error report (disabled for now)
  330. string msg = String.Empty;
  331. msg += "\r\n";
  332. msg += "APPLICATION EXCEPTION DETECTED: " + e.ToString() + "\r\n";
  333. msg += "\r\n";
  334. msg += "Exception: " + e.ExceptionObject.ToString() + "\r\n";
  335. Exception ex = (Exception) e.ExceptionObject;
  336. if (ex.InnerException != null)
  337. {
  338. msg += "InnerException: " + ex.InnerException.ToString() + "\r\n";
  339. }
  340. msg += "\r\n";
  341. msg += "Application is terminating: " + e.IsTerminating.ToString() + "\r\n";
  342. m_log.ErrorFormat("[APPLICATION]: {0}", msg);
  343. if (m_saveCrashDumps)
  344. {
  345. // Log exception to disk
  346. try
  347. {
  348. if (!Directory.Exists(m_crashDir))
  349. {
  350. Directory.CreateDirectory(m_crashDir);
  351. }
  352. string log = Util.GetUniqueFilename(ex.GetType() + ".txt");
  353. using (StreamWriter m_crashLog = new StreamWriter(Path.Combine(m_crashDir, log)))
  354. {
  355. m_crashLog.WriteLine(msg);
  356. }
  357. File.Copy("OpenSim.ini", Path.Combine(m_crashDir, log + "_OpenSim.ini"), true);
  358. }
  359. catch (Exception e2)
  360. {
  361. m_log.ErrorFormat("[CRASH LOGGER CRASHED]: {0}", e2);
  362. }
  363. }
  364. _IsHandlingException = false;
  365. }
  366. }
  367. }