SmoothArea.cs 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Region.Framework.Interfaces;
  28. namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
  29. {
  30. public class SmoothArea : ITerrainFloodEffect
  31. {
  32. #region ITerrainFloodEffect Members
  33. public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
  34. {
  35. double area = strength;
  36. double step = strength / 4.0;
  37. double[,] manipulate = new double[map.Width,map.Height];
  38. int x, y;
  39. for (x = 0; x < map.Width; x++)
  40. {
  41. for (y = 0; y < map.Height; y++)
  42. {
  43. if (!fillArea[x, y])
  44. continue;
  45. double average = 0.0;
  46. int avgsteps = 0;
  47. double n;
  48. for (n = 0.0 - area; n < area; n += step)
  49. {
  50. double l;
  51. for (l = 0.0 - area; l < area; l += step)
  52. {
  53. avgsteps++;
  54. average += GetBilinearInterpolate(x + n, y + l, map);
  55. }
  56. }
  57. manipulate[x, y] = average / avgsteps;
  58. }
  59. }
  60. for (x = 0; x < map.Width; x++)
  61. {
  62. for (y = 0; y < map.Height; y++)
  63. {
  64. if (!fillArea[x, y])
  65. continue;
  66. map[x, y] = manipulate[x, y];
  67. }
  68. }
  69. }
  70. #endregion
  71. private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
  72. {
  73. int w = map.Width;
  74. int h = map.Height;
  75. if (x > w - 2.0)
  76. x = w - 2.0;
  77. if (y > h - 2.0)
  78. y = h - 2.0;
  79. if (x < 0.0)
  80. x = 0.0;
  81. if (y < 0.0)
  82. y = 0.0;
  83. const int stepSize = 1;
  84. double h00 = map[(int) x, (int) y];
  85. double h10 = map[(int) x + stepSize, (int) y];
  86. double h01 = map[(int) x, (int) y + stepSize];
  87. double h11 = map[(int) x + stepSize, (int) y + stepSize];
  88. double h1 = h00;
  89. double h2 = h10;
  90. double h3 = h01;
  91. double h4 = h11;
  92. double a00 = h1;
  93. double a10 = h2 - h1;
  94. double a01 = h3 - h1;
  95. double a11 = h1 - h2 - h3 + h4;
  96. double partialx = x - (int) x;
  97. double partialz = y - (int) y;
  98. double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
  99. return hi;
  100. }
  101. }
  102. }