LocalUserServiceConnector.cs 4.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using log4net;
  30. using Nini.Config;
  31. using OpenSim.Region.Framework.Interfaces;
  32. using OpenSim.Region.Framework.Scenes;
  33. using OpenSim.Server.Base;
  34. using OpenSim.Services.Interfaces;
  35. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
  36. {
  37. public class LocalUserServicesConnector : ISharedRegionModule
  38. {
  39. private static readonly ILog m_log =
  40. LogManager.GetLogger(
  41. MethodBase.GetCurrentMethod().DeclaringType);
  42. private IUserAccountDataService m_UserService;
  43. private bool m_Enabled = false;
  44. public Type ReplaceableInterface
  45. {
  46. get { return null; }
  47. }
  48. public string Name
  49. {
  50. get { return "LocalUserServicesConnector"; }
  51. }
  52. public void Initialise(IConfigSource source)
  53. {
  54. IConfig moduleConfig = source.Configs["Modules"];
  55. if (moduleConfig != null)
  56. {
  57. string name = moduleConfig.GetString("UserServices", "");
  58. if (name == Name)
  59. {
  60. IConfig userConfig = source.Configs["UserService"];
  61. if (userConfig == null)
  62. {
  63. m_log.Error("[USER CONNECTOR]: UserService missing from OpenSim.ini");
  64. return;
  65. }
  66. string serviceDll = userConfig.GetString("LocalServiceModule",
  67. String.Empty);
  68. if (serviceDll == String.Empty)
  69. {
  70. m_log.Error("[USER CONNECTOR]: No LocalServiceModule named in section UserService");
  71. return;
  72. }
  73. Object[] args = new Object[] { source };
  74. m_UserService =
  75. ServerUtils.LoadPlugin<IUserAccountDataService>(serviceDll,
  76. args);
  77. if (m_UserService == null)
  78. {
  79. m_log.Error("[USER CONNECTOR]: Can't load user service");
  80. return;
  81. }
  82. m_Enabled = true;
  83. m_log.Info("[USER CONNECTOR]: Local user connector enabled");
  84. }
  85. }
  86. }
  87. public void PostInitialise()
  88. {
  89. if (!m_Enabled)
  90. return;
  91. }
  92. public void Close()
  93. {
  94. if (!m_Enabled)
  95. return;
  96. }
  97. public void AddRegion(Scene scene)
  98. {
  99. if (!m_Enabled)
  100. return;
  101. scene.RegisterModuleInterface<IUserAccountDataService>(m_UserService);
  102. }
  103. public void RemoveRegion(Scene scene)
  104. {
  105. if (!m_Enabled)
  106. return;
  107. }
  108. public void RegionLoaded(Scene scene)
  109. {
  110. if (!m_Enabled)
  111. return;
  112. }
  113. }
  114. }