OpenSim.ini.example 50 KB

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  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. ; Set this to true if you are connecting your regions to a grid
  19. ; Set this to false if you are running in standalone mode
  20. gridmode = false
  21. ; Set this to true if you want Hypergrid functionality
  22. hypergrid = false
  23. startup_console_commands_file = "startup_commands.txt"
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; To run a script every few minutes, set the script filename here
  26. ; timer_Script = "filename"
  27. ; ##
  28. ; ## CLIENTS
  29. ; ##
  30. ; Enables EventQueueGet Service.
  31. EventQueue = true
  32. ; Set this to the DLL containing the client stack to use.
  33. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  34. ; ##
  35. ; ## REGIONS
  36. ; ##
  37. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  38. ; Defaults to "filesystem" if this setting isn't present
  39. region_info_source = "filesystem"
  40. ; region_info_source = "web"
  41. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  42. ; Defaults to bin/Regions in your OpenSimulator installation directory
  43. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  44. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  45. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  46. ; except that everything is also enclosed in a <Regions> tag.
  47. ; regionload_webserver_url = "http://example.com/regions.xml";
  48. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  49. ; objects, so you can turn it off here if you'd like.
  50. DrawPrimOnMapTile = true
  51. ; Use terrain texture for maptiles if true, use shaded green if false
  52. TextureOnMapTile = false
  53. ; Maximum total size, and maximum size where a prim can be physical
  54. NonPhysicalPrimMax = 256
  55. PhysicalPrimMax = 10
  56. ClampPrimSize = false
  57. ; Region crossing
  58. AllowScriptCrossing = false
  59. ; If you set this to "true", any region that can teleport to you can
  60. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  61. ; YOU HAVE BEEN WARNED!!!
  62. TrustBinaries = false
  63. ; How many prims to send to each avatar in the scene on each Update()
  64. ; MaxPrimsPerFrame = 200
  65. ; ##
  66. ; ## STORAGE
  67. ; ##
  68. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  69. ; --- Null stores nothing - effectively disabling persistence:
  70. ;storage_plugin = "OpenSim.Data.Null.dll"
  71. ; --- To use sqlite as region storage:
  72. storage_plugin = "OpenSim.Data.SQLite.dll"
  73. storage_connection_string="URI=file:OpenSim.db,version=3";
  74. ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
  75. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  76. ; storage_plugin="OpenSim.Data.MySQL.dll"
  77. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  78. ; If you want to use a different database/server for estate data, then
  79. ; uncomment and change this connect string. Defaults to the above if not set
  80. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  81. ; Select whether you want to use local or grid asset storage.
  82. ;
  83. ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
  84. ; really be eliminated). The database itself is defined in asset_plugin below
  85. ;
  86. ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
  87. ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
  88. ; locally. This will mean you won't be able to take items using your assets to other people's regions.
  89. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  90. ; prevent frequently changing objects from heavily loading the region data store.
  91. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  92. ;
  93. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  94. MinimumTimeBeforePersistenceConsidered = 60
  95. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  96. MaximumTimeBeforePersistenceConsidered = 600
  97. ; Should avatars in neighbor sims see objects in this sim?
  98. see_into_this_sim_from_neighbor = True
  99. ; ##
  100. ; ## PHYSICS
  101. ; ##
  102. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  103. physical_prim = true
  104. ; Select a mesher here. ZeroMesher is safe and fast.
  105. ; ZeroMesher also means that the physics engine models the physics of prims
  106. ; sticking to the basic shapes the engine does support. Usually this is only a box.
  107. ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
  108. ; Note that only ODE physics currently deals with meshed prims in a satisfactory way
  109. ;
  110. meshing = ZeroMesher
  111. ;meshing = Meshmerizer
  112. ; Choose one of the physics engines below
  113. physics = basicphysics
  114. ;physics = POS
  115. ;physics = OpenDynamicsEngine
  116. ;physics = modified_BulletX
  117. ; ##
  118. ; ## PERMISSIONS
  119. ; ##
  120. ;permissionmodules = "DefaultPermissionsModule"
  121. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  122. ; any item, etc. This may not yet be implemented uniformally.
  123. ; If set to true, then all permissions checks are carried out
  124. ; Default is false
  125. serverside_object_permissions = false
  126. allow_grid_gods = false
  127. ; This allows somne control over permissions
  128. ; please note that this still doesn't duplicate SL, and is not intended to
  129. ;region_owner_is_god = true
  130. ;parcel_owner_is_god = true
  131. ; Control user types that are allowed to create new scripts
  132. ; Only enforced if serviceside_object_permissions is true
  133. ;
  134. ; Current possible values are
  135. ; all - anyone can create scripts (subject to normal permissions)
  136. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  137. ; Default value is all
  138. ; allowed_script_creators = all
  139. ; Control user types that are allowed to edit (save) scripts
  140. ; Only enforced if serviceside_object_permissions is true
  141. ;
  142. ; Current possible values are
  143. ; all - anyone can edit scripts (subject to normal permissions)
  144. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  145. ; Default value is all
  146. ; allowed_script_editors = all
  147. ; ##
  148. ; ## SCRIPT ENGINE
  149. ; ##
  150. ;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
  151. DefaultScriptEngine = "XEngine"
  152. ; ##
  153. ; ## WORLD MAP
  154. ; ##
  155. ;WorldMapModule = "WorldMap"
  156. ;MapImageModule = "MapImageModule"
  157. ; ##
  158. ; ## Scripting XMLRPC mapper
  159. ; ##
  160. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  161. ; script concurrently with the first remote_data event.
