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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using System.Globalization;
- using System.Runtime.Remoting;
- using System.Runtime.Remoting.Lifetime;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.Api;
- using System.Collections.Generic;
- using System.IO;
- using System.Runtime.Serialization.Formatters.Binary;
- using System.Threading;
- using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
- using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
- using OpenSim.Region.ScriptEngine.Shared.CodeTools;
- namespace OpenSim.Region.ScriptEngine.DotNetEngine
- {
- public class InstanceData
- {
- public IScript Script;
- public string State;
- public bool Running;
- public bool Disabled;
- public string Source;
- public int StartParam;
- public AppDomain AppDomain;
- public Dictionary<string, IScriptApi> Apis;
- public Dictionary<KeyValuePair<int,int>, KeyValuePair<int,int>>
- LineMap;
- // public ISponsor ScriptSponsor;
- }
- public class ScriptManager
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- #region Declares
- private Thread scriptLoadUnloadThread;
- private static Thread staticScriptLoadUnloadThread = null;
- private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
- private static bool PrivateThread;
- private int LoadUnloadMaxQueueSize;
- private Object scriptLock = new Object();
- private bool m_started = false;
- private Dictionary<InstanceData, DetectParams[]> detparms =
- new Dictionary<InstanceData, DetectParams[]>();
- // Load/Unload structure
- private struct LUStruct
- {
- public uint localID;
- public UUID itemID;
- public string script;
- public LUType Action;
- public int startParam;
- public bool postOnRez;
- }
- private enum LUType
- {
- Unknown = 0,
- Load = 1,
- Unload = 2
- }
- public Dictionary<uint, Dictionary<UUID, InstanceData>> Scripts =
- new Dictionary<uint, Dictionary<UUID, InstanceData>>();
- private Compiler LSLCompiler;
- public Scene World
- {
- get { return m_scriptEngine.World; }
- }
- #endregion
- public void Initialize()
- {
- // Create our compiler
- LSLCompiler = new Compiler(m_scriptEngine);
- }
- public void _StartScript(uint localID, UUID itemID, string Script,
- int startParam, bool postOnRez)
- {
- m_log.DebugFormat(
- "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
- m_scriptEngine.ScriptEngineName, localID, itemID);
- // We will initialize and start the script.
- // It will be up to the script itself to hook up the correct events.
- string CompiledScriptFile = String.Empty;
- SceneObjectPart m_host = World.GetSceneObjectPart(localID);
- if (null == m_host)
- {
- m_log.ErrorFormat(
- "[{0}]: Could not find scene object part corresponding "+
- "to localID {1} to start script",
- m_scriptEngine.ScriptEngineName, localID);
- return;
- }
- UUID assetID = UUID.Zero;
- TaskInventoryItem taskInventoryItem = new TaskInventoryItem();
- if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem))
- assetID = taskInventoryItem.AssetID;
- ScenePresence presence =
- World.GetScenePresence(taskInventoryItem.OwnerID);
- CultureInfo USCulture = new CultureInfo("en-US");
- Thread.CurrentThread.CurrentCulture = USCulture;
- try
- {
- // Compile (We assume LSL)
- CompiledScriptFile =
- LSLCompiler.PerformScriptCompile(Script,
- assetID.ToString(), taskInventoryItem.OwnerID);
- if (presence != null && (!postOnRez))
- presence.ControllingClient.SendAgentAlertMessage(
- "Compile successful", false);
- m_log.InfoFormat("[SCRIPT]: Compiled assetID {0}: {1}",
- assetID, CompiledScriptFile);
- InstanceData id = new InstanceData();
- IScript CompiledScript;
- CompiledScript =
- m_scriptEngine.m_AppDomainManager.LoadScript(
- CompiledScriptFile, out id.AppDomain);
- //Register the sponsor
- // ISponsor scriptSponsor = new ScriptSponsor();
- // ILease lease = (ILease)RemotingServices.GetLifetimeService(CompiledScript as MarshalByRefObject);
- // lease.Register(scriptSponsor);
- // id.ScriptSponsor = scriptSponsor;
