Functor1.cs 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124
  1. /*
  2. * Copyright (C) 2007-2008, Jeff Thompson
  3. *
  4. * All rights reserved.
  5. *
  6. * Redistribution and use in source and binary forms, with or without
  7. * modification, are permitted provided that the following conditions are met:
  8. *
  9. * * Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. * * Redistributions in binary form must reproduce the above copyright
  12. * notice, this list of conditions and the following disclaimer in the
  13. * documentation and/or other materials provided with the distribution.
  14. * * Neither the name of the copyright holder nor the names of its contributors
  15. * may be used to endorse or promote products derived from this software
  16. * without specific prior written permission.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  19. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  20. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  21. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  22. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  23. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  25. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  26. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  27. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  28. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  29. */
  30. using System;
  31. using System.Collections.Generic;
  32. namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
  33. {
  34. public class Functor1 : IUnifiable
  35. {
  36. public readonly Atom _name;
  37. public readonly object _arg1;
  38. public Functor1(Atom name, object arg1)
  39. {
  40. _name = name;
  41. _arg1 = arg1;
  42. }
  43. public Functor1(string name, object arg1)
  44. : this(Atom.a(name), arg1)
  45. {
  46. }
  47. // disable warning on l1, don't see how we can
  48. // code this differently
  49. #pragma warning disable 0168, 0219
  50. /// <summary>
  51. /// If arg is another Functor1, then succeed (yield once) if this and arg have the
  52. /// same name and the functor args unify, otherwise fail (don't yield).
  53. /// If arg is a Variable, then call its unify to unify with this.
  54. /// Otherwise fail (don't yield).
  55. /// </summary>
  56. /// <param name="arg"></param>
  57. /// <returns></returns>
  58. public IEnumerable<bool> unify(object arg)
  59. {
  60. arg = YP.getValue(arg);
  61. if (arg is Functor1)
  62. {
  63. Functor1 argFunctor = (Functor1)arg;
  64. if (_name.Equals(argFunctor._name))
  65. {
  66. foreach (bool l1 in YP.unify(_arg1, argFunctor._arg1))
  67. yield return false;
  68. }
  69. }
  70. else if (arg is Variable)
  71. {
  72. foreach (bool l1 in ((Variable)arg).unify(this))
  73. yield return false;
  74. }
  75. }
  76. #pragma warning restore 0168, 0219
  77. public override string ToString()
  78. {
  79. return _name + "(" + YP.getValue(_arg1) + ")";
  80. }
  81. public bool termEqual(object term)
  82. {
  83. term = YP.getValue(term);
  84. if (term is Functor1)
  85. {
  86. Functor1 termFunctor = (Functor1)term;
  87. return _name.Equals(termFunctor._name) && YP.termEqual(_arg1, termFunctor._arg1);
  88. }
  89. return false;
  90. }
  91. public bool lessThan(Functor1 functor)
  92. {
  93. // Do the equal check first since it is faster.
  94. if (!_name.Equals(functor._name))
  95. return _name.lessThan(functor._name);
  96. return YP.termLessThan(_arg1, functor._arg1);
  97. }
  98. public bool ground()
  99. {
  100. return YP.ground(_arg1);
  101. }
  102. public void addUniqueVariables(List<Variable> variableSet)
  103. {
  104. YP.addUniqueVariables(_arg1, variableSet);
  105. }
  106. public object makeCopy(Variable.CopyStore copyStore)
  107. {
  108. return new Functor1(_name, YP.makeCopy(_arg1, copyStore));
  109. }
  110. }
  111. }