  162. ; This will contain the fully qualified URI an external site needs
  163. ; to use to send XMLRPC requests to that script
  164. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  165. ; ##
  166. ; ## EMAIL MODULE
  167. ; ##
  168. ;emailmodule = DefaultEmailModule
  169. ; ##
  170. ; ## ANIMATIONS
  171. ; ##
  172. ; If enabled, enableFlySlow will change the primary fly state to
  173. ; FLYSLOW, and the "always run" state will be the regular fly.
  174. enableflyslow = false
  175. ; PreJump is an additional animation state, but it probably
  176. ; won't look right until the physics engine supports it
  177. ; (i.e delays takeoff for a moment)
  178. ; This is commented so it will come on automatically once it's
  179. ; supported.
  180. ; enableprejump = true
  181. ; Simulator Stats URI
  182. ; Enable JSON simulator data by setting a URI name (case sensitive)
  183. ; Stats_URI = "jsonSimStats"
  184. [SMTP]
  185. enabled=false
  186. ;enabled=true
  187. ;internal_object_host=lsl.opensim.local
  188. ;host_domain_header_from=127.0.0.1
  189. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  190. ;SMTP_SERVER_PORT=25
  191. ;SMTP_SERVER_LOGIN=foo
  192. ;SMTP_SERVER_PASSWORD=bar
  193. [Communications]
  194. ;InterregionComms = "LocalComms"
  195. InterregionComms = "RESTComms"
  196. [StandAlone]
  197. accounts_authenticate = true
  198. welcome_message = "Welcome to OpenSimulator"
  199. ; Inventory database provider
  200. inventory_plugin = "OpenSim.Data.SQLite.dll"
  201. ; inventory_plugin = "OpenSim.Data.MySQL.dll"
  202. ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
  203. ; Inventory source SQLite example
  204. inventory_source = "URI=file:inventoryStore.db,version=3"
  205. ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
  206. ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3"
  207. ; Inventory Source MySQL example
  208. ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  209. ; User Data Database provider
  210. ;
  211. ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
  212. ; If multiple providers are specified then if a profile is requested, each is queried until one
  213. ; provides a valid profile, or until all providers have been queried.
  214. ; Unfortunately the order of querying is currently undefined (it may not be the order in which
  215. ; providers are specified here). This needs to be fixed
  216. ;
  217. userDatabase_plugin = "OpenSim.Data.SQLite.dll"
  218. ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
  219. ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
  220. ; User source SQLite example
  221. user_source = "URI=file:userprofiles.db,version=3"
  222. ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
  223. ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
  224. ; User Source MySQL example
  225. ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  226. ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
  227. ; Default is ./inventory/Libraries.xml
  228. LibrariesXMLFile="./inventory/Libraries.xml"
  229. [Network]
  230. http_listener_port = 9000
  231. default_location_x = 1000
  232. default_location_y = 1000
  233. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  234. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  235. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  236. http_listener_ssl = false ; Also create a SSL server
  237. http_listener_cn = "localhost" ; Use the cert with the common name
  238. http_listener_sslport = 9001 ; Use this port for SSL connections
  239. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  240. ; Uncomment below to enable llRemoteData/remote channels
  241. ; remoteDataPort = 20800
  242. grid_server_url = "http://127.0.0.1:8001"
  243. grid_send_key = "null"
  244. grid_recv_key = "null"
  245. user_server_url = "http://127.0.0.1:8002"
  246. user_send_key = "null"
  247. user_recv_key = "null"
  248. asset_server_url = "http://127.0.0.1:8003"
  249. inventory_server_url = "http://127.0.0.1:8004"
  250. ; The MessagingServer is a companion of the UserServer. It uses
  251. ; user_send_key and user_recv_key, too
  252. messaging_server_url = "http://127.0.0.1:8006"
  253. ; What is reported as the "X-Secondlife-Shard"
  254. ; Defaults to the user server url if not set
  255. ; The old default is "OpenSim", set here fro compatibility
  256. shard = "OpenSim"
  257. ; What is reported as the "User-Agent" when using llHTTPRequest
  258. ; Defaults to not sent if not set here. See the notes section in the wiki at
  259. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  260. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  261. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  262. [ClientStack.LindenUDP]
  263. ; This is the multiplier applied to all client throttles for outgoing UDP network data
  264. ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
  265. ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
  266. ; will actually push down data at a maximum rate of 750 kilobits per second).
  267. ;
  268. ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
  269. ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
  270. ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
  271. ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow
  272. ; higher network bandwidth settings directly, though this isn't always possible.
  273. ;
  274. ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
  275. ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
  276. ; of textures at different levels of quality is improved.
  277. ;
  278. ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
  279. ; unexpected difficulties
  280. client_throttle_multiplier = 2;
  281. ; the client socket receive buffer size determines how many
  282. ; incoming requests we can process; the default on .NET is 8192
  283. ; which is about 2 4k-sized UDP datagrams. On mono this is
  284. ; whatever the underlying operating system has as default; for
  285. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  286. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  287. ; do "sysctl net.core.rmem_default" to find out what your system
  288. ; uses a default socket receive buffer size.