- id.LineMap = LSLCompiler.LineMap();
- id.Script = CompiledScript;
- id.Source = Script;
- id.StartParam = startParam;
- id.State = "default";
- id.Running = true;
- id.Disabled = false;
- // Add it to our script memstruct
- m_scriptEngine.m_ScriptManager.SetScript(localID, itemID, id);
- id.Apis = new Dictionary<string, IScriptApi>();
- ApiManager am = new ApiManager();
- foreach (string api in am.GetApis())
- {
- id.Apis[api] = am.CreateApi(api);
- id.Apis[api].Initialize(m_scriptEngine, m_host,
- localID, itemID);
- }
- foreach (KeyValuePair<string,IScriptApi> kv in id.Apis)
- {
- CompiledScript.InitApi(kv.Key, kv.Value);
- }
- // Fire the first start-event
- int eventFlags =
- m_scriptEngine.m_ScriptManager.GetStateEventFlags(
- localID, itemID);
- m_host.SetScriptEvents(itemID, eventFlags);
- m_scriptEngine.m_EventQueueManager.AddToScriptQueue(
- localID, itemID, "state_entry", new DetectParams[0],
- new object[] { });
- if (postOnRez)
- {
- m_scriptEngine.m_EventQueueManager.AddToScriptQueue(
- localID, itemID, "on_rez", new DetectParams[0],
- new object[] { new LSL_Types.LSLInteger(startParam) });
- }
- string[] warnings = LSLCompiler.GetWarnings();
- if (warnings != null && warnings.Length != 0)
- {
- if (presence != null && (!postOnRez))
- presence.ControllingClient.SendAgentAlertMessage(
- "Script saved with warnings, check debug window!",
- false);
- foreach (string warning in warnings)
- {
- try
- {
- // DISPLAY WARNING INWORLD
- string text = "Warning:\n" + warning;
- if (text.Length > 1100)
- text = text.Substring(0, 1099);
- World.SimChat(Utils.StringToBytes(text),
- ChatTypeEnum.DebugChannel, 2147483647,
- m_host.AbsolutePosition, m_host.Name, m_host.UUID,
- false);
- }
- catch (Exception e2) // LEGIT: User Scripting
- {
- m_log.Error("[" +
- m_scriptEngine.ScriptEngineName +
- "]: Error displaying warning in-world: " +
- e2.ToString());
- m_log.Error("[" +
- m_scriptEngine.ScriptEngineName + "]: " +
- "Warning:\r\n" +
- warning);
- }
- }
- }
- }
- catch (Exception e) // LEGIT: User Scripting
- {
- if (presence != null && (!postOnRez))
- presence.ControllingClient.SendAgentAlertMessage(
- "Script saved with errors, check debug window!",
- false);
- try
- {
- // DISPLAY ERROR INWORLD
- string text = "Error compiling script:\n" +
- e.Message.ToString();
- if (text.Length > 1100)
- text = text.Substring(0, 1099);
- World.SimChat(Utils.StringToBytes(text),
- ChatTypeEnum.DebugChannel, 2147483647,
- m_host.AbsolutePosition, m_host.Name, m_host.UUID,
- false);
- }
- catch (Exception e2) // LEGIT: User Scripting
- {
- m_log.Error("[" +
- m_scriptEngine.ScriptEngineName +
- "]: Error displaying error in-world: " +
- e2.ToString());
- m_log.Error("[" +
- m_scriptEngine.ScriptEngineName + "]: " +
- "Errormessage: Error compiling script:\r\n" +
- e2.Message.ToString());
- }
- }
- }
- public void _StopScript(uint localID, UUID itemID)
- {
- InstanceData id = GetScript(localID, itemID);
- if (id == null)
- return;
- m_log.DebugFormat("[{0}]: Unloading script",
- m_scriptEngine.ScriptEngineName);
- // Stop long command on script
- AsyncCommandManager.RemoveScript(m_scriptEngine, localID, itemID);
- try
- {
- // Get AppDomain
- // Tell script not to accept new requests
- id.Running = false;
- id.Disabled = true;
- AppDomain ad = id.AppDomain;
- // Remove from internal structure
- RemoveScript(localID, itemID);
- // Tell AppDomain that we have stopped script
- m_scriptEngine.m_AppDomainManager.StopScript(ad);
- }
- catch (Exception e) // LEGIT: User Scripting
- {
- m_log.Error("[" +
- m_scriptEngine.ScriptEngineName +
- "]: Exception stopping script localID: " +
- localID + " LLUID: " + itemID.ToString() +
- ": " + e.ToString());
- }
- }
- public void ReadConfig()
- {
- // TODO: Requires sharing of all ScriptManagers to single thread
- PrivateThread = true;
- LoadUnloadMaxQueueSize = m_scriptEngine.ScriptConfigSource.GetInt(
- "LoadUnloadMaxQueueSize", 100);
- }
- #region Object init/shutdown
- public ScriptEngine m_scriptEngine;
