LocalNeighbourServiceConnector.cs 4.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using Nini.Config;
  29. using System;
  30. using System.Collections.Generic;
  31. using System.Reflection;
  32. using OpenSim.Framework;
  33. using OpenSim.Server.Base;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. using OpenSim.Services.Interfaces;
  37. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
  38. {
  39. public class LocalNeighbourServicesConnector :
  40. ISharedRegionModule, INeighbourService
  41. {
  42. private static readonly ILog m_log =
  43. LogManager.GetLogger(
  44. MethodBase.GetCurrentMethod().DeclaringType);
  45. private List<Scene> m_Scenes = new List<Scene>();
  46. private bool m_Enabled = false;
  47. public LocalNeighbourServicesConnector()
  48. {
  49. }
  50. public LocalNeighbourServicesConnector(List<Scene> scenes)
  51. {
  52. m_Scenes = scenes;
  53. }
  54. #region ISharedRegionModule
  55. public Type ReplaceableInterface
  56. {
  57. get { return null; }
  58. }
  59. public string Name
  60. {
  61. get { return "LocalNeighbourServicesConnector"; }
  62. }
  63. public void Initialise(IConfigSource source)
  64. {
  65. IConfig moduleConfig = source.Configs["Modules"];
  66. if (moduleConfig != null)
  67. {
  68. string name = moduleConfig.GetString("NeighbourServices", this.Name);
  69. if (name == Name)
  70. {
  71. // m_Enabled rules whether this module registers as INeighbourService or not
  72. m_Enabled = true;
  73. m_log.Info("[NEIGHBOUR CONNECTOR]: Local neighbour connector enabled");
  74. }
  75. }
  76. }
  77. public void Close()
  78. {
  79. }
  80. public void AddRegion(Scene scene)
  81. {
  82. m_Scenes.Add(scene);
  83. if (!m_Enabled)
  84. return;
  85. scene.RegisterModuleInterface<INeighbourService>(this);
  86. }
  87. public void RegionLoaded(Scene scene)
  88. {
  89. m_log.Info("[NEIGHBOUR CONNECTOR]: Local neighbour connector enabled for region " + scene.RegionInfo.RegionName);
  90. }
  91. public void PostInitialise()
  92. {
  93. }
  94. public void RemoveRegion(Scene scene)
  95. {
  96. // Always remove
  97. if (m_Scenes.Contains(scene))
  98. m_Scenes.Remove(scene);
  99. }
  100. #endregion ISharedRegionModule
  101. #region INeighbourService
  102. public bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
  103. {
  104. m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
  105. thisRegion.RegionName, regionHandle, m_Scenes.Count);
  106. foreach (Scene s in m_Scenes)
  107. {
  108. if (s.RegionInfo.RegionHandle == regionHandle)
  109. {
  110. m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour");
  111. return s.IncomingHelloNeighbour(thisRegion);
  112. }
  113. }
  114. m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle);
  115. return false;
  116. }
  117. #endregion INeighbourService
  118. }
  119. }