  289. ;
  290. ; client_socket_rcvbuf_size allows you to specify the receive
  291. ; buffer size LLUDPServer should use. NOTE: this will be limited
  292. ; by the system's settings for the maximum client receive buffer
  293. ; size (on linux systems you can set that with "sysctl -w
  294. ; net.core.rmem_max=X")
  295. ;
  296. ; client_socket_rcvbuf_size = 8388608
  297. [Chat]
  298. ; Controls whether the chat module is enabled. Default is true.
  299. enabled = true;
  300. ; Distance in meters that whispers should travel. Default is 10m
  301. whisper_distance = 10
  302. ; Distance in meters that ordinary chat should travel. Default is 30m
  303. say_distance = 30
  304. ; Distance in meters that shouts should travel. Default is 100m
  305. shout_distance = 100
  306. [Messaging]
  307. ; Control which region module is used for instant messaging.
  308. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  309. InstantMessageModule = InstantMessageModule
  310. ; MessageTransferModule = MessageTransferModule
  311. ; OfflineMessageModule = OfflineMessageModule
  312. ; OfflineMessageURL = http://yourserver/Offline.php
  313. ; MuteListModule = MuteListModule
  314. ; MuteListURL = http://yourserver/Mute.php
  315. [ODEPhysicsSettings]
  316. ;##
  317. ;## World Settings
  318. ;##
  319. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  320. world_gravityx = 0
  321. world_gravityy = 0
  322. world_gravityz = -9.8
  323. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  324. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  325. world_stepsize = 0.020
  326. world_internal_steps_without_collisions = 10
  327. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  328. world_hashspace_size_low = -4
  329. world_hashSpace_size_high = 128
  330. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  331. meters_in_small_space = 29.9
  332. small_hashspace_size_low = -4
  333. small_hashspace_size_high = 66
  334. ; ##
  335. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  336. ; ##
  337. ; surface layer around geometries other geometries can sink into before generating a contact
  338. world_contact_surface_layer = 0.001
  339. ; Filtering collisions helps keep things stable physics wise, but sometimes
  340. ; it can be overzealous. If you notice bouncing, chances are it's that.
  341. filter_collisions = false
  342. ; Non Moving Terrain Contact (avatar isn't moving)
  343. nm_terraincontact_friction = 255.0
  344. nm_terraincontact_bounce = 0.1
  345. nm_terraincontact_erp = 0.1025
  346. ; Moving Terrain Contact (avatar is moving)
  347. m_terraincontact_friction = 75.0
  348. m_terraincontact_bounce = 0.05
  349. m_terrainContact_erp = 0.05025
  350. ; Moving Avatar to object Contact
  351. m_avatarobjectcontact_friction = 75.0
  352. m_avatarobjectcontact_bounce = 0.1
  353. ; Object to Object Contact and Non-Moving Avatar to object
  354. objectcontact_friction = 250.0
  355. objectcontact_bounce = 0.2
  356. ; ##
  357. ; ## Avatar Control
  358. ; ##
  359. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  360. ; desired velocity
  361. ; See http://en.wikipedia.org/wiki/PID_controller
  362. av_pid_derivative_linux = 2200.0
  363. av_pid_proportional_linux = 900.0;
  364. av_pid_derivative_win = 2200.0
  365. av_pid_proportional_win = 900.0;
  366. ;girth of the avatar. Adds radius to the height also
  367. av_capsule_radius = 0.37
  368. ; Max force permissible to use to keep the avatar standing up straight
  369. av_capsule_standup_tensor_win = 550000
  370. av_capsule_standup_tensor_linux = 550000
  371. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  372. ; or straight up-and-down (=false; better and more consistent physics behavior)
  373. av_capsule_tilted = true
  374. ; used to calculate mass of avatar.
  375. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  376. ; av_density * AVvolume;
  377. av_density = 80
  378. ; use this value to cut 52% of the height the sim gives us
  379. av_height_fudge_factor = 0.52
  380. ; Movement. Smaller is faster.
  381. ; speed of movement with Always Run off
  382. av_movement_divisor_walk = 1.3
  383. ; speed of movement with Always Run on
  384. av_movement_divisor_run = 0.8
  385. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  386. minimum_ground_flight_offset = 3.0
  387. ; ##
  388. ; ## Object options
  389. ; ##
  390. ; used in the mass calculation.
  391. geometry_default_density = 10.000006836
  392. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  393. body_frames_auto_disable = 20
  394. ; used to control llMove2Target
  395. body_pid_derivative = 35
  396. body_pid_gain = 25
  397. ; amount of time a geom/body will try to cross a region border before it gets disabled
  398. geom_crossing_failures_before_outofbounds = 5
  399. ; start throttling the object updates if object comes in contact with 3 or more other objects
  400. geom_contactpoints_start_throttling = 3
  401. ; send 1 update for every x updates below when throttled
  402. geom_updates_before_throttled_update = 15
  403. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  404. body_motor_joint_maxforce_tensor_linux = 5
  405. body_motor_joint_maxforce_tensor_win = 5
  406. ; ##
  407. ; ## Sculpted Prim settings
  408. ; ##
  409. ; Do we want to mesh sculpted prim to collide like they look?