- public ScriptManager(ScriptEngine scriptEngine)
- {
- m_scriptEngine = scriptEngine;
- }
- public void Setup()
- {
- ReadConfig();
- Initialize();
- }
- public void Start()
- {
- m_started = true;
- AppDomain.CurrentDomain.AssemblyResolve +=
- new ResolveEventHandler(CurrentDomain_AssemblyResolve);
- //
- // CREATE THREAD
- // Private or shared
- //
- if (PrivateThread)
- {
- // Assign one thread per region
- //scriptLoadUnloadThread = StartScriptLoadUnloadThread();
- }
- else
- {
- // Shared thread - make sure one exist, then assign it to the private
- if (staticScriptLoadUnloadThread == null)
- {
- //staticScriptLoadUnloadThread =
- // StartScriptLoadUnloadThread();
- }
- scriptLoadUnloadThread = staticScriptLoadUnloadThread;
- }
- }
- ~ScriptManager()
- {
- // Abort load/unload thread
- try
- {
- if (scriptLoadUnloadThread != null &&
- scriptLoadUnloadThread.IsAlive == true)
- {
- scriptLoadUnloadThread.Abort();
- //scriptLoadUnloadThread.Join();
- }
- }
- catch
- {
- }
- }
- #endregion
- #region Load / Unload scripts (Thread loop)
- public void DoScriptLoadUnload()
- {
- if (!m_started)
- return;
- lock (LUQueue)
- {
- if (LUQueue.Count > 0)
- {
- LUStruct item = LUQueue.Dequeue();
- if (item.Action == LUType.Unload)
- {
- _StopScript(item.localID, item.itemID);
- RemoveScript(item.localID, item.itemID);
- }
- else if (item.Action == LUType.Load)
- {
- m_log.DebugFormat("[{0}]: Loading script",
- m_scriptEngine.ScriptEngineName);
- _StartScript(item.localID, item.itemID, item.script,
- item.startParam, item.postOnRez);
- }
- }
- }
- }
- #endregion
- #region Helper functions
- private static Assembly CurrentDomain_AssemblyResolve(
- object sender, ResolveEventArgs args)
- {
- return Assembly.GetExecutingAssembly().FullName == args.Name ?
- Assembly.GetExecutingAssembly() : null;
- }
- #endregion
- #region Start/Stop/Reset script
- /// <summary>
- /// Fetches, loads and hooks up a script to an objects events
- /// </summary>
- /// <param name="itemID"></param>
- /// <param name="localID"></param>
- public void StartScript(uint localID, UUID itemID, string Script, int startParam, bool postOnRez)
- {
- lock (LUQueue)
- {
- if ((LUQueue.Count >= LoadUnloadMaxQueueSize) && m_started)
- {
- m_log.Error("[" +
- m_scriptEngine.ScriptEngineName +
- "]: ERROR: Load/unload queue item count is at " +
- LUQueue.Count +
- ". Config variable \"LoadUnloadMaxQueueSize\" "+
- "is set to " + LoadUnloadMaxQueueSize +
- ", so ignoring new script.");
- return;
- }
- LUStruct ls = new LUStruct();
- ls.localID = localID;
- ls.itemID = itemID;
- ls.script = Script;
- ls.Action = LUType.Load;
- ls.startParam = startParam;
- ls.postOnRez = postOnRez;
- LUQueue.Enqueue(ls);
- }
- }
- /// <summary>
- /// Disables and unloads a script
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="itemID"></param>
- public void StopScript(uint localID, UUID itemID)
- {
- LUStruct ls = new LUStruct();
- ls.localID = localID;
- ls.itemID = itemID;
- ls.Action = LUType.Unload;
- ls.startParam = 0;
- ls.postOnRez = false;
- lock (LUQueue)
- {
- LUQueue.Enqueue(ls);
- }
- }
- #endregion
- #region Perform event execution in script
- // Execute a LL-event-function in Script
- internal void ExecuteEvent(uint localID, UUID itemID,
- string FunctionName, DetectParams[] qParams, object[] args)
- {
- int ExeStage=0; // ;^) Ewe Loon, for debuging
- InstanceData id=null;
- try // ;^) Ewe Loon,fix
- { // ;^) Ewe Loon,fix
- ExeStage = 1; // ;^) Ewe Loon, for debuging
- id = GetScript(localID, itemID);
- if (id == null)
- return;
- ExeStage = 2; // ;^) Ewe Loon, for debuging
- if (qParams.Length>0) // ;^) Ewe Loon,fix
- detparms[id] = qParams;
- ExeStage = 3; // ;^) Ewe Loon, for debuging
- if (id.Running)
- id.Script.ExecuteEvent(id.State, FunctionName, args);
- ExeStage = 4; // ;^) Ewe Loon, for debuging
- if (qParams.Length>0) // ;^) Ewe Loon,fix
- detparms.Remove(id);
- ExeStage = 5; // ;^) Ewe Loon, for debuging
- }
- catch (Exception e) // ;^) Ewe Loon, From here down tis fix
