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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Security;
- using System.Security.Policy;
- using System.Security.Permissions;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
- using log4net;
- namespace OpenSim.Region.ScriptEngine.DotNetEngine
- {
- public class AppDomainManager
- {
- //
- // This class does AppDomain handling and loading/unloading of
- // scripts in it. It is instanced in "ScriptEngine" and controlled
- // from "ScriptManager"
- //
- // 1. Create a new AppDomain if old one is full (or doesn't exist)
- // 2. Load scripts into AppDomain
- // 3. Unload scripts from AppDomain (stopping them and marking
- // them as inactive)
- // 4. Unload AppDomain completely when all scripts in it has stopped
- //
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private int maxScriptsPerAppDomain = 1;
- // Internal list of all AppDomains
- private List<AppDomainStructure> appDomains =
- new List<AppDomainStructure>();
- // Structure to keep track of data around AppDomain
- private class AppDomainStructure
- {
- // The AppDomain itself
- public AppDomain CurrentAppDomain;
- // Number of scripts loaded into AppDomain
- public int ScriptsLoaded;
- // Number of dead scripts
- public int ScriptsWaitingUnload;
- }
- // Current AppDomain
- private AppDomainStructure currentAD;
- private object getLock = new object(); // Mutex
- private object freeLock = new object(); // Mutex
- private ScriptEngine m_scriptEngine;
- //public AppDomainManager(ScriptEngine scriptEngine)
- public AppDomainManager(ScriptEngine scriptEngine)
- {
- m_scriptEngine = scriptEngine;
- ReadConfig();
- }
- public void ReadConfig()
- {
- maxScriptsPerAppDomain = m_scriptEngine.ScriptConfigSource.GetInt(
- "ScriptsPerAppDomain", 1);
- }
- // Find a free AppDomain, creating one if necessary
- private AppDomainStructure GetFreeAppDomain()
- {
- lock (getLock)
- {
- // Current full?
- if (currentAD != null &&
- currentAD.ScriptsLoaded >= maxScriptsPerAppDomain)
- {
- // Add it to AppDomains list and empty current
- appDomains.Add(currentAD);
- currentAD = null;
- }
- // No current
- if (currentAD == null)
- {
- // Create a new current AppDomain
- currentAD = new AppDomainStructure();
- currentAD.CurrentAppDomain = PrepareNewAppDomain();
- }
- return currentAD;
- }
- }
- private int AppDomainNameCount;
- // Create and prepare a new AppDomain for scripts
- private AppDomain PrepareNewAppDomain()
- {
- // Create and prepare a new AppDomain
- AppDomainNameCount++;
- // TODO: Currently security match current appdomain
- // Construct and initialize settings for a second AppDomain.
- AppDomainSetup ads = new AppDomainSetup();
- ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory;
- ads.DisallowBindingRedirects = true;
- ads.DisallowCodeDownload = true;
- ads.LoaderOptimization = LoaderOptimization.MultiDomainHost;
- ads.ShadowCopyFiles = "false"; // Disable shadowing
- ads.ConfigurationFile =
- AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
- AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" +
- AppDomainNameCount, null, ads);
- m_log.Info("[" + m_scriptEngine.ScriptEngineName +
- "]: AppDomain Loading: " +
- AssemblyName.GetAssemblyName(
- "OpenSim.Region.ScriptEngine.Shared.dll").ToString());
- AD.Load(AssemblyName.GetAssemblyName(
- "OpenSim.Region.ScriptEngine.Shared.dll"));
- // Return the new AppDomain
- return AD;
- }
- // Unload appdomains that are full and have only dead scripts
- private void UnloadAppDomains()
- {
- lock (freeLock)
- {
- // Go through all
- foreach (AppDomainStructure ads in new ArrayList(appDomains))
- {
- // Don't process current AppDomain
- if (ads.CurrentAppDomain != currentAD.CurrentAppDomain)
- {
- // Not current AppDomain
- // Is number of unloaded bigger or equal to number of loaded?
- if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload)
- {
- // Remove from internal list
- appDomains.Remove(ads);
- // Unload
- AppDomain.Unload(ads.CurrentAppDomain);
- }
- }
- }
- }
- }
- public IScript LoadScript(string FileName, out AppDomain ad)
- {
- // Find next available AppDomain to put it in
- AppDomainStructure FreeAppDomain = GetFreeAppDomain();
- IScript mbrt = (IScript)
- FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(
- FileName, "SecondLife.Script");
- FreeAppDomain.ScriptsLoaded++;
- ad = FreeAppDomain.CurrentAppDomain;
- return mbrt;
- }
- // Increase "dead script" counter for an AppDomain
- public void StopScript(AppDomain ad)
- {
- lock (freeLock)
- {
- // Check if it is current AppDomain
- if (currentAD.CurrentAppDomain == ad)
- {
- // Yes - increase
- currentAD.ScriptsWaitingUnload++;
- return;
- }
- // Lopp through all AppDomains
- foreach (AppDomainStructure ads in new ArrayList(appDomains))
- {
- if (ads.CurrentAppDomain == ad)
- {
- // Found it
- ads.ScriptsWaitingUnload++;
- break;
- }
- }
- }
- UnloadAppDomains(); // Outsite lock, has its own GetLock
- }
- // If set to true then threads and stuff should try
- // to make a graceful exit
- public bool PleaseShutdown
- {
- get { return _PleaseShutdown; }
- set { _PleaseShutdown = value; }
- }
- private bool _PleaseShutdown = false;
- }
- }
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