  410. mesh_sculpted_prim = true
  411. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  412. mesh_lod = 32
  413. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  414. mesh_physical_lod = 16
  415. ; ##
  416. ; ## Physics logging settings - logfiles are saved to *.DIF files
  417. ; ##
  418. ; default is false
  419. ;physics_logging = true
  420. ;; every n simulation iterations, the physics snapshot file is updated
  421. ;physics_logging_interval = 50
  422. ;; append to existing physics logfile, or overwrite existing logfiles?
  423. ;physics_logging_append_existing_logfile = true
  424. ; ##
  425. ; ## Joint support
  426. ; ##
  427. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  428. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  429. ; default is false
  430. ;use_NINJA_physics_joints = true
  431. ; ##
  432. ; ## additional meshing options
  433. ; ##
  434. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  435. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  436. ; true. Note that this will increase memory usage and region startup time. Default is false.
  437. ;force_simple_prim_meshing = true
  438. [RemoteAdmin]
  439. enabled = false
  440. access_password = unknown
  441. ; set this variable to true if you want the create_region XmlRpc
  442. ; call to unconditionally enable voice on all parcels for a newly
  443. ; created region [default: false]
  444. create_region_enable_voice = false
  445. ; set this variable to false if you want the create_region XmlRpc
  446. ; call to create all regions as private per default (can be
  447. ; overridden in the XmlRpc call) [default: true]
  448. create_region_public = false
  449. ; the create_region XmlRpc call uses region_file_template to generate
  450. ; the file name of newly create regions (if they are created
  451. ; persistent). the parameter available are:
  452. ; {0} - X location
  453. ; {1} - Y location
  454. ; {2} - region UUID
  455. ; {3} - region port
  456. ; {4} - region name with " ", ":", "/" mapped to "_"
  457. region_file_template = "{0}x{1}-{2}.xml"
  458. ; we can limit the number of regions that XmlRpcCreateRegion will
  459. ; allow by setting this to a positive, non-0 number: as long as the
  460. ; number of regions is below region_limits, XmlRpcCreateRegion will
  461. ; succeed. setting region_limit to 0 disables the check.
  462. ; default is 0
  463. ;region_limit = 0
  464. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  465. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  466. ; if this parameter is not specified but enabled = true, all methods will be available
  467. enabled_methods = all
  468. [RestPlugins]
  469. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  470. ; REST Region or REST Asset and Inventory Plugins
  471. enabled = false
  472. god_key = SECRET
  473. prefix = /admin
  474. [RestRegionPlugin]
  475. ; Change this to true to enable the REST Region Plugin
  476. enabled = false
  477. [RestHandler]
  478. ; Change this to true to enable the REST Asset and Inventory Plugin
  479. enabled = false
  480. authenticate = true
  481. secured = true
  482. extended-escape = true
  483. realm = OpenSim REST
  484. dump-asset = false
  485. path-fill = true
  486. dump-line-size = 32
  487. flush-on-error = true
  488. ; Uncomment the following for IRC bridge
  489. ; experimental, so if it breaks... keep both parts... yada yada
  490. ; also, not good error detection when it fails
  491. ;[IRC]
  492. ;enabled = true ; you need to set this otherwise it won't connect
  493. ;server = name.of.irc.server.on.the.net
  494. ;; user password - only use this if the server requires one
  495. ;password = mypass
  496. ;nick = OpenSimBotNameProbablyMakeThisShorter
  497. ;channel = #the_irc_channel_you_want_to_connect_to
  498. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  499. ;port = 6667
  500. ;; channel to listen for configuration commands
  501. ;commands_enabled = false
  502. ;command_channel = 2777
  503. ;report_clients = true
  504. ;; relay private chat connections
  505. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  506. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  507. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  508. ;; relay_chat = false: IRC bridge will not relay normal chat
  509. ;; access_password -- simple security device
  510. ;;
  511. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  512. ;;
  513. ;; relay_private_channels = false
  514. ;; relay_chat = true
  515. ;;
  516. ;; to relay chat only to/from private in-world channels:
  517. ;;
  518. ;; relay_chat = false
  519. ;; relay_private_channels = true
  520. ;; relay_private_channel_in = 2226
  521. ;; relay_private_channel_out = 2225
  522. ;;
  523. ;; in this example, all chat coming in from IRC will be send out via
  524. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  525. ;; be relayed to the IRC channel.
  526. ;;
  527. ;relay_private_channels = false
  528. ;relay_private_channel_in = 2226
  529. ;relay_private_channel_out = 2225
  530. ;relay_chat = true
  531. ;access_password = foobar
  532. ;fallback_region = name of "default" region
  533. ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  534. ; must start with "PRIVMSG {0} : " or irc server will get upset
  535. ;for <bot>:<user in region> :<message>
  536. ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  537. ;for <bot>:<message> - <user of region> :
  538. msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  539. ;for <bot>:<message> - from <user> :
  540. ;msgformat = "PRIVMSG {0} : {3} - from {1}"
  541. ;[CMS]
  542. ;enabled = true
  543. ;channel = 345
  544. ; Uncomment the following to control the progression of daytime
  545. ; in the Sim. The defaults are what is shown below
  546. ;[Sun]
  547. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  548. ;day_length = 4
  549. ; Year length in days
  550. ;year_length = 60
  551. ; Day to Night Ratio
  552. ;day_night_offset = 0.45
  553. ; send a Sun update every update_interval # of frames. A lower number will
  554. ; make for smoother sun transition at the cost of network
  555. ;update_interval = 100
  556. [Wind]
  557. ; Enables the wind module. Default is true
  558. enabled = true
  559. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  560. wind_update_rate = 150
  561. ; The Default Wind Plugin to load
  562. wind_plugin = SimpleRandomWind
  563. ; These settings are specific to the ConfigurableWind plugin
  564. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  565. ; avg_strength = 5.0
  566. ; avg_direction = 0.0
  567. ; var_strength = 0.0
  568. ; var_direction = 0.0
  569. ; rate_change = 1.0
  570. ; This setting is specific to the SimpleRandomWind plugin
  571. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  572. strength = 1.0
  573. [Cloud]
  574. ; Enable this to generate classic particle clouds above the sim.