- {
- if ((ExeStage == 3)&&(qParams.Length>0))
- detparms.Remove(id);
- SceneObjectPart ob = m_scriptEngine.World.GetSceneObjectPart(localID);
- m_log.InfoFormat("[Script Error] ,{0},{1},@{2},{3},{4},{5}", ob.Name , FunctionName, ExeStage, e.Message, qParams.Length, detparms.Count);
- if (ExeStage != 2) throw e;
- }
- }
- public uint GetLocalID(UUID itemID)
- {
- foreach (KeyValuePair<uint, Dictionary<UUID, InstanceData> > k
- in Scripts)
- {
- if (k.Value.ContainsKey(itemID))
- return k.Key;
- }
- return 0;
- }
- public int GetStateEventFlags(uint localID, UUID itemID)
- {
- try
- {
- InstanceData id = GetScript(localID, itemID);
- if (id == null)
- {
- return 0;
- }
- int evflags = id.Script.GetStateEventFlags(id.State);
- return (int)evflags;
- }
- catch (Exception)
- {
- }
- return 0;
- }
- #endregion
- #region Internal functions to keep track of script
- public List<UUID> GetScriptKeys(uint localID)
- {
- if (Scripts.ContainsKey(localID) == false)
- return new List<UUID>();
- Dictionary<UUID, InstanceData> Obj;
- Scripts.TryGetValue(localID, out Obj);
- return new List<UUID>(Obj.Keys);
- }
- public InstanceData GetScript(uint localID, UUID itemID)
- {
- lock (scriptLock)
- {
- InstanceData id = null;
- if (Scripts.ContainsKey(localID) == false)
- return null;
- Dictionary<UUID, InstanceData> Obj;
- Scripts.TryGetValue(localID, out Obj);
- if (Obj==null) return null;
- if (Obj.ContainsKey(itemID) == false)
- return null;
- // Get script
- Obj.TryGetValue(itemID, out id);
- return id;
- }
- }
- public void SetScript(uint localID, UUID itemID, InstanceData id)
- {
- lock (scriptLock)
- {
- // Create object if it doesn't exist
- if (Scripts.ContainsKey(localID) == false)
- {
- Scripts.Add(localID, new Dictionary<UUID, InstanceData>());
- }
- // Delete script if it exists
- Dictionary<UUID, InstanceData> Obj;
- Scripts.TryGetValue(localID, out Obj);
- if (Obj.ContainsKey(itemID) == true)
- Obj.Remove(itemID);
- // Add to object
- Obj.Add(itemID, id);
- }
- }
- public void RemoveScript(uint localID, UUID itemID)
- {
- if (localID == 0)
- localID = GetLocalID(itemID);
- // Don't have that object?
- if (Scripts.ContainsKey(localID) == false)
- return;
- // Delete script if it exists
- Dictionary<UUID, InstanceData> Obj;
- Scripts.TryGetValue(localID, out Obj);
- if (Obj.ContainsKey(itemID) == true)
- Obj.Remove(itemID);
- }
- #endregion
- public void ResetScript(uint localID, UUID itemID)
- {
- InstanceData id = GetScript(localID, itemID);
- string script = id.Source;
- StopScript(localID, itemID);
- SceneObjectPart part = World.GetSceneObjectPart(localID);
- part.Inventory.GetInventoryItem(itemID).PermsMask = 0;
- part.Inventory.GetInventoryItem(itemID).PermsGranter = UUID.Zero;
- StartScript(localID, itemID, script, id.StartParam, false);
- }
- #region Script serialization/deserialization
- public void GetSerializedScript(uint localID, UUID itemID)
- {
- // Serialize the script and return it
- // Should not be a problem
- FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID);
- BinaryFormatter b = new BinaryFormatter();
- b.Serialize(fs, GetScript(localID, itemID));
- fs.Close();
- }
- public void PutSerializedScript(uint localID, UUID itemID)
- {
- // Deserialize the script and inject it into an AppDomain
- // How to inject into an AppDomain?
- }
- #endregion
- public DetectParams[] GetDetectParams(InstanceData id)
- {
- if (detparms.ContainsKey(id))
- return detparms[id];
- return null;
- }
- public int GetStartParameter(UUID itemID)
- {
- uint localID = GetLocalID(itemID);
- InstanceData id = GetScript(localID, itemID);
- if (id == null)
- return 0;
- return id.StartParam;
- }
- public IScriptApi GetApi(UUID itemID, string name)
- {
- uint localID = GetLocalID(itemID);
- InstanceData id = GetScript(localID, itemID);
- if (id == null)
- return null;
- if (id.Apis.ContainsKey(name))
- return id.Apis[name];
- return null;
- }
- }
- }
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