  575. ; default is disabled - turn it on here
  576. enabled = false
  577. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  578. density = 0.5
  579. ; update interval for the cloud cover data returned by llCloud().
  580. ; default is 1000
  581. cloud_update_rate = 1000
  582. [Trees]
  583. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  584. ; default is false
  585. active_trees = false
  586. ; Density of tree population
  587. tree_density = 1000.0
  588. [ScriptEngine.DotNetEngine]
  589. Enabled = true
  590. ScriptDelayFactor = 1.0
  591. ScriptDistanceLimitFactor = 1.0
  592. ; Maximum length of notecard line read
  593. ; Increasing this to large values potentially opens
  594. ; up the system to malicious scripters
  595. ; NotecardLineReadCharsMax = 255
  596. ;
  597. ; These settings are specific to DotNetEngine script engine
  598. ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
  599. ;
  600. ; When a script receives an event the event is queued.
  601. ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
  602. ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
  603. ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
  604. ; But because most scripts exit after their task, the threads are free to go on to the next script.
  605. ; Refresh ScriptEngine config options (these settings) every xx seconds
  606. ; 0 = Do not refresh
  607. ; Set it to number of seconds between refresh, for example 30.
  608. ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console
  609. ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
  610. ; NOTE! Disabled for now. Feature does not work.
  611. RefreshConfig=0
  612. ; Number of threads to use for script event execution
  613. ; Threads are shared across all regions
  614. NumberOfScriptThreads=2
  615. ; Script event execution thread priority inside application.
  616. ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
  617. ScriptThreadPriority=BelowNormal
  618. ; How long MAX should a script event be allowed to run (per event execution)?
  619. ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
  620. ; There is also a small speed penalty for every kill that is made
  621. MaxEventExecutionTimeMs=5000
  622. ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
  623. EnforceMaxEventExecutionTime=true
  624. ; Should we stop the script completely when time exceeds?
  625. ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
  626. ; Note that for example physics engine can slow down the system and make scripts spend more time
  627. DeactivateScriptOnTimeout=false
  628. ; If no scripts have executed in this pass how long should we sleep before checking again
  629. ; Impact:
  630. ; Too low and you will waste lots of CPU
  631. ; Too high and people touching object or similar will have to wait up to this amount of time before script responding
  632. SleepTimeIfNoScriptExecutionMs=50
  633. ; AppDomains are used for two things:
  634. ; * Security: Scripts inside AppDomains are limited in permissions.
  635. ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
  636. ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
  637. ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
  638. ScriptsPerAppDomain=1
  639. ; MaintenanceLoop
  640. ; How often to run maintenance loop
  641. ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
  642. MaintenanceLoopms=50
  643. ; How many maintenanceloops between each of these.
  644. ; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
  645. ; Script loading/unloading
  646. ; How long load/unload thread should sleep if there is nothing to do
  647. ; Higher value makes it respond slower when scripts are added/removed from prims
  648. ; But once active it will process all in queue before sleeping again
  649. MaintenanceLoopTicks_ScriptLoadUnload=1
  650. ; Other tasks
  651. ; check if we need to reload config, adjust running config and enforce max execution time
  652. MaintenanceLoopTicks_Other=10
  653. ; Allow the use of os* functions (some are dangerous)
  654. ; Default is false
  655. AllowOSFunctions = false
  656. ; Threat level to allow if os functions are enabled
  657. ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  658. ; Default is VeryLow
  659. OSFunctionThreatLevel = VeryLow
  660. ; Maximum number of items in load/unload queue before we start rejecting loads
  661. ; Note that we will only be rejecting load. Unloads will still be able to queue.
  662. LoadUnloadMaxQueueSize=100
  663. ; Maximum number of (LSL) events that can be queued before new events are ignored.
  664. EventExecutionMaxQueueSize=300
  665. ; Async LL command sleep
  666. ; If no async LL commands are waiting, how long should thread sleep before checking again
  667. ; Async LL commands are LSL-commands that causes an event to be fired back with result
  668. ; currently unused
  669. ; AsyncLLCommandLoopms=50
  670. ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
  671. WriteScriptSourceToDebugFile=false
  672. ; Specify default script compiler
  673. ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
  674. ; Valid languages are: lsl, cs, js and vb
  675. DefaultCompileLanguage=lsl
  676. ; Specify what compilers are allowed to be used
  677. ; Note vb only works on Windows for now (Mono lacks VB compile support)
  678. ; Valid languages are: lsl, cs, js and vb
  679. ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  680. AllowedCompilers=lsl
  681. ; Compile scripts with debugging
  682. ; Probably a thousand times slower, but gives you a line number when something goes wrong.
  683. CompileWithDebugInformation=true
  684. ; Remove old scripts on next startup
  685. ; currently unused
  686. ;CleanUpOldScriptsOnStartup=true
  687. [LL-Functions]
  688. ; Set the following to true to allow administrator owned scripts to execute console commands
  689. ; currently unused
  690. ; AllowosConsoleCommand=false
  691. AllowGodFunctions = false
  692. ; Maximum number of llListen events we allow per script
  693. ; Set this to 0 to have no limit imposed.
  694. max_listens_per_script = 64
  695. [DataSnapshot]
  696. ; The following set of configs pertains to search.
  697. ; Set index_sims to true to enable search engines to index your searchable data
  698. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  699. ; default is false
  700. index_sims = false
  701. ; The variable data_exposure controls what the regions expose:
  702. ; minimum: exposes only things explicitly marked for search
  703. ; all: exposes everything
  704. data_exposure = minimum
  705. ; If search is on, change this to your grid name; will be ignored for standalones
  706. gridname = "OSGrid"
  707. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  708. ; Later, you may want to increase this to 3600 (1 hour) or more
  709. default_snapshot_period = 1200
  710. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  711. snapshot_cache_directory = "DataSnapshot"
  712. ; This semicolon-separated string serves to notify specific data services about the existence
  713. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  714. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  715. [Economy]
  716. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  717. ; Enables selling things for $0
  718. SellEnabled = "false"
  719. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  720. ObjectCapacity = 45000
  721. ; Money Unit fee to upload textures, animations etc
  722. PriceUpload = 0
  723. ; Money Unit fee to create groups
  724. PriceGroupCreate = 0
  725. ; We don't really know what the rest of these values do. These get sent to the client
  726. ; These taken from Agni at a Public Telehub. Change at your own risk.
  727. ObjectCount = 0
  728. PriceEnergyUnit = 100
  729. PriceObjectClaim = 10
  730. PricePublicObjectDecay = 4
  731. PricePublicObjectDelete = 4
  732. PriceParcelClaim = 1
  733. PriceParcelClaimFactor = 1
  734. PriceRentLight = 5
  735. TeleportMinPrice = 2
  736. TeleportPriceExponent = 2
  737. EnergyEfficiency = 1
  738. PriceObjectRent = 1
  739. PriceObjectScaleFactor = 10
  740. PriceParcelRent = 1
  741. [SVN]
  742. Enabled = false
  743. Directory = SVNmodule\repo
  744. URL = "svn://your.repo.here/"
  745. Username = "user"
  746. Password = "password"
  747. ImportOnStartup = false
  748. Autosave = false
  749. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  750. [XEngine]
  751. ; Enable this engine in this OpenSim instance
  752. Enabled = true
  753. ; How many threads to keep alive even if nothing is happening
  754. MinThreads = 2
  755. ; How many threads to start at maximum load
  756. MaxThreads = 100
  757. ; Time a thread must be idle (in seconds) before it dies
  758. IdleTimeout = 60
  759. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  760. Priority = "BelowNormal"
  761. ; Maximum number of events to queue for a script (excluding timers)
  762. MaxScriptEventQueue = 300
  763. ; Stack size per thread created
  764. ThreadStackSize = 262144
  765. ; Rate to poll for asynchronous command replies (ms)
  766. ; currently unused
  767. ;AsyncLLCommandLoopms = 50
  768. ; Save the source of all compiled scripts
  769. WriteScriptSourceToDebugFile = false
  770. ; Default language for scripts
  771. DefaultCompileLanguage = lsl
  772. ; List of allowed languages (lsl,vb,js,cs)
  773. ; AllowedCompilers=lsl,cs,js,vb.
  774. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  775. AllowedCompilers=lsl
  776. ; Compile debug info (line numbers) into the script assemblies
  777. CompileWithDebugInformation = true
  778. ; Allow the use of os* functions (some are dangerous)
  779. AllowOSFunctions = false
  780. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  781. OSFunctionThreatLevel = VeryLow
  782. ; Interval (s) between background save of script states
  783. SaveInterval = 120
  784. ; Interval (s) between maintenance runs (0 = disable)
  785. MaintenanceInterval = 10
  786. ; Time a script can spend in an event handler before it is interrupted
  787. EventLimit = 30
  788. ; If a script overruns it's event limit, kill the script?
  789. KillTimedOutScripts = false
  790. ; Sets the multiplier for the scripting delays
  791. ScriptDelayFactor = 1.0
  792. ; The factor the 10 m distances llimits are multiplied by
  793. ScriptDistanceLimitFactor = 1.0
  794. ; Maximum length of notecard line read
  795. ; Increasing this to large values potentially opens
  796. ; up the system to malicious scripters
  797. ; NotecardLineReadCharsMax = 255
  798. ; Sensor settings
  799. SensorMaxRange = 96.0
  800. SensorMaxResults = 16
  801. ; OS Functions enable/disable
  802. ; For each function, you can add one line, as shown
  803. ; The default for all functions allows them if below threat level
  804. ; true allows the use of the function unconditionally
  805. ; Allow_osSetRegionWaterHeight = true
  806. ; false disables the function completely
  807. ; Allow_osSetRegionWaterHeight = false
  808. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  809. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  810. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  811. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  812. ; AutomaticLinkPermission = false
  813. ; Disable underground movement of prims (default true); set to
  814. ; false to allow script controlled underground positioning of
  815. ; prims
  816. ; DisableUndergroundMovement = true
  817. [GridInfo]
  818. ; These settings are used to return information on a get_grid_info call.
  819. ; Client launcher scripts and third-party clients make use of this to
  820. ; autoconfigure the client and to provide a nice user experience. If you
  821. ; want to facilitate that, you should configure the settings here according
  822. ; to your grid or standalone setup.
  823. ;
  824. ; See http://opensimulator.org/wiki/GridInfo
  825. ; login uri: for grid this is the user server URI
  826. login = http://127.0.0.1:9000/
  827. ; long grid name: the long name of your grid
  828. gridname = "the lost continent of hippo"
  829. ; short grid name: the short name of your grid
  830. gridnick = "hippogrid"
  831. ; login page: optional: if it exists it will be used to tell the client to use
  832. ; this as splash page
  833. ; currently unused
  834. ;welcome = http://127.0.0.1/welcome
  835. ; helper uri: optional: if it exists if will be used to tell the client to use
  836. ; this for all economy related things
  837. ; currently unused
  838. ;economy = http://127.0.0.1:9000/
  839. ; web page of grid: optional: page providing further information about your grid
  840. ; currently unused
  841. ;about = http://127.0.0.1/about/
  842. ; account creation: optional: page providing further information about obtaining
  843. ; a user account on your grid
  844. ; currently unused
  845. ;register = http://127.0.0.1/register
  846. ; help: optional: page providing further assistance for users of your grid
  847. ; currently unused
  848. ;help = http://127.0.0.1/help
  849. ; password help: optional: page providing password assistance for users of your grid
  850. ; currently unused
  851. ;password = http://127.0.0.1/password
  852. [OpenGridProtocol]
  853. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  854. ;On/true or Off/false
  855. ogp_enabled=false
  856. ;Name Prefix/suffix when using OGP
  857. ogp_firstname_prefix=""
  858. ogp_lastname_suffix="_EXTERNAL"
  859. [Concierge]
  860. ; Enable concierge module
  861. ; Default is false
  862. enabled = false
  863. ; name of the concierge
  864. whoami = "jeeves"
  865. ; password for updating the welcome message templates via XmlRpc
  866. password = SECRET
  867. ; regex specifying for which regions concierge service is desired; if
  868. ; empty, then for all
  869. regions = "^MeetingSpace-"
  870. ; for each region that matches the regions regexp you can provide
  871. ; (optionally) a welcome template using format substitution:
  872. ; {0} is replaced with the name of the avatar entering the region
  873. ; {1} is replaced with the name of the region
  874. ; {2} is replaced with the name of the concierge (whoami variable above)
  875. welcomes = /path/to/welcome/template/directory
  876. ; Concierge can send attendee lists to an event broker whenever an
  877. ; avatar enters or leaves a concierged region. the URL is subject
  878. ; to format substitution:
  879. ; {0} is replaced with the region's name
  880. ; {1} is replaced with the region's UUID
  881. broker = "http://broker.place.com/{1}"
  882. [RegionReady]
  883. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  884. ; default is false
  885. enabled = false
  886. ; Channel on which to signal region readiness through a message
  887. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  888. ; - the first field indicating whether this is an initial server startup
  889. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  890. ; - the third field is a number indicating how many scripts failed to compile
  891. ; - "oar error" if supplied, provides the error message from the OAR load
  892. channel_notify = -800
  893. [MRM]
  894. ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.
  895. ; default is false
  896. Enabled = false
  897. [Hypergrid]
  898. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  899. safemode = false
  900. [VivoxVoice]
  901. ; The VivoxVoice module will allow you to provide voice on your
  902. ; region(s). It uses the same voice technology as the LL grid and
  903. ; works with recent LL clients (we have tested 1.22.9.110075, so
  904. ; anything later ought to be fine as well).
  905. ;
  906. ; For this to work you need to obtain an admin account from Vivox
  907. ; that allows you to create voice accounts and region channels.
  908. enabled = false
  909. ; vivox voice server
  910. vivox_server = www.foobar.vivox.com
  911. ; vivox SIP URI
  912. vivox_sip_uri = foobar.vivox.com
  913. ; vivox admin user name
  914. vivox_admin_user = DeepThroat
  915. ; vivox admin password
  916. vivox_admin_password = VoiceG4te
  917. ; channel type: "channel" or "positional"
  918. ; - positional: spatial sound (default)
  919. ; - channel: normal "conference call", no spatial sound
  920. ;vivox_channel_type = positional
  921. ; channel characteristics (unless you know what you are doing, i'd
  922. ; leave them as they are --- now you WILL muck around with them,
  923. ; huh? sigh)
  924. ; channel distance model:
  925. ; 0 - no attenuation
  926. ; 1 - inverse distance attenuation
  927. ; 2 - linear attenuation (default)
  928. ; 3 - exponential attenuation
  929. ;vivox_channel_distance_model = 2
  930. ; channel mode:
  931. ; - "open" (default)
  932. ; - "lecture"
  933. ; - "presentation"
  934. ; - "auditorium"
  935. ;vivox_channel_mode = "open"
  936. ; channel roll off: rate of attenuation
  937. ; - a value between 1.0 and 4.0, default is 2.0
  938. ;vivox_channel_roll_off = 2.0
  939. ; channel max range: distance at which channel is silent
  940. ; - a value between 0 and 160, default is 80
  941. ;vivox_channel_max_range = 80
  942. ; channel clamping distance: distance before attenuation applies
  943. ; - a value between 0 and 160, default is 10
  944. ;vivox_channel_clamping_distance = 10
  945. [FreeSwitchVoice]
  946. ; In order for this to work you need a functioning freeswitch pbx set
  947. ; up. Configuration for that will be posted in the wiki soon.
  948. enabled = false
  949. ;FreeSwitch server is going to contact us and ask us all
  950. ;sorts of things.
  951. freeswitch_server_user = freeswitch
  952. freeswitch_server_pass = password
  953. freeswitch_api_prefix = /api
  954. ; this is the IP of your sim
  955. freeswitch_service_server = ip.address.of.your.sim
  956. ;freeswitch_service_port = 80
  957. ; this should be the same port the region listens on
  958. freeswitch_service_port = 9000
  959. freeswitch_realm = ip.address.of.freeswitch.server
  960. freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
  961. freeswitch_attempt_stun = false
  962. freeswitch_stun_server = ip.address.of.freeswitch.server
  963. freeswitch_echo_server = ip.address.of.freeswitch.server
  964. freeswitch_echo_port = 50505
  965. freeswitch_well_known_ip = ip.address.of.freeswitch.server
  966. ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
  967. ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
  968. ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
  969. freeswitch_default_timeout = 5000
  970. freeswitch_subscribe_retry = 120
  971. ; freeswitch_password_reset_url =
  972. [Groups]
  973. Enabled = false
  974. ; This is the current groups stub in Region.CoreModules.Avatar.Groups
  975. Module = Default
  976. ; The PHP code for the server is available from the Flotsam project for you to deploy
  977. ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
  978. ;
  979. ;Module = GroupsModule
  980. ; Enable Group Notices
  981. ;NoticesEnabled = true
  982. ; This makes the Groups modules very chatty on the console.
  983. ;DebugEnabled = true
  984. ; Specify which messaging module to use for groups messaging and if it's enabled
  985. ;MessagingModule = GroupsMessagingModule
  986. ;MessagingEnabled = true
  987. ; Service connector to Groups Service [Select One]
  988. ; XmlRpc Service Connector to the Flotsam XmlRpc Groups Service Implementation
  989. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  990. ;XmlRpcServiceURL = http://yourxmlrpcserver.com/xmlrpc.php
  991. ;XmlRpcServiceReadKey = 1234
  992. ;XmlRpcServiceWriteKey = 1234
  993. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  994. ; this is a work around fora problem discovered on some Windows based region servers.
  995. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  996. ; System.Net.WebException: The request was aborted: The request was canceled.
  997. ;
  998. ; XmlRpcDisableKeepAlive = false
  999. [PacketPool]
  1000. ; Enables the experimental packet pool. Yes, we've been here before.
  1001. ;RecyclePackets = true;
  1002. ;RecycleDataBlocks = true;
  1003. [LLClient]
  1004. ; Resend packets markes as reliable until they are received
  1005. ;
  1006. ;ReliableIsImportant = false
  1007. ; Maximum number of times to resend packets marked reliable
  1008. ;
  1009. ;MaxReliableResends = 3
  1010. ; Configures how ObjectUpdates are compressed.
  1011. ;
  1012. ;TerseUpdatesPerPacket=10
  1013. ;FullUpdatesPerPacket=14
  1014. ;TerseUpdateRate=10
  1015. ;FullUpdateRate=14
  1016. ;PacketMTU = 1400
  1017. ; TextureUpdateRate (mS) determines how many times per second
  1018. ; texture send processing will occur. The default is 100mS.
  1019. ;
  1020. ;TextureRequestRate = 100
  1021. ; TextureSendLimit determines how many different textures
  1022. ; will be considered on each cycle. Textures are selected
  1023. ; by priority. The old mechanism specified a value of 10 for
  1024. ; this parameter.
  1025. ;
  1026. ;TextureSendLimit = 10
  1027. ; TextureDataLimit determines how many packets will be sent for
  1028. ; each of the selected textures. Default is 5.
  1029. ;
  1030. ;TextureDataLimit = 5
  1031. ;;
  1032. ;; These are defaults that are overwritten below in [Architecture].
  1033. ;; These defaults allow OpenSim to work out of the box with
  1034. ;; zero configuration
  1035. ;;
  1036. [DatabaseService]
  1037. StorageProvider = "OpenSim.Data.SQLite.dll"
  1038. [AssetService]
  1039. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1040. AssetLoaderArgs = "assets/AssetSets.xml"
  1041. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1042. ;; The following is the configuration section for the new style services
  1043. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1044. [Architecture]
  1045. ; Choose exactly one and only one of the architectures below.
  1046. Include-Standalone = "config-include/Standalone.ini"
  1047. ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
  1048. ;Include-Grid = "config-include/Grid.ini"
  1049. ;Include-HGGrid = "config-include/GridHypergrid.ini"
  1050. ; Then choose
  1051. ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
  1052. ; config-include/GridCommon.ini.example (if you're connected to a grid)
  1053. ; Copy to your own .ini there (without .example extension) and edit it
  1054. ; to customize your data
  1055. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1056. ;; The below pulls in optional module config files
  1057. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1058. [Modules]
  1059. Include-modules = "addon-modules/*/config/*